The title is pretty self explanatory. Is there any places to do smuggling missions in big quantities available, or are they long gone? (Slave missions)
Thanks in advance.
Thanks in advance.
If they are still around nobody is saying anything. I haven't heard anything.
The title is pretty self explanatory. Is there any places to do smuggling missions in big quantities available, or are they long gone? (Slave missions)
Thanks in advance.
Smuggling missions is gone, cause they were funny and involved some risk. We cant have that can we.
Except they are not gone, only thing that has changed is fail on scan, now at most you receive a fine and a hit on the faction rep. Do people actually play this game?
Whilst fail on scan definitely added a nice challenge, I can imagine the devs wanting to get rid of it due to to the amount of junk emails the first line support team had to deal with, probably huge amounts of refund requests from missions stackers wanting compensation because they had no clue how stealth mechanics work in game.. Can you remember the amount of that was on the forum back then?
'Repeat after me, silent running is not an invisibility cloak'
Whilst fail on scan definitely added a nice challenge, I can imagine the devs wanting to get rid of it due to to the amount of junk emails the first line support team had to deal with, probably huge amounts of refund requests from missions stackers wanting compensation because they had no clue how stealth mechanics work in game.. Can you remember the amount of that was on the forum back then?
'Repeat after me, silent running is not an invisibility cloak'
Smuggling missions exist, but they're no longer enjoyable.
This^^Smuggling missions exist, but they're no longer enjoyable.
This^^
Smuggling is now just a cargo delivery.
No risk, no chase, no fun.
Tbh I still find them a lot fun and still get tense, been running normal cargo missions to all the ports around Pleiades, will generally pick up a few narcotic runs. Shutting down systems and running silent into the military surface ports is very satisfying whilst flying a massive cargo ship, payouts are good too.
Definitely not the nail biting do or die tension from fail on scan, however still a lot of fun. My rep needs to be perfect in order to keep getting the high paid legal missions, so getting scanned and fined is not an option.
There is still risk, however smuggling definitely could do with some work. People seem to have short memories, I don't think anyone wants to go back to Psychic law enforcement (Every single run would result in the cops being tipped off)
Fail on scan should be brought back, however definitely leave out the psychic cops, and the ability to shoot a cop to avoid a scan. The whole point of smuggling is to haul illegal goods unnoticed amongst countless legal traders, it's not really about taking part in the cannonball run whilst having the entire cast of Benny hill chasing you across the galaxy.
This^^
Smuggling is now just a cargo delivery.
No risk, no chase, no fun.
I'm still campaigning for the return of "fail on scan".
It doesn't have to be on every mission, but as a new criteria in smuggling missions.
So where it says "goods are considered illegal in most systems", it can also say "this mission will fail if scanned".
It's a shame, FD nailed it with Robigo (and other long range smuggling) and only needed to work out the kinks.
It was a brilliant mix of risk, reward, and insane fun.
It should have been a template for how high risk/ high reward missions should be.
Instead, they basically removed it.
CMDR Cosmic Spacehead