Biweve C vs Norrmal A'

For me it's just a case of A-rated for defensive use and for one-off combat and bi-weaves for ships that are intended to ongoing combat.

Basically, I bung bi-weaves on all my combat ships and A-rated shields on everything else.

*EDIT*

Suppose it's worth mentioning that the whole "reboot/repair to 50% shields" thing means you can use A-rated shields for extended period of combat as long as you can get a chance to do a reboot/repair.
Personally, I don't rely on this 'cos I consider it an exploit and I can't help thinking that FDev are going to remove it at some point.

If your shields are down when you reboot your systems, they shouldn't magically obtain the power needed to recharge them.
They should reboot in the same state they were previously.

So, an exploit that was intentionally added, changed in the beta, and in the patch notes? They made it so you have to sit still to get the recharge while doing a reboot/repair in the beta. It isn't going anywhere. Working as intended.
 
So, an exploit that was intentionally added, changed in the beta, and in the patch notes? They made it so you have to sit still to get the recharge while doing a reboot/repair in the beta. It isn't going anywhere. Working as intended.

Don't really care.

It's still daft that switching it off and on again somehow magically recharges depleted shields. :p
 
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Don't really care.

It's still daft that switching it off and on again somehow magically recharges your shields. :p

It isn't magic. It's a system reboot, during which time you're a sitting duck. You can't do it in combat, and that's a balancing factor. When they first introduced it in the beta, you could just hit boost with FA off, then reboot/repair while drifting away. That was an issue.
 
It isn't magic. It's a system reboot, during which time you're a sitting duck. You can't do it in combat, and that's a balancing factor. When they first introduced it in the beta, you could just hit boost with FA off, then reboot/repair while drifting away. That was an issue.

Of course it's magic.

it's like using a torch until the battery goes flat, switching it off and on again and finding you've got 50% battery life remaining again.
 
Of course it's magic.

it's like using a torch until the battery goes flat, switching it off and on again and finding you've got 50% battery life remaining again.

Except it isn't a battery, it's powered by a computer which has been rebooted. Shields come up on a fresh boot, but only at 50%. Nothing magical about it. Just a fresh boot with all systems running, including bringing damaged modules back online to being functional.

Now, a skimmer dropping 4k worth of shields, as well as 50% of your hull, while doing no damage to anything else in the surrounding area? That's magic. We need weapons that shoot skimmers.
 
Except it isn't a battery, it's powered by a computer which has been rebooted. Shields come up on a fresh boot, but only at 50%. Nothing magical about it. Just a fresh boot with all systems running, including bringing damaged modules back online to being functional.

Except that, fundamentally, it is a battery - it's e device which needs to be charged before it can work.

Your PP is pumping several MW of power into the shields for up to a minute to get them back on line.
That energy has gone and it needs to be replaced.
It can't simply not be there one minute and then, magically, be there after you've turned something off and on again.
 
All ships have a shield type that benefits them the most, also it depends on the role. You don't want a bi weaves on anaconda and go do assassination missions or pvp at all. More maneuverable ships like the eagle, courier, vulture fdl, etc. Can benefit from bi weaves as you can spend quite a while not being shot so they can get recharged

Bi weaves on a FDL is simply bliss, with 6 Resistance augmented boosters and a lucky thermal resistant roll that gave a good boost to recharge, my shields recharge very rapidly. I make most of my credits in CZ's and it's very rare my shields drop below 50% if so i boost then reboot/repair to get them back to 50%.

Enough with the non-sense chanting. It really depends on the ship/role
 
All ships have a shield type that benefits them the most, also it depends on the role. You don't want a bi weaves on anaconda and go do assassination missions or pvp at all. More maneuverable ships like the eagle, courier, vulture fdl, etc. Can benefit from bi weaves as you can spend quite a while not being shot so they can get recharged

Bi weaves on a FDL is simply bliss, with 6 Resistance augmented boosters and a lucky thermal resistant roll that gave a good boost to recharge, my shields recharge very rapidly. I make most of my credits in CZ's and it's very rare my shields drop below 50% if so i boost then reboot/repair to get them back to 50%.

Enough with the non-sense chanting. It really depends on the ship/role

Biweaves on an anaconda with 7B, 6B, and 5B cell banks last much longer for me than I ever could with my 7A shields and 6 cell boosters, especially in heavy combat scenarios. Even in open, when interdicted for someone elses' "PvP content" I don't even try to FA Off, flip 180 and boost to get away. I just patiently wait for the FSD to cool down & charge, pop a couple of cell banks during the wait, and jump out with full shields.

It isn't about the biweave so much as it is the smaller shields and max cell banks, and ensuring that your shields never go down below one ring. The biweaves factor in when you don't use the cell banks and loose a ring, but only have to wait 60 seconds or so to be back at 100%. If it gets intense you will fire a lot of cell banks and not rely on the shield's faster recharge rate.

Either way, my point is not to get into a final determination on biweave vs standard, but to point out that in my experience, biweaves have been very effective in combat scenarios.
 
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