Why Are Space Legs and Atmospheric Landings Such a Hot Topic?

sollisb

Banned
People want them because they were promised to us, and it's widely believed that they will constitute major steps towards Braben's vision of a living galaxy simulation.



Yes, you are wrong. Both atmospheric landings and ambulation have been spoken about by Frontier many times, and they continuously re-affirm their desire to implement these features. The most recent examples of this are just a few weeks old.


And.. It's never going to happen, or at least, not in any meaningful future timeline. And do you know why? Because it'll mss up the entire VR system. Meaning.. If they add FPS walking they'll have to add the whole thing to VR. And nobody right now, has managed to create a system where you can walk around naturally in VR.
 
Dear God, no legs on planets please! We'll end up back at NMS. People get legs on planets, then they'll want somewhere to go with those legs. Then those places will need facilities. Then those faciities will need protection. Then there'll be battle to test those defenses.. Where will it all lead?

Just hire some decent coders, a project team, and fix the current mess already.

Rather than extol the merits of NMS, I'll just ask when the last time you played it was.

We already have places on planets to go, facilities on planets, protected facilities on planets - never tried to Shut Down the Settlement Generator? Never looked for CIF?

There certainly is a place for walking about in Elite, and for Atmospheric Planetary Landings.

And you can Not Want it as much as just as many other people Didn't Want Space Pew Pew and see what you get in the end.

I said it elsewhere, I'll say it again here - it's not up to us. Frontier will develop and release what they develop and release, and when then develop and release it.

People didn't want multicrew. We have multicrew.

People didn't want Ship Transfer. We have ship transfer.

So we're going to get what they give.
 
And.. It's never going to happen, or at least, not in any meaningful future timeline. And do you know why? Because it'll mss up the entire VR system. Meaning.. If they add FPS walking they'll have to add the whole thing to VR. And nobody right now, has managed to create a system where you can walk around naturally in VR.

Therefore it cannot be done.

You know some other things that couldn't be done?

Man couldn't fly. Still waiting in line at the TSA.

Man couldn't venture to the bottom of the ocean - hello submarine.

Man couldn't walk on the moon - hi Neil Armstrong's foot prints.

Man couldn't travel in time - didn't I just have this conversation?
 
And.. It's never going to happen, or at least, not in any meaningful future timeline. And do you know why? Because it'll mss up the entire VR system. Meaning.. If they add FPS walking they'll have to add the whole thing to VR. And nobody right now, has managed to create a system where you can walk around naturally in VR.

I can assure you, as a Rift user, what you're saying is incorrect. Plenty of VR games handle ambulation just fine.
 

sollisb

Banned
Therefore it cannot be done.

You know some other things that couldn't be done?

Man couldn't fly. Still waiting in line at the TSA.

Man couldn't venture to the bottom of the ocean - hello submarine.

Man couldn't walk on the moon - hi Neil Armstrong's foot prints.

Man couldn't travel in time - didn't I just have this conversation?


Note I said 'meaningful future timeline'...
 
I am not obsessed about atmospheric landings. In fact I'd propose Frontier remove landings on some non-atmospheric landings currently we have in the game.

For example, none of our ships should have been able to land on anything >0.5g. Even in our planet with only 1g we require huge rockets and fuel storage to send a "ship" the size of a hong kong bathroom to leave the atmosphere, and that's with an atmosphere supporting its back side (denser air at its bottom, lighter air at its top). It wouldn't make any sense that Cobras, Sidewinders and Vultures or even Corvettes to be able to lift off from any planet bigger than 0.5g.

You probably would require as large a fuel tank taking off (and exhaust them all) when landing. There is no "glide" if there is atmosphere. Nothing is fighting against the gravity other than your little thrusters (you use your large thrusters to lift off yet use only tiny underside thrusters to land??? what is this? fantasy game??)

But Space Legs would be much welcomed. There is absolutely zero sense in picking up missions from a mission board. You got to leave the ship and meet the people and seek missions, especially shady ones. How could shady missions popup in an official power controlled Mission Board? You got to leave your ship to operate cargo and to operate the cargo levers, or inject synthesis into your modules or sort out minerals and ore mined. (What? do all the ore cut from mining lasers are of the same exact size that they can be sorted by automated refinery bins? This is absolutely immersion breaking and is ruining the game!)

And then let's talk about the positives. It would be the first game where we can have zero-G travel in our own ships either to the cargo bay or to the beds or to the engines. Or we could orbit around a large planet and take advantage of its gravity to walk around our own ships on our feet. Or we could set the ship to auto roll so as to generate enough centripetal force that it would feel like gravity and we'd be able to walk on our ships. THere are so many things we could explore in this sandbox, stuff that even the science fiction world hasn't thought of.

And that's why I am obsessed with Space Legs.
 

sollisb

Banned
I can assure you, as a Rift user, what you're saying is incorrect. Plenty of VR games handle ambulation just fine.


Name one game that allows me to walk more than the designated floor area that the sensors can reach? I'd be interested in checking it out.

Are you implying that For us to walk around our ships they have to be 12 feet (4mtr) long at most?
 
