The Beluga Plague and the Penniless Mission board bug. Any ETA on fixes?

Two things...

1. Will the number of Beluga ships docking at the same time as me every get reduce to something approaching half way sane any day soon? Seriously, typically between 1 or 3 coming in to Obsidian Orbital and at times 5 or 6! :eek: That's just insane... And immersion breaking.

2. I haven't caught up with the bugged mission board threads yet. Can someone give me an eta when we might get back to even half way decent with G5 mats being available again, before I bother going looking for these? At the moment, nearly all the missions are useless penniless or mostly penniless missions... So crappy mats as a result.

Btw, the Palin missions out of Obsidian Orbital are still running as of tonight 23rd October if you are interested... [money]
 
Belugas are popular among NPC's because even they recognize their superiority.

Mission payouts are only going to continue to decrease until they all pay 1 credit and we're capped at 1 mission at a time, because people go out of their way to find ways of gaming the play instead of playing the game.
 
Belugas are popular among NPC's because even they recognize their superiority.

Mission payouts are only going to continue to decrease until they all pay 1 credit and we're capped at 1 mission at a time, because people go out of their way to find ways of gaming the play instead of playing the game.

Human nature I'm afraid. 'Gaming the play' is always going to happen...

Option A: Spend 10 hours running missions that pay a pittance to earn 1 million credits...

Option B: Spend 1 hour performing some legitimate game mechanic that FDev have included (call it an exploit if you wish but it really isn't - its permissible game play that FDev have included in their game either by design or by failed implimentation) that will pay out 10 million credits...

You can call it the 'Capitalist Curse' if you like, it doesn't matter. The end result is that games are designed around needing X number of credits to purchase item Y. While that mechanic drives much of the games functionality, with the exception of ranking. Gaming the Play is inevitably going to happen (and even then, players 'Game the Play' to rank up quickly). Its no good lamenting and blaming the players... You need to rethink the game design from scratch. What would a socialist game design look like for example?

Designing a mission system that pays 'Well Enough" not to need to 'Game the Play' will reduce its prevalence but I don't think you can ever stamp the practice out until you rethink game design from the ground up.

And its no good saying, players should be more patient and be prepared to work for 10 hours to achieve a given objective? Why should they if its obtainable in a tenth of the time via another game mechanic?

Much of the Engineers and collection of Materials and Data is an attempt to reduce the amount of Gaming that is happening. But there are obviously limits to that that can be achieved. Beyond a given point, players just get hacked off with the grind. Why do you think FDev included places like Dave's Hope into the game? As a Safety Valve mechanic...

TBH, I don't think FDev have a clear definitive model of how they want their game to function. Its not transparent to me anyway. The BGS, Financial model, Reward model and C&P model are all seriously flawed imo. At the very least, it often seems to be at odds with human nature anyway, if not out-right broken like the Penniless missions plague at the moment. Its just another 'bug' in the system no doubt...;) :p

As for the plethora of Belugas - thanks for the joke but its more than a little OTT [haha]

EDIT: While I appreciate that FDev wanted to show off their shiny new ship when it was released... It has now got rather tired and tedious seeing so many of them... Please Master of Minions ... can you re balance this for us now that the Beluga is established in game and we don't need to see them every 2 minutes like some FDev advert that they included something new in the game?

and I wasn't attempting to imply that 10 million credits per hour was a reasonable income rate. It obviously depends upon many factors and is outside the scope of this thread...
 
Last edited:
Can't summarise it better.

But the curse of ED is that it can never figure out what kind of game it wants to be - singleplayer game? multiplayer game? In MMO, you will have a grind, and you will make a game which like a side job. Singleplayer games made a lot more relaxed pace, and can be usually completed to endgame in 2 weeks of reasonable game time (and who cares how fast and by what means I complete my game - its my game)

However in ED you can bring that endgame Corvette from "singleplayer" into "multiplayer" - which suddenly breaks balance, so they make singleplayer same grindy as multiplayer, but then, nobody plays multiplayer, and on it goes - blindly trying to feel its way... ;)

BTW I don't think Dav's hope was intentionally placed as reset-farm location. Rather, it was intentionally not removed ;)
 
Last edited:
Can't summarise it better.

But the curse of ED is that it can never figure out what kind of game it wants to be - singleplayer game? multiplayer game? In MMO, you will have a grind, and you will make a game which like a side job. Singleplayer games made a lot more relaxed pace, and can be usually completed to endgame in 2 weeks of reasonable game time (and who cares how fast and by what means I complete my game - its my game)

However in ED you can bring that endgame Corvette from "singleplayer" into "multiplayer" - which suddenly breaks balance, so they make singleplayer same grindy as multiplayer, but then, nobody plays multiplayer, and on it goes - blindly trying to feel its way... ;)

BTW I don't think Dav's hope was intentionally placed as reset-farm location. Rather, it was intentionally not removed ;)

Probably... I suspect they know the outcry that would happen if they removed the mats collection 'feature' of this location and others like it...

