PvP An incident in open

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Task killing to save one's vessel is a cheat.

Tell that to people who have blackscreened in a CZ, or met bugged NPCs with machine gun PAs. I'm sure some people logged after being hit by falling skimmers too. Things are rarely simple black and white.
 
I don't find your definition of combat remotely reasonable, useful, or in accordance with the dictionary definition of the word.

If someone trying to push someone else from the landing pad is your idea and definition of combat than I can't help you. I think it's incredibly stupid and not related to combat at all.


If you've taken damage, from any source, to shields, hull, or modules, there is a 15 second logout timer. Collisions, overheating, and interdictions prompt the timer, as well they should. I believe even trespassing warnings prompt the timer.
I thought I logged out after taking damage from landing. I'll just believe you, but it's still irrelevant, because you can't be in combat with a landing pad.



Ramming someone, even inside a station, isn't an exploit or against the rules. I don't agree with the mechanisms in place that control station hostilities, but not agreeing with them is not the same as them not being deliberate. There is no more unfair advantage gained by attacking someone inside a station as both CMDRs remain subject to the exact same rules.

There are lots of mechanics to make sure that combat, ramming and pad/letterbox loitering doesn't take place in stations. FDEV revisited these mechanics again and again. If it's not clear to you that this is unintended behavior than I can't help you. He was bypassing game mechanics to get an unintended outcome, it's the very definition of an exploit.


I don't like that stations can't recognize combat occurring in their interiors as long as someone hasn't exploded yet, or as long as weapons haven't been fired, but I don't like mode swapping or relogging to refresh mission boards either.
I don't like relogging either. But that's not related to this topic.


I don't assume someone is trying to harass me as a player when they attack me inside a station.
It wasn't an attack.
 
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I don't find your definition of combat remotely reasonable, useful, or in accordance with the dictionary definition of the word.

The idea that combat in Elite: Dangerous must feature someone deploying hardpoints and opening fire is an absurdly narrow definition.
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in which case you must surly agree the game is broken and those ramming inside the station are explioting a loophole in the game?
no station security in the universe would allow deliberate ramming around their own station to go unpunished...

so one or the other, either its combat and the player was exploiting a loophole OR its not combat and it is fine to log (letitimately, OP never said he task killed)?

it boggles me people are defending this. It is damn hard to fix without screwing up all sorts of things... that does not mean it is fine to abuse it..... It is clear FD have tried to fix it by introducing ramming rules etc but obviously players can generally find ways to beat AI rules.

PS I am only in this bloody post because it was posted in genpop. (I have noticed some people question PvE players right to post in the PvP forum so just putting that out there beofore that accusation comes out)
 
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it boggles me people are defending this. It is damn hard to fix without screwing up all sorts of things... that does not mean it is fine to abuse it..... It is clear FD have tried to fix it by introducing ramming rules etc but obviously players can generally find ways to beat AI rules.

PS I am only in this bloody post because it was posted in genpop. (I have noticed some people question PvE players right to post in the PvP forum so just putting that out there beofore that accusation comes out)

It definitely shows that some parts of the community have fundamentally different opinions on how to play the game and why it's a good thing that we aren't forced to share the same instances.
 
Is there an FD statement whether station ramming was an intended combat mechanic?

I'd say that given FDEV have added/patched/adjusted the following just to decrease station easy kill exploits (among other things) :

1: speed limit
2: increased power of station weapons to counter healing beams
3: stopped stations firing on people who have their point defenses triggered by another CMDR
4: adjusted geometry to stop ships firing from within the superstructure
5: changed the insurance costs for suicide
6: nerfed all missiles

Then FDEV clearly regard it as dirty pool, or they wouldn't have bothered wasting their time coding out people behaving like that.
 
Tell that to people who have blackscreened in a CZ, or met bugged NPCs with machine gun PAs. I'm sure some people logged after being hit by falling skimmers too. Things are rarely simple black and white.
All those scenarios are related to bugs whereby the player can claim back their rebuy from FD support anyway. I think Morbad was referring to task killing to save one's ship when there is nothing wrong going on in the game's code and the player should by all rights be eating a rebuy. Legit situations such as getting cooked by a star, being aggroed by a station, being shot by a NPC/Thargoid/Player, etc.

The OP didn't task kill though so the back and forth clogging arguments have been mostly irrelevant in this thread to be honest.

6: nerfed all missiles
I wasn't aware of this. In what way have they nerfed missiles?
 
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in which case you must surly agree the game is broken and those ramming inside the station are explioting a loophole in the game?
no station security in the universe would allow deliberate ramming around their own station to go unpunished...

There is a difference between a loophole and bad design. I consider station ramming bad design, not a loophole. And therefore a valid tactic, even though I don't like it.

It doesn't make sense, but there are so many things in Elite that don't. "Making Sense" isn't really a bar to measure things by in this game in terms of being a loophole vs bad design.
 
So if pushing someone off his landing pad is the intended form of combat, that Salami chick isn't dead after all. Because IIRC that's not how she died.
 
I dont think anyone in the PvP section gives a flying F about salami.

And I don't give a flying F about people who think OP is a bad person for quitting the game in a non combat situation. You are also not very good at sporting sarcasm. And you said this discussion is over for you...
BTW, "the PvP section".... Is that some kind of fancy club and you are their leader or why do you think you speak for them?
 
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I wasn't aware of this. In what way have they nerfed missiles?

Way back around release missiles were awesome, you really needed point defenses or you were doomed. Then the usual suspects started spamming them in suicide attacks inside stations using the old disposable ship paid for by exploiting space cash method.

All missiles got nerfed so hard no-one used them for maybe the first 18 months the game was out, they were so utterly ineffective. They've had a buff now and are fun again, but they still don't make you have to pay attention anymore.

Station griefers are the reason the rest of us don't have nice things.
 
Pushing people from the pad is the new meta.
Oh dang. In that case I best get to engineering up some G5 pad blockers :p

I haven't read anyone saying that though. Just people who think it's a fair enough tactic to use and others who disagree with that.

Sometimes I have this image of what the FD devs might want to do with debates like this...

[video=youtube_share;TFMpySg_UrM]https://youtu.be/TFMpySg_UrM[/video]

;)
 
The nerf was way before 2.1 IIRC.

Way back around release missiles were awesome, you really needed point defenses or you were doomed. Then the usual suspects started spamming them in suicide attacks inside stations using the old disposable ship paid for by exploiting space cash method.

All missiles got nerfed so hard no-one used them for maybe the first 18 months the game was out, they were so utterly ineffective. They've had a buff now and are fun again, but they still don't make you have to pay attention anymore.

Station griefers are the reason the rest of us don't have nice things.
Ah. Twas before Horizons, which is when I joined the party. So that's why missiles were a joke prior to 2.1. The more you know.

Bloody station griefers.
 
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