There seems to be this persistent myth in the game that you can only succeed in any endeavour if you have the biggest ship in the game.
I have no real desire to own one of the big three, hell the biggest I 'might' end up buying is a Python or Clipper and even then I am having a hard time convincing myself that I need one.
But so many think they can only enjoy the game if they have the biggest, baddest ship without any thought on if it dovetails into their playing style. I wonder how many new players trolled the forums to find the current exploit and jumped from a Cobra to an Anaconda then realised they had no idea how to fly something that big, that they couldn't land everywhere and then discovered they had missed half the things to do because they were that focused on the exploit and the dreams of power and domination in the Anaconda. Add to the regular posts of players complaining they bought some mega ship, but can't afford the rebuy or didn't realise how expensive it is to kit out!
I like the slow progression, I like to earn that next level, it makes whatever you did to get there worthwhile.
Yes, and that's why rewards can be "too high". In this game, much of the actual content is the ships. New players often think they must get in an Anaconda to have fun, but nothing could be further from the truth, imo. Skipping over the early ships is just cheating yourself out of much of the fun and enjoyment there is in this game. Personally, I hate the Anaconda: It's slow, can't land at outposts, and the cockpit view is quite restricted. If you can't have fun in an Eagle or a Cobra, it's unlikely you'll have fun in an Anaconda.
3 weeks ago I was down to my last Cr100m. I now have Cr1bn again.
People aren't saying you don't need more opportunities because they're trying to stop you progressing.
They're saying it because you already have the means to progress.
Exactly. Don't focus on the exploits. Learn to play the game as it was intended.
From FDev's end 'reward' will be considered as averaged out across a number of/all activities, not held to an average across every activity. If you expect players to change activity often, it's not necessary for each of these activities to be at the same reward level or even close to it.
I get it, to some extent. While I do a wide variety of things, there are two or three activities I detest and if reward were much higher in those than in my own activities, it'd be annoying.
The thing is, when some activities pay a lot more than others, players tend to stick to those activities and then complain that the game is boring, because they only do the same activity over-and-over. If payouts were more balanced, I think we'd see less of that. If the repeated activity was an exploit, of course there will be complaints when it's fixed "nerfed". I think that's what triggers comments like 1 million credits per 10 minutes is too low to be worthwhile.
-Reward being too *high*...I can't really begin to touch that. Too high for who? For what? There's no endgame. Eventually, you'll have more money than you have things to do with it.
FDev are who I leave that to. If they have a progression rate in mind they've never stated it afaik. Without that statement I don't understand what too high reward would even mean.
True, there's no endgame and not anything new to do, once you get the "big 3" ships. That's why you shouldn't rush to get there. Most of the fun is in the journey, not the destination. That's why I try to convince people to slow down and enjoy the game.
I think many of the "old timers" do have "a progression rate in mind", which leads to comments like the "rewards are too high". Skipping over the early ships will likely just lead to dissatisfaction with the game, because you skipped over the best parts.