What??? Surely chasing the POI circle on the HUD a half-dozen times before the base magically appears every single mission is engaging, thrilling, challenging, and entertaining gameplay that just cannot be overlooked! Take back your comment immediately, sir!
Thats also a weird one. Clearly the base is just teleported into existence after scanning the last 'search beacon'. Why not have it be there from the start and have the search lead you there. That way it makes sense, and you could even skip ahead if you scout it yourself before reaching the end of the breadcrumb trail. Now pretty much always the last one is right behind you, and when you turn around there is a base where 20seconds before there was not.
The planets are cool, and am I looking forward to further enhancements. The perma-settlements look great, skimmer AI has been better now, dogfighting over planets is ace (espescially high-g ones!). But planetary missions are terrible. Why not have us interdict a specific NPC, and have him give us the location if we can get his hull below 30%? Why not infiltrate a large base so we get the location of the tiny secret base? The game already has so many mechanics in place to make cool missions, and we get this. Weird.
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