You are missing the point. Trade seems for the most part consistent with earning. Other areas aren't. So if people have 1 hour a week they earn more or less 1/7 of what a 7 say 1 hour would be. Scaled per ship size of.
Not all activities have this consistency nor do they have the same risk/reward. Not everything should be the same but it's worth discussing over your unhelpful post.
It should be rewardong to scale. I could never earn 15m/hr in a conflict zone despite my best efforts. In fact it's a rate significantly lower than this because of the time it takes. This is where the balancing comes in - perhaps not everyone likes to trade/explore erg.
I don't like the fact that a vocal few seem to want to crush the enjoyment out of one's if you want this game to grow.
I don't really understand what point you're trying to make, although I did pick up on the salt.
The game will yield proportionally similar income to everybody carrying out similar tasks regardless of the time spent.
Spend 1 hour in a CZ and you'll earn 1/10th of what somebody who spends 10 hours in a CZ earns.