Usually ships have primary weapons and secondary weapons.
In our case we have damage types but also different kind of weapons.
Lasers, multi cannons and cannons feel like the staple weapons and then we have more specialized weapons like railguns and plasma accelerators.
But missiles feel...off.
They are usually limited in ammunition and at most give an AOE to take out external modules.
Perhaps it's just me but should not missiles be more powerful due to their limited amount?
- Seeker missiles feel like the staple "kill shot" missiles with their limited ammunition while rockets should be more against larger slower ships or ground targets.
- Mines are either defensive or should be a good "bomb" against ground targets as well.
I know rockets were extremely powerful before and got nerfed but why not keep their damage lower but increase total ammunition amount? The ordnance amount in this game feels extremely limited even with buffs and engineering (pack launchers excluded...)
In our case we have damage types but also different kind of weapons.
Lasers, multi cannons and cannons feel like the staple weapons and then we have more specialized weapons like railguns and plasma accelerators.
But missiles feel...off.
They are usually limited in ammunition and at most give an AOE to take out external modules.
Perhaps it's just me but should not missiles be more powerful due to their limited amount?
- Seeker missiles feel like the staple "kill shot" missiles with their limited ammunition while rockets should be more against larger slower ships or ground targets.
- Mines are either defensive or should be a good "bomb" against ground targets as well.
I know rockets were extremely powerful before and got nerfed but why not keep their damage lower but increase total ammunition amount? The ordnance amount in this game feels extremely limited even with buffs and engineering (pack launchers excluded...)