Thinking of grinding for prismatics. Advice?

  • Thread starter Deleted member 110222
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Even so, power play shouldn't be played early game, it'll just leave a sour taste in your mouth. When you have noting else to do, that's why it gets interesting.
Well, there is nowhere said how long OP play this game. Using cobra says nothing in this regard. I myself own slowly increasing collection of PP stuff which is mostly doing good work for me, so I understand "collector" sentiment. With this said, I also think there are other PP things which may do better services for Cobra cmdr as is Aisling's shield (but I also started PP with this and returns regularly under blue angel flag :) ).
 
7*24 = 168.
50mil/168 = ~300 thousand credits an hour.

You can earn that by doing one passenger mission in 5 minutes.
If you play these passenger missions 7x24, sure ;) Myself I can just spare couple hours a week.
However that not many activities that allow you to earn significant money by spending moderate time, then just waiting for cycle end (no need to be ingame).

I just don't get why so many players don't think this sort of thing through.
Because you obviously don't get the other people's reasons? I don't get why you so obsessed by if other people will get into PP early, and why, and why they want prismatics on cobra.
Its their game, its for them to decide what they want and what they enjoy.
 
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They're the one module left that I would love on my Cobra. I know the first three weeks I can just do nothing... But I've actually been having a lot of fun making an adventure out of Elite.

Thus I might actually do PP proper, at least for the prerequisite time for the shields.

Anything I should know?

PP is pretty stale.
My advice is wait for 3 weeks. Bring the cargo before the next cycle and be done with it.
Complete waste of time to do it proper. Except lavigny and hudson...hope for a CG in one of their ctrl systems and cash in on the extra bounty profitssssss.
 
Don't be coming to our systems, pledging and just doing the bare minimum to get prismatics, the cheek of some people! :D
 
You should know that once you break your PP alignment to Duval you'll lose the ability to buy Prismatics. It is advised therefore you use module storage to buy a bulk load for future builds. I hope you are quite wealthy because an 8A Prismatic is somewhere in the region of 250M Cr as I recall :eek:
 
You should know that once you break your PP alignment to Duval you'll lose the ability to buy Prismatics. It is advised therefore you use module storage to buy a bulk load for future builds. I hope you are quite wealthy because an 8A Prismatic is somewhere in the region of 250M Cr as I recall :eek:

We like them to be expensive to keep the riff raff and poor folk away.
 
They're the one module left that I would love on my Cobra. I know the first three weeks I can just do nothing... But I've actually been having a lot of fun making an adventure out of Elite.

Thus I might actually do PP proper, at least for the prerequisite time for the shields.

Anything I should know?

What ship do you have available? How much funds do you have at hand?

If you have a ship with a huge cargo space (190t +), I'd tell you to wait until week 3 and then buy and deliver Aisling data from Controlled to their target systems.
Will cost you about 7,2 mCr and an hour of work. In week 4 then you can go wild on the Prismatic Shields.

If you just have a Fighting Craft or one with a smaller cargo hold and/or low funds (And not that much time to make money through the first weeks), I'd rather you go to an opposing powers [Controlled] [Anarchy] system to interdict and hunt down the respective target ships like couriers or agents, and the like.
You just need 25 of these ships and most of them don't go beyond [competent], so that's easy prey, killed fast.
Finding the proper system and then fishing for the target ships is the only challenge you face, then. Easy task when done right. And it takes at max. 2-3 hrs. of your time.

And look at the prices of the respective Prismatic Shields listed on their respective wiki page.
If you just want to work for Blue Space Dany once and never again, you might need a bigger stash of cash to buy all the shields of any size you want.
 
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im gonna get my prismatics this thrusday.. purely for my FASs.
planning to get over 1000mj shield, and use alot of reboot/repair in the RES.
 

Deleted member 110222

D
Even so, power play shouldn't be played early game, it'll just leave a sour taste in your mouth. When you have noting else to do, that's why it gets interesting.

I'm not new... Far from it. ;)
 
They're the one module left that I would love on my Cobra. I know the first three weeks I can just do nothing... But I've actually been having a lot of fun making an adventure out of Elite.

