You not supposed to make more in corvette because there is not much past it anywayCongrats, you've reached your endgame!
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I actually don't own one. It was from the previous example.
You not supposed to make more in corvette because there is not much past it anywayCongrats, you've reached your endgame!
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The topic OA tackles at the end might be a bit of a taboo in these forums, but I think he's convincing enough.
What he says is true.
In order to solve basically all but the "I must earn 1bn credits a second, because reasons" complaints, FD need to balance all activities in the game, to earn roughly the same.
Piracy and mining pay a pitiful amount, and are basically not worth the effort.
Which is a shame if that's your chosen career.
Some people still think credits are a status symbol, and will flock to the Quince of the times.
But I think most people would be happy, if they could earn roughly the same no matter what profession they choose.
And I also mean PvP activities being a valid career.
Although, I have no idea where to start to fix this. Lol
CMDR Cosmic Spacehead
Wierd. I've just completed another 3.5 mil cargo run (third one in ~40 minutes) in my Python. It was not a space trucker run either - just opportunistic "I go there anyway, so will take some cargo with me".Honestly?
The credits I'm offered for large cargo missions in my Anaconda in most systems I'm allied with don't seem to be worth much more than missions I was offered when I first started.
In fact, I was helping a friend new to the game last weekend, and he was offered $100K missions to run in his sidewinder, about what I typically see for my cargo missions.
How indeed. So many thought-provoking questions. Pity no answers in sight.Bolding by me.
That's the real trick, isn't it? How much should a profession make, and how do you balance them against all ship types and skill levels? How do you balance credits against other in game "currencies," such as influence and reputation?
This will require proper single-player game though (or at least fully separated/instanced one). Which someone in FDev does not want it to be.Players should just choose to play, how they want, within their own restrictions, regardless of CR.
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Players should just choose to play, how they want, within their own restrictions, regardless of CR.
Board-hopping just gives you 3x more mission top. I hope you realise that unlimited board reset is fixed already.
Also you don't seem to fully understand difficulty of balancing that "payoff of different activities". Simply because some people are more clever about them and will always earn quite more.
E.g. yesterday I