New Ship Types - What Holes Need To Be Filled?

Purpose built exploration ship with long jump range a must. I don't even care who the builder is. Use restricted bays if you must to stamp down exploiting the design for nefarious purposes.
 
I'd like a small-pad ship that has lots of size-1 and size-2 slots. I still have this vision of a self-contained little ship that can do many things poorly/slowly without a refit. Scanners, non-violent limpets, SRV. Something like a Cobra Mk IV with more smaller slots and better jump range. Enough firepower to take on NPC's once in a while, but only if you're good. (I'm not.)

Alternately, I'd like to see an engineer who can split compartments, but at the cost of reliability. I picture the fixed number of slots as actually a fixed number of power plugs. You mess with the factory-installed wiring at your peril! Split a slot in two (say size 3 -> two size 1), and you get random module damage every once in a while, or random reboots. Maybe a "module on fire" message that requires a manual activation of the fire suppression unit within a certain amount of time. And when they finally let us walk around the ships, a hand-held fire extinguisher that can be purchased in the Frontier store. I'd like to have to shout "It's not my fault!" at key moments.
 
Purpose built exploration ship with long jump range a must. I don't even care who the builder is. Use restricted bays if you must to stamp down exploiting the design for nefarious purposes.

Do the anaconda, Asp x and Diamondback X not fill that role adequately between them?
 
Do the anaconda, Asp x and Diamondback X not fill that role adequately between them?

Who wants adequate? Plenty of ships in the lineup that are purpose built. The Asp comes close to filling that role, but could use improvement. The DBX is a fine ship but from a RPG perspective, not very convincing it would be a suitable 6-8 month explore ship.

I have more than 200k lys logged in the anaconda exploring the black...it is one of the best ships in the game, but choosing it has nothing to do with it being a great explore ship, it is purely for the numbers and that is no reason to be jazzed about exploring. I think a true scientific ship for us hard core explorers is fair.
 
I'd assume that opening is for an SRV (Class 2) rather than a SLF, which I think is Class 5 at a minimum.

I'll stick with the smaller guestimate for now. I'll bet it's large enough for a SRV (Class 2), but not a SLF which makes it a LOT smaller.

Edit: Here's the Sidey underside.


You made me study the concepts for the Krait again, especially the rotating video, and you can clearly see a dashboard behind each of the three windows.
It is definitely a three-seater. And you can also see the seat in the central cockpit and this proves that it is a much larger ship than you presume. It is at least as wide as a Cobra. There can be no doubt about this at all.
 
Last edited:
New ships would please, at least for a while, until the "new" wears off.

It would be nice to see some new Marks of the existing ships. Cheaper to modify than start from scratch. Plug some of the performance holes that ships have.

The Alliance needs ships of its own and not clones of existing ones.
 
Who wants adequate? Plenty of ships in the lineup that are purpose built. The Asp comes close to filling that role, but could use improvement. The DBX is a fine ship but from a RPG perspective, not very convincing it would be a suitable 6-8 month explore ship.

I have more than 200k lys logged in the anaconda exploring the black...it is one of the best ships in the game, but choosing it has nothing to do with it being a great explore ship, it is purely for the numbers and that is no reason to be jazzed about exploring. I think a true scientific ship for us hard core explorers is fair.

It seemed to me that the Asp and Diamondback specifically were purpose built. I'm probably not understanding the complaint with the current options. The only part I really see is the Anaconda being a multipurpose vs a dedicated exploration ship, but it already does so well at the job.
 
You made me study the concepts for the Krait again, especially the rotating video, and you can clearly see a dashboard behind each of the three windows.
It is definitely a three-seater. And you can also see the seat in the central cockpit and this proves that it is a much larger ship than you presume. It is at least as wide as a Cobra. There can be no doubt about this at all.
Perhaps and I'll gladly concede the point when it comes out, if I'm wrong. I'm betting the ED RPG ships are tied to ED. If that assumption is wrong then so be it. Hard to see how a Krait can be small with a pair of C2 HP in ED RPG and Medium in the actual game.

Time will tell.
 
Whatever ships they make in the future, I hope they incorporate meaningful weaknesses. A lack of hard points in a purpose built exploration ship is not a meaningful weakness. For me, working with the quirks is what make ships fun or interesting.

I like that in my DBX I can get great range but have to settle for a less than ideal scoop. I love combat in my FDS even though it has the flight characteristics of a falling brick. I have to think, adapt, make trade offs. OTOH I have a Python but almost never use it because it's just too good at too many things.
 
Last edited:
I feel like there is too big of a gap in the 10 M - 40 M price range for general purpose ships that are not rank locked to factions. The only (freely available) ship in that range is a Type 7 which is large pad only and clearly meant as a hauler with very limited other uses. Similar situation exists between 60 M and 140 M, with only Type 9 and Beluga (very specialized ships) in that range.

Basically if there was a ship exactly half way between AspX and Python in price, jump range, cargo capacity and combat abilities it would definitely be a worthy addition. Having a (large) multipurpose ship between Python and Anaconda would also be a good thing.
 
Yes. More of everything. Especially small ships with more configurations. What do we have now other than the sidey? 2 cobras, 2 vipers, 2 eagles and an icourier. Smaller ships are the funnest to fly and no one likes them. Buff the missles and torpedoes. Make a small bomber. A swarm of small ships should be intimidating to something that doesn't turn well or have a ton of turrets.
 
A proper shuttle craft. I mean a sleek, fast and high jump range run-a-bout. Defensive hard-points maybe, nothing offensive. 4 ton cargo max and little else; apart from looks and style.
 
Perhaps and I'll gladly concede the point when it comes out, if I'm wrong. I'm betting the ED RPG ships are tied to ED. If that assumption is wrong then so be it. Hard to see how a Krait can be small with a pair of C2 HP in ED RPG and Medium in the actual game.

Time will tell.

If i remember correctly ED RPG guys said in a recent livestream that they did not know Krait characteristics and made their own, thus warning some inconsystencies may sneak in over time.
 
Perhaps and I'll gladly concede the point when it comes out, if I'm wrong. I'm betting the ED RPG ships are tied to ED. If that assumption is wrong then so be it. Hard to see how a Krait can be small with a pair of C2 HP in ED RPG and Medium in the actual game.

Time will tell.

Sorry, I can't believe you still can't see it, the evidence is all over the place. I saw the SLF bay and the cargo bay the day they showed the ship, not to mention 3 seats in the cockpit and 2 medium HP and the relative size of those things one to another. Compare it with Keelback, Krait is much wider, almost like ASP.

image.axd
djTJ9Wi.jpg
 
Back
Top Bottom