For example, none of our ships should have been able to land on anything >0.5g. Even in our planet with only 1g we require huge rockets and fuel storage to send a "ship" the size of a hong kong bathroom to leave the atmosphere, and that's with an atmosphere supporting its back side (denser air at its bottom, lighter air at its top). It wouldn't make any sense that Cobras, Sidewinders and Vultures or even Corvettes to be able to lift off from any planet bigger than 0.5g.

This game takes place in 3303 (currently). Completely different propulsion systems.

Name one game that allows me to walk more than the designated floor area that the sensors can reach? I'd be interested in checking it out.

Are you implying that For us to walk around our ships they have to be 12 feet (4mtr) long at most?

Er, no. You would walk around using a controller or (less ideally) a keyboard.
 
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This game takes place in 3303 (currently). Completely different propulsion systems.

The world in 3303 would still be bound by the laws of physics.. to beat gravity you'd need to eject enough mass at speed in the opposite direction.
 

Ian Phillips

Volunteer Moderator
The world in 3303 would still be bound by the laws of physics.. to beat gravity you'd need to eject enough mass at speed in the opposite direction.

Only if you are using mass (rocket propulsion) as your propulsion method.

OR, if you are using mass ejection as the propulsion system, just move it faster than our current chemical rockets can manage.
 
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I would consider that, an entire waste of development time. Would I like to see the inside of my ship? Sure? How many times? em.. Once would be enough...

A better option would be to show the interior as you used relevant parts. Taking on Ammo? Show the arsenal. Taking on goods? Show the cargo area. Etc etc.. Why you need to walk around?

Here's a thing. Right now I have VR. I can see the entire bridge and all behind me. Not once have I said oh.. I wanna walk thru those doors.

The only part of the ship we need to be interested in is the front :D

I do not agree with you.
But that´s that.
 

sollisb

Banned
This game takes place in 3303 (currently). Completely different propulsion systems.



Er, no. You would walk around using a controller or (less ideally) a keyboard.

Yeh I can get on board with that. But I can't see FD doing it. They can't get the basics right...
 
Can't figure out how to attach an image from Google drive here, but here is the link

https://photos.app.goo.gl/LkYqsn3gnN6Ma92J3

First option on the left is basic but would result in a big headache as the forces acting on the leg (further from central point of rotation) is larger than the forces felt on the head of the pilot.

Second option on the right requires the spaceship to rotate around a fixed point in space from a distance "r" away from it which is a function of the speed (function of thruster power vs mass of ship) of the artificial orbit around this fixed point.

I would propose the 2nd option of generating artificial gravity on a ship. Forget magnetic boots and all those things - magnetic boots wouldn't let you walk normally.
 
I would consider that, an entire waste of development time. Would I like to see the inside of my ship? Sure? How many times? em.. Once would be enough...

A better option would be to show the interior as you used relevant parts. Taking on Ammo? Show the arsenal. Taking on goods? Show the cargo area. Etc etc.. Why you need to walk around?

Here's a thing. Right now I have VR. I can see the entire bridge and all behind me. Not once have I said oh.. I wanna walk thru those doors.

The only part of the ship we need to be interested in is the front :D

Actually, I've always wanted to walk through those door. That's part of what VR does to me.
 
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Hi all o7

I have just graduated from a computer games course at university, and I have to say the hype and discussion around space legs and atmospheric landings really bugs me.

Both of these things are monumental undertakings, they are MAJOR alterations to the established capabilities and design of the game and will no doubt take immense amounts of resources, time, and effort to create. Spacelegs (debatably) has no place in a space flight sim, and will add very little to the gameplay even if it was implimented. Atmospheric landings on the other hand would be astronomically power hungry and require unparalleled game technologies and asset counts to work alongside already established mechanics. We're talking cloud cover, atmospheric readings, weather patters, countless assets for numerous different environments (cities, towns, villages, jungles, water bodies, populous, desserts, ice caps etc), water generation system, and much much more. That's without even considering life forms in earth-like worlds, we'd need hundreds if not thousands of varieties to cover the galaxy.

Even setting aside all of these obsticles, I may be wrong, but I don't recall the devs ever saying they plan on doing either of these sought after features. The most I've ever heard was a brief mention of them in the very early access stages of development, and plans are changed and cancelled in the games industry more than any other.

So I'd really like to know, why are players so invested in the concept of space legs and atmospheric landings? If we DO get them it certainly won't be in anything resembling a foreseeable future, and it's more likely in my opinion that they would have just been scrapped altogether (if there was any serious consideration for them early on in the first place). I can understand the passion, hype, and desire for these things. But the blunt truth is that I just don't see it happening, both from a technical and practical perspective.

You're probably right that both would be a major undertaking. For my part, I couldn't care less about space legs. But, now that we have non-atmospheric landing, it would be a little ridiculous not being able to land on planets with atmosphere. Maybe Frontier can do it in stages, first on planet wilt light atmospheres, then full on. Of course, they could also progressively introduce different and varied weather patterns over time, maybe not all at once. Remember we are still waiting to see comets in the game!
 
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