The ultimative piloting challenge: high G scooping

So i thought to engineer all my ships shields and went to the guy that wants gold situated on a ~1.8G planet. On my way back to the orbiting station well outside the orbital cruise zone i picked up a USS. Jackpot. 5+ rare materials all on my "list". I tried to align and then realized that i cannot silence my ship to zero speed. Weird, first i thought an issue with my setup. Then it occurred to me that the HUD still shows the planets graviation. And indeed. Me and all the materials were in free fall trowards the planet. First: Awesome! Love this attention to detail FD. Then i tried to scoop. I broke my new rule 100% FAoff and turned FA on. No way could i aline my vector with the materials. Then i turned FA off again - much easier. So i thought to position myself such that the mats are between me an the planet and i just fall and incease my speed until i can scoop, but no way, this was really hard. So i tried for at least 10 minutes without success, with FA on and off. Then i left.

So, any one here got any tips? I think this is the hardest piloting challenge in the game.
 
So i thought to engineer all my ships shields and went to the guy that wants gold situated on a ~1.8G planet. On my way back to the orbiting station well outside the orbital cruise zone i picked up a USS. Jackpot. 5+ rare materials all on my "list". I tried to align and then realized that i cannot silence my ship to zero speed. Weird, first i thought an issue with my setup. Then it occurred to me that the HUD still shows the planets graviation. And indeed. Me and all the materials were in free fall trowards the planet. First: Awesome! Love this attention to detail FD. Then i tried to scoop. I broke my new rule 100% FAoff and turned FA on. No way could i aline my vector with the materials. Then i turned FA off again - much easier. So i thought to position myself such that the mats are between me an the planet and i just fall and incease my speed until i can scoop, but no way, this was really hard. So i tried for at least 10 minutes without success, with FA on and off. Then i left.

So, any one here got any tips? I think this is the hardest piloting challenge in the game.

Plenty of 'recover black box' missions have this scenario, its fun. :) Basically it is not that hard with the right ship. Just move right behind the material along its vector, and increase speed until you are +- 30m/s faster than the mat. Not much else to it. At least, with FA on. Some ships are far less 'stable' and jiggle all over the place, dont use them.
 
Plenty of 'recover black box' missions have this scenario, its fun. :) Basically it is not that hard with the right ship. Just move right behind the material along its vector, and increase speed until you are +- 30m/s faster than the mat. Not much else to it. At least, with FA on. Some ships are far less 'stable' and jiggle all over the place, dont use them.

I used a FAS and it was really hard. I have no issues scooping very fast with FAon.
Which ships are good. Maybe i just need these joystick curves.
 
So, any one here got any tips? I think this is the hardest piloting challenge in the game.

scooping moving targets is quite fun, by the looks you got a quite difficult one. seems you tried everything i would have: try to cut the target's trajectory, or else try to align with it. you can't always win :)
 
scooping moving targets is quite fun, by the looks you got a quite difficult one. seems you tried everything i would have: try to cut the target's trajectory, or else try to align with it. you can't always win :)

Yes, i think it was so hard because it was still at ~0.7G and ircc the materials were moving faster than 100m/s, so my ability to correct was pretty gimped. This is quite the artifact that your thruster performance depends on some magic absolute speed, it breaks the Newtonian immersion.
 
My tip is collector limpets.

Since I encountered this a good while ago during a salvage mission, I always equip collector limpets if theres a chance I will be scooping things.
 
What about boosting past the material and putting yourself between the material and planet facing the material. Then just add thrusters to keep the material falling 30m/s down towards you.
 
First noticed things like this in a Clipper once. Had very valuable mats spawn in a random USS above a planet in freefall. I just chased them. Wasn't too bad to chase them.
 
What about boosting past the material and putting yourself between the material and planet facing the material. Then just add thrusters to keep the material falling 30m/s down towards you.

The problem is you are falling too, but the game registers that as absolute movement, so you lateral thrusters are much weaker. This is weird because FA put's you to a stop in gravity near a planet, but not here. And since the FA is correcting for the fall everything feels extremely twitchy. I think the high G really matters. Usually landfall planets in the bubble where missions spawn to have very low G.

First noticed things like this in a Clipper once. Had very valuable mats spawn in a random USS above a planet in freefall. I just chased them. Wasn't too bad to chase them.

Was it high G?
 

Deleted member 38366

D
The issue with USS content near landable Planets is that the fake pseudo-Sandbox Scripts trying their dandest to fake Physics aren't properly synced.

The Result :
Ships accelerate at a different speed FA OFF
Canisters/Materials accelerate at a different speed than the Ship
Debris accelerates at a different speed than both Canisters and the Ship :D
(and I'd bet deployed Mines would have a different profile as well)

This makes it impossible to sync i.e. your Ship's speed FA OFF and just thruster as needed to pick up in free-fall, since the other stuff just accelerates away.

I recently pulled it off, but it was indeed quite difficult. And Gravity wasn't even that bad.
My Ship was exposed to around 0.2g, the Canisters 100m away were apparently exposed to 0.25g and the Debris was running something like 0.4g. Funny to watch but a pretty big Script mess ;)

So for anything Mission-related, I'm trying to stay away from a landable Planet's immediate Gravity well.
Notably, non-Landable Planets or Objects have 0.0g Gravity, regardless of what their System Map Info states. There, the Object-tied individual Scripts attempting to simulate Gravity don't trigger.
 
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I used a FAS and it was really hard. I have no issues scooping very fast with FAon.
Which ships are good. Maybe i just need these joystick curves.