As for removing Beluga's ... This amused me... [haha]

rn5uiaz.jpg
 
Two things...

1. Will the number of Beluga ships docking at the same time as me every get reduce to something approaching half way sane any day soon? Seriously, typically between 1 or 3 coming in to Obsidian Orbital and at times 5 or 6! :eek: That's just insane... And immersion breaking.

Immersion breaking? Nonsense! I can’t see a proplem with any amount of Belugas coming in to dock. They can only land on large pads, so if you’re in a small or medium sized ship it won’t affect you in the slightest. If you’re in a large ship then you know that stations tend to have less large pads than they do medium or small. Some ports have no large pads at all. So if you choose to fly about in a large ship, as I often do, then we accept the risk of queues and no large pads. Perhaps the Beluga NPCs are tour pilots, making money by ferrying large amounts of passengers from point A to point B.

That’s like complaining about the number of those two-floor buses they have everywhere over in London.
 
Two things...

1) The number of Belugas docking at a station depends on the station. Obsidian Orbital is certainly one of the places where a lot of Belugas fly around - for whatever reason. At other stations there are almost no Belugas at all.

2) I haven't looked at the mat rewards of missions, but there are a lot of high ranked missions out there. Might be a problem of the system where you are.
 
1) The number of Belugas docking at a station depends on the station. Obsidian Orbital is certainly one of the places where a lot of Belugas fly around - for whatever reason. At other stations there are almost no Belugas at all.

2) I haven't looked at the mat rewards of missions, but there are a lot of high ranked missions out there. Might be a problem of the system where you are.

Belugas have taken over in any system with a tourist attraction, it's true. And there is a problem with high grade missions not rewarding mats, except missions Colonia, by some bizarre side effect of a mission template bug, this is acknowledged and currently being worked on by the devs.
 
Immersion breaking? Nonsense! I can’t see a proplem with any amount of Belugas coming in to dock. They can only land on large pads, so if you’re in a small or medium sized ship it won’t affect you in the slightest. If you’re in a large ship then you know that stations tend to have less large pads than they do medium or small. Some ports have no large pads at all. So if you choose to fly about in a large ship, as I often do, then we accept the risk of queues and no large pads. Perhaps the Beluga NPCs are tour pilots, making money by ferrying large amounts of passengers from point A to point B.

That’s like complaining about the number of those two-floor buses they have everywhere over in London.

But up to SIX Beluga ships, by pure coincidence, coming in to dock at exactly the same time as me? Repeatedly. Really? A little over kill imo. If I sat outside the station and saw this number continuously coming and going I would at least think it was heavy traffic - but they don't. Site outside a busy station for 5 minutes and you will see an initial heavy burst of 'traffic' and then it will settle down to a few ships coming and going. Immersion breaking for me but no doubt Working-As-Intended^TM

As a side note, I have found that if I re-log while I'm 8+ km out before I dock (especially into Solo or a PG) then the number of spawned ships is minimal and I can dock in peace. If launch without re-logging then the traffic is heavy. If I re-log, the traffic is minimal... Go figure.
 
… And there is a problem with high grade missions not rewarding mats, except missions Colonia, by some bizarre side effect of a mission template bug, this is acknowledged and currently being worked on by the devs.

As I wrote, haven't looked at mat rewards. I thought that it was about not getting high ranked missions. Sorry about that misunderstanding and thanks for the explanation.
 
As I wrote, haven't looked at mat rewards. I thought that it was about not getting high ranked missions. Sorry about that misunderstanding and thanks for the explanation.
No worries, yeh I agree there doesn't seem to be any problem with variation of mission level, in fact I think I noticed a bump to the ranks of missions in 2.4.02 of all types.
 
No worries, yeh I agree there doesn't seem to be any problem with variation of mission level, in fact I think I noticed a bump to the ranks of missions in 2.4.02 of all types.

This ! Missions are often down to lower rankings + the usual low tier materials and the rare higher ranking missions often don't offer materials as reward. Seems to happen everywhere and somewhat independent from your standing with the factions.
I checked mission boards on many different stations / places, i even went back to Maia and the surrounding systems which gave me some good paying missions (Cr+mats), e.g. to/from Donars Oak right after the 2.4 update and the end of that CG out there.
This time they offered me a whole bunch of mining missions and nothing else... there is something bugged in the mission system since the last patch to remove those 30 M Cr. missions and passenger missions.
 
Back
Top Bottom