Thus I might actually do PP proper, at least for the prerequisite time for the shields.

Anything I should know?

Several months ago I decided wanted some of the PP exclusive modules. But I also try and avoid minimum effort exploits where you game the system rather than playing the game. To keep my in game fiction consistent and feeling like an adventure I try and make sure that my activities are useful to the power I'm pledged to. I may be a mercenary who shifts allegiances but while pledged I will work for that pledge.

You can take the easy route and dump fortification materials at the nearest control system if you like. But it is of no use to the power because all the other "minimal effort" players are doing the same. It's not uncommon to see systems fortified >1000%. Anything over 100% has zero impact and is of no help to the power.

If you'd rather play the game rather than getting merits for useless work these are my tips:

Every PP group I've worked for so far has a core group who set priorities. You are most likely to find this on reddit rather than on these forums. There will be a spreadsheet or webpage linked where priorities are continuously updated. The Aisling group does this better than most.

The meat of PP seems to be fortification so you want to base yourself at the power HQ to get the materials. There are a few strategies for getting them: You can simply buy them when needed if you have the cash to spare. You can sit in dock and take your free allocation every 30 mins - if your PC/console is constantly on and near by while you do other non game stuff this works quite well. You can trade / run missions from the HQ and pick up your free allocation when they are available and do a fortification run whenever you feel like it. Personally I use a mix of the last two options as it is cheap and allows me to work in parallel on other goals such as building rep for local factions and superpowers, making credits, and collecting mats for engineering.

If your power is involved in preparation, expansion or fighting a rival expansion then get involved as it makes a nice change from fortification and involves more meaningful goals where you can see things actually change.

Keep your pledge at a minimum of level 2 (which is super easy) to benefit from the PP bonuses (some more useful than others) and make sure your free allocation of materials is at a minimum of 15 per half hour.

Fly in Open. You will see lots of friendly players at the HQ or other current hotspots for your power. You may also encounter PvP from rival powers which, unlike CG PvP, is in my experience "rare and meaningful" as David Braben intended.
 

Deleted member 110222

D
Several months ago I decided wanted some of the PP exclusive modules. But I also try and avoid minimum effort exploits where you game the system rather than playing the game. To keep my in game fiction consistent and feeling like an adventure I try and make sure that my activities are useful to the power I'm pledged to. I may be a mercenary who shifts allegiances but while pledged I will work for that pledge.

You can take the easy route and dump fortification materials at the nearest control system if you like. But it is of no use to the power because all the other "minimal effort" players are doing the same. It's not uncommon to see systems fortified >1000%. Anything over 100% has zero impact and is of no help to the power.

If you'd rather play the game rather than getting merits for useless work these are my tips:

Every PP group I've worked for so far has a core group who set priorities. You are most likely to find this on reddit rather than on these forums. There will be a spreadsheet or webpage linked where priorities are continuously updated. The Aisling group does this better than most.

The meat of PP seems to be fortification so you want to base yourself at the power HQ to get the materials. There are a few strategies for getting them: You can simply buy them when needed if you have the cash to spare. You can sit in dock and take your free allocation every 30 mins - if your PC/console is constantly on and near by while you do other non game stuff this works quite well. You can trade / run missions from the HQ and pick up your free allocation when they are available and do a fortification run whenever you feel like it. Personally I use a mix of the last two options as it is cheap and allows me to work in parallel on other goals such as building rep for local factions and superpowers, making credits, and collecting mats for engineering.

If your power is involved in preparation, expansion or fighting a rival expansion then get involved as it makes a nice change from fortification and involves more meaningful goals where you can see things actually change.

Keep your pledge at a minimum of level 2 (which is super easy) to benefit from the PP bonuses (some more useful than others) and make sure your free allocation of materials is at a minimum of 15 per half hour.

Fly in Open. You will see lots of friendly players at the HQ or other current hotspots for your power. You may also encounter PvP from rival powers which, unlike CG PvP, is in my experience "rare and meaningful" as David Braben intended.

Most helpful, thank you.
 