It has been a while since I flown a FAS, but doesnt it wobble like crazy when flying with FA on at odd angles to the surface? Try a Viper, its thrusters should compensate a lot for it. :)

What about boosting past the material and putting yourself between the material and planet facing the material. Then just add thrusters to keep the material falling 30m/s down towards you.

As you face away from the planet you have no point of reference indicating the canisters vector. When you are behind it its pretty much dead center.
 
The issue with USS content near landable Planets is that the fake pseudo-Sandbox Scripts trying their dandest to fake Physics aren't properly synced.

The Result :
Ships accelerate at a different speed FA OFF
Canisters/Materials accelerate at a different speed than the Ship
Debris accelerates at a different speed than both Canisters and the Ship :D
(and I'd bet deployed Mines would have a different profile as well)

This makes it impossible to sync i.e. your Ship's speed FA OFF and just thruster as needed to pick up in free-fall, since the other stuff just accelerates away.

I recently pulled it off, but it was indeed quite difficult. And Gravity wasn't even that bad.
My Ship was exposed to around 0.2g, the Canisters 100m away were apparently exposed to 0.25g and the Debris was running something like 0.4g. Funny to watch but a pretty big Script mess ;)

So for anything Mission-related, I'm trying to stay away from a landable Planet's immediate Gravity well.
Notably, non-Landable Planets or Objects have 0.0g Gravity, regardless of what their System Map Info states. There, the Object-tied individual Scripts attempting to simulate Gravity don't trigger.

Pretty much this.

It has been a while since I flown a FAS, but doesnt it wobble like crazy when flying with FA on at odd angles to the surface? Try a Viper, its thrusters should compensate a lot for it. :)

Yeah, it did wobble a lot!
 
So i thought to engineer all my ships shields and went to the guy that wants gold situated on a ~1.8G planet. On my way back to the orbiting station well outside the orbital cruise zone i picked up a USS. Jackpot. 5+ rare materials all on my "list". I tried to align and then realized that i cannot silence my ship to zero speed. Weird, first i thought an issue with my setup. Then it occurred to me that the HUD still shows the planets graviation. And indeed. Me and all the materials were in free fall trowards the planet. First: Awesome! Love this attention to detail FD. Then i tried to scoop. I broke my new rule 100% FAoff and turned FA on. No way could i aline my vector with the materials. Then i turned FA off again - much easier. So i thought to position myself such that the mats are between me an the planet and i just fall and incease my speed until i can scoop, but no way, this was really hard. So i tried for at least 10 minutes without success, with FA on and off. Then i left.

So, any one here got any tips? I think this is the hardest piloting challenge in the game.

http://elite-dangerous.wikia.com/wiki/Limpet_Controller/Collector

Anyone who visits USSes and isn't using collector limpets has only themselves to blame if they get interrupted by NPCs before the scoop is finished, or otherwise can't get the job done in the available time.

I have very little patience for anyone complaining about USS loot scooping if they're making a conscious decision to refuse to use the systems the game has put in place to make these things practical.

Since you're a FA off player I dunno, maybe this is a good thing to you, a new challenge. If I chop my own leg off before I run a race that definitely increases my challenge level too. And it makes about as much sense as USS dropping with no collectors.
 
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http://elite-dangerous.wikia.com/wiki/Limpet_Controller/Collector

Anyone who visits USSes and isn't using collector limpets has only themselves to blame if they get interrupted by NPCs before the scoop is finished, or otherwise can't get the job done in the available time.

I have very little patience for anyone complaining about USS loot scooping if they're making a conscious decision to refuse to use the systems the game has put in place to make these things practical.

Since you're a FA off player I dunno, maybe this is a good thing to you, a new challenge. If I chop my own leg off before I run a race that definitely increases my challenge level too. And it makes about as much sense as USS dropping with no collectors.

Jeez, i am not complaining about anything (quite the opposite actually). I dropped into the USS out of pure convenience because it spawned in front of me and i didn't even need to slow down. I think high G scooping could be a nice challenge to hone your piloting skills. I like stuff like this, and it has nothing to do with chopping legs of. fly save.
 
So i thought to engineer all my ships shields and went to the guy that wants gold situated on a ~1.8G planet. On my way back to the orbiting station well outside the orbital cruise zone i picked up a USS. Jackpot. 5+ rare materials all on my "list". I tried to align and then realized that i cannot silence my ship to zero speed. Weird, first i thought an issue with my setup. Then it occurred to me that the HUD still shows the planets graviation. And indeed. Me and all the materials were in free fall trowards the planet. First: Awesome! Love this attention to detail FD. Then i tried to scoop. I broke my new rule 100% FAoff and turned FA on. No way could i aline my vector with the materials. Then i turned FA off again - much easier. So i thought to position myself such that the mats are between me an the planet and i just fall and incease my speed until i can scoop, but no way, this was really hard. So i tried for at least 10 minutes without success, with FA on and off. Then i left.

So, any one here got any tips? I think this is the hardest piloting challenge in the game.

I've had the engineer invite but not brought the gold to unlock him yet (although it's on my 'To Do' list!), so thanks for the heads-up on the gravity. As for the specific problem you've encountered, it sounds like you're further along the 'gittin' gud' with FA Off road than I am, so kudos for that too! [smile]
 
Gravity scooping is fun... but I prefer combat on a HIGH G planet (in the actual planet instance), nothing like the comforting sound of the heat damage alarm to help you fight.
 
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