I fall on the side of FAR too much! .. Every day I see people complaining they are not making Billions in 20 mins (OK that's an exaggeration) .. but to see people moan that making a million in ten mins is "an Insult" is bizarre for me, an old Elite fan. Elite has always been about the long haul, Progression and the journey, now all I am hearing is "It's all a grind"
The progression is so messed up that in 1 hour you can move from a sidewinder to a far more capable ship .. and still i see people saying it's too slow!
I can't be the only one who remembers the joy of getting military lasers or that energy bomb and feeling that I had achieved something. I feel that credits are far too easy to come by now that the game is losing it's original identity as a long haul game.
FD please don't increase the progression speed anymore, I bet a lot of players have never seen the inside of a Hauler.
I get that people want things quickly, but that has never been Elites way.
The topic is a very long-discussed one over the years, as it roughly depends on how the developers want progression for the game. Initially, those who start the game will earn small credits to afford small ships. Then once at a higher level of rank, you earn more money to afford higher-tier ships. This should've been a thing since day 1 of release, however RNG has been an issue for that for both high and low-tier CMDRs. I believe Frontier are working on a new mission system, but was broken shortly after 2.4 release due to the money hotspot of Rhea passenger missions. They're working on fixing the system, and hopefully should see more improved QoL changes in the near future. My concept for the money grind should be something like this:
Combat Rank | From: (CR) | To: (CR) |
Harmless | 30,000 | 100,000 |
Mostly Harmless | 50,000 | 200,000 |
Novice | 200,000 | 300,000 |
Competent | 300,000 | 500,000 |
Expert | 500,000 | 1,000,000 |
Master | 1,000,000 | 3,000,000 |
Dangerous | 2,000,000 | 4,000,000 |
Deadly | 3,000,000 | 5,000,000 |
Elite | 5,000,000 | 8,000,000 |
The profits may vary for Trade and Exploration as well, but could be applied in same practice as the others. If you are ranked at Expert (for example), you will not get lower Credit missions under that rank. The higher reputation you have with a faction, the increased chance you will receive a mission higher than your current rank with a better reward and higher risk. If you are ranked Competent or so and you see an Elite mission, it may require a wing if the target is tougher than you think. This I think would offer a much more lucrative and encouraged Quality of Life change for those going Solo or in a wing.
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