They're the one module left that I would love on my Cobra. I know the first three weeks I can just do nothing... But I've actually been having a lot of fun making an adventure out of Elite.

Thus I might actually do PP proper, at least for the prerequisite time for the shields.

Anything I should know?

Yeah, don't grind. Start on Wednesday, get your merits up to rank 3 and wait for the Thursday update. If you're just in it for the shields, you don't even have to do that much, as long as you're at least rank 3 by your 4th Thursday, you can pretty much slack off and do nothing the first 3 weeks and 6 days. Just as long as you're ready to turn rank 3 by week 4, then stock up on really expensive, really heavy shield modules, pay your respects and go on about your gaming.
 
I will be having a word with the blue haired princess's PA when I get home later, see if anything can be done to stop all these chancers and riff raff from obtaining prismatic shields! :p
 
I recently set an objective to getting pack hounds, so for the past four weeks I've been pledged to Li-Yong Rui (has been four weeks, but only three ticks, so I won't actually get them until this Thursday). I read up on PP enough to get the basics and signed up. I started by doing a few fortification runs during my spare time, but since I'm in the midst of a long term project of recomissioning my anaconda from an exploration class to a combat class ship, I quickly abandonded that strategy and went to undermining Parnav Antel.

I read some of the other posts about looking for convoys and relogging, and working in controled anarchy systems, and while I did initially seek out anarchy systems, it really isn't needed. Sure, I had to get used to carrying massive bounties (for me anyway) but I have to say that the game play has been quite rewarding.

I've worked about three or four Parnav controlled systems and I left three of them in lockdown/civil war after my reign of terror. Just go to any controlled system for your target faction, and scan shipping lanes for faction members (there will be lots of them in the controlled systems). When you see one, interdict, kill, and wake out before security forces arrive. The first system I messed up a bit as I was declared an enemy of the controlling faction. While this can be exciting for a few minutes, having five to six vessles swarm on you everytime you drop out of SC gets in the way of your work.

By the third system, I pretty much have my strategy down. On arrival, I drop into a hazres for 30 min or so and claim some bounties. I then travel to the nearest station, cash them, and say "hi" to my new "friends." I then go out and murder five or six of Parnav's cultist. I'm wanted at this point, but take care to not kill system authority vessels (until I'm finished with that system anyway :) ).

In between murder sprees, I take out a few wanted ships as well and go hand those off at the local station. Of course, this means low waking into the orbitals to avoid scans, and the annie doesn't exactly stop, but so far I haven't crashed yet.

After the first or second murder spree, I will pop in a hazres. I guess it is a combination of being hostile and the murders (ya think?) but after a few minutes I'm usually attacked by one of Parnav's uber cult leaders, who is then joined by three to four others. This is a lot like taking on system authority vessles, except that do not seem to constantly send in reinforcements. You'll have to fight and need to be fairly competent at handling multiple enemies at once (SLF helps draw fire away from other ships) but you can easily leave a system with 700 merits after an hour or so.

To each their own, but if hauling PP propaganda isn't your thing, I highly encourage you try undermining.

A side benefit is that you will be harassed by bounty hunters everywhere you go for the next week, which does spice things up a bit. Ironically, oftentimes they will attack you before they've scanned you, which causes them to become wanted. I've covered most of my fines by killing the bounty hunters that have come to collect on me!

Oh, and if you really want to go all in with the spirit undermining, before you leave the system, take out a system authority vessle, and then take out as many of the reinforcements as you can before high waking out. You've got your merrits, and ruined the hostile faction's system for a few days.

Yay!
 
Even so, power play shouldn't be played early game, it'll just leave a sour taste in your mouth. When you have noting else to do, that's why it gets interesting.

I disagree. There is nothing in this game that cannot be played "early game," or for that matter casually. Maintaining a rating level of two is fairly trivial, doesn't have to cost a player a credit, and the bonuses and payouts, while not significant to an established player, can help out a novice player.
 
Q about timing (did PP a long time ago), I can pledge on a Wednesday, the tick occurs on Thurs, does that one day count as a week?
 
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