Taskkilling is only an exploit when it combat
Task killing to save one's vessel is a cheat.
Taskkilling is only an exploit when it combat
Task killing to save one's vessel is a cheat.
I don't find your definition of combat remotely reasonable, useful, or in accordance with the dictionary definition of the word.
I thought I logged out after taking damage from landing. I'll just believe you, but it's still irrelevant, because you can't be in combat with a landing pad.If you've taken damage, from any source, to shields, hull, or modules, there is a 15 second logout timer. Collisions, overheating, and interdictions prompt the timer, as well they should. I believe even trespassing warnings prompt the timer.
Ramming someone, even inside a station, isn't an exploit or against the rules. I don't agree with the mechanisms in place that control station hostilities, but not agreeing with them is not the same as them not being deliberate. There is no more unfair advantage gained by attacking someone inside a station as both CMDRs remain subject to the exact same rules.
I don't like relogging either. But that's not related to this topic.I don't like that stations can't recognize combat occurring in their interiors as long as someone hasn't exploded yet, or as long as weapons haven't been fired, but I don't like mode swapping or relogging to refresh mission boards either.
It wasn't an attack.I don't assume someone is trying to harass me as a player when they attack me inside a station.
I don't find your definition of combat remotely reasonable, useful, or in accordance with the dictionary definition of the word.
The idea that combat in Elite: Dangerous must feature someone deploying hardpoints and opening fire is an absurdly narrow definition.
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it boggles me people are defending this. It is damn hard to fix without screwing up all sorts of things... that does not mean it is fine to abuse it..... It is clear FD have tried to fix it by introducing ramming rules etc but obviously players can generally find ways to beat AI rules.
PS I am only in this bloody post because it was posted in genpop. (I have noticed some people question PvE players right to post in the PvP forum so just putting that out there beofore that accusation comes out)
Is there an FD statement whether station ramming was an intended combat mechanic?I don't agree with these presumptions either.
Ramming someone, even inside a station, isn't an exploit or against the rules.
Is there an FD statement whether station ramming was an intended combat mechanic?
All those scenarios are related to bugs whereby the player can claim back their rebuy from FD support anyway. I think Morbad was referring to task killing to save one's ship when there is nothing wrong going on in the game's code and the player should by all rights be eating a rebuy. Legit situations such as getting cooked by a star, being aggroed by a station, being shot by a NPC/Thargoid/Player, etc.Tell that to people who have blackscreened in a CZ, or met bugged NPCs with machine gun PAs. I'm sure some people logged after being hit by falling skimmers too. Things are rarely simple black and white.
I wasn't aware of this. In what way have they nerfed missiles?6: nerfed all missiles
in which case you must surly agree the game is broken and those ramming inside the station are explioting a loophole in the game?
no station security in the universe would allow deliberate ramming around their own station to go unpunished...
I wasn't aware of this. In what way have they nerfed missiles?
So if pushing someone off his landing pad is the intended form of combat, that Salami chick isn't dead after all. Because IIRC that's not how she died.
Who said it was the intended form of combat?So if pushing someone off his landing pad is the intended form of combat, that Salami chick isn't dead after all. Because IIRC that's not how she died.
I dont think anyone in the PvP section gives a flying F about salami.
I remember them being weak sauce personified before 2.1 and then they became the strongest hardpoint neutraliser in the game. Haven't noticed a significant nerf or buff on them since.They used to be much stronger, got nerfed and then buffed again...
Who said it was the intended form of combat?
I remember them being weak sauce personified before 2.1 and then they became the strongest hardpoint neutraliser in the game. Haven't noticed a significant nerf or buff on them since.
I wasn't aware of this. In what way have they nerfed missiles?
Oh dang. In that case I best get to engineering up some G5 pad blockersPushing people from the pad is the new meta.
The nerf was way before 2.1 IIRC.
Ah. Twas before Horizons, which is when I joined the party. So that's why missiles were a joke prior to 2.1. The more you know.Way back around release missiles were awesome, you really needed point defenses or you were doomed. Then the usual suspects started spamming them in suicide attacks inside stations using the old disposable ship paid for by exploiting space cash method.
All missiles got nerfed so hard no-one used them for maybe the first 18 months the game was out, they were so utterly ineffective. They've had a buff now and are fun again, but they still don't make you have to pay attention anymore.
Station griefers are the reason the rest of us don't have nice things.