So here we are finally with 2.4 and the great unleashing of the Thargoids we have all been waiting for, apparently.
Now although the potential for interaction with an in game alien species is a welcome addition, is this drip feed, bit rewarded jumping through hoops the only way to engage the community with this?
The whole narrative so far as been very carefully managed at an excruciatingly slow pace from the first introduction of barnacles, crash sites, decoded messages, high wake interdictions etc and it goes something like this:
- some commander happens across something new in the game which is then reported to the community
- those that are interested jump to the site and have a look to satisfy their interest, then go about their normal business waiting for the next bone to be thrown.
- the brain boxes amongst us do some intelligent research (eg decoding sound samples) that most of us mere mortals are not capable of and report back to the community. (Kudos to the likes of Cannon Research very impressive)
- wait again for the next bone to be thrown out so those who are interested can jump through the next hoop.
- repeat cycle.
My point is that it all feels so heavily stage managed like its ‘right have enough players seen this ? Ok let’s move onto the next bit’. It’s just not dynamic and there isn’t any feeling of interaction.
I also like playing FPS games and I appreciate they are totally scripted and I get it that we all can’t be the story centre of the universe but at least you get the illusion you are making a difference.
Its a very hard thing for a game like Elite to solve, I don’t have an answer, but for me this way isn’t working.
Now although the potential for interaction with an in game alien species is a welcome addition, is this drip feed, bit rewarded jumping through hoops the only way to engage the community with this?
The whole narrative so far as been very carefully managed at an excruciatingly slow pace from the first introduction of barnacles, crash sites, decoded messages, high wake interdictions etc and it goes something like this:
- some commander happens across something new in the game which is then reported to the community
- those that are interested jump to the site and have a look to satisfy their interest, then go about their normal business waiting for the next bone to be thrown.
- the brain boxes amongst us do some intelligent research (eg decoding sound samples) that most of us mere mortals are not capable of and report back to the community. (Kudos to the likes of Cannon Research very impressive)
- wait again for the next bone to be thrown out so those who are interested can jump through the next hoop.
- repeat cycle.
My point is that it all feels so heavily stage managed like its ‘right have enough players seen this ? Ok let’s move onto the next bit’. It’s just not dynamic and there isn’t any feeling of interaction.
I also like playing FPS games and I appreciate they are totally scripted and I get it that we all can’t be the story centre of the universe but at least you get the illusion you are making a difference.
Its a very hard thing for a game like Elite to solve, I don’t have an answer, but for me this way isn’t working.