You've taken up residence as forum one-liner comedian, right?
1) Pure hull tanks are rare, and even rarer in PvE. Hybrid tanks still call for shield boosters and still get mauled by missiles
2) Chaff and heat sinks, the latter being very prominent for pure hull tanks so they can drop SR at will and to cool down the rail/PA-heavy setups they often use
3) Saying one type of ship could possibly equip several counters to a tool doesn't equate to a justification for buffing that tool. Why should seeker missiles be more powerful? They're already a high output weapon at the cost of relatively small ammo supplies, employed by pointing your ship roughly in the direction of another ship. The splash damage to external modules (where MRPs are less effective) cannot be understated, but its offset (ammo) can be circumvented through synthesis.
Well yes but IRL a giant 16T beam laser or machine gun would also be instant death. Why are we making comparisons between the durability of modern aircraft and several hundred tonne metal space boxes?
Seeker missiles already have an immense effect for the effectively nonexistant skill in using them, and any kind of effective counter requires giving up half your defensive utility (and is still circumvented by multiple launchers or packhounds)
Agreed, 2 PDs should be enough to deal with
any 1v1 missile threat & double chaff should be able to deal with gimbals over the course of a fight! The latter ofc is no longer the case since engineers as a fight against a well-equipped PvPer will last 20+ minutes as long as neither party slips into a coma first.
...which brings me to the ever-so-slightly off-topic ridiculous 'utility inflation' ie the number of utilities needed
now vs the same number of slots on ships at launch.
If you PvP in small/agile medium ships double chaff is a prerequisite to avoid a gimballed scrub winning a fight. Factor-in the increased advantages of engineered SBs, the change to SCBs heat characteristics - ergo, subsequent reliance on heatsinks & missile buffs leading to PDs becoming needed again.
Add in the latest Thargoid scanners, which is frustrating at best; since any discerning player cannot use utilities for scanners at any open hot-spot, as the opportunity cost is too great.
I think all scanners should be standard inclusive equipment, leaving the utility choices free for defence purposes & all ships - with the exception of the FDL & combat big 3 - should get an extra utility slot.
Spare a thought for the truly pathetic & pointless Eagle with ONE utility slot! [squeeeee]
Back on-topic: ALL FIXED WEAPONS SHOULD BE MORE DANGEROUS! (except all LR - which is ofc a bovine excrement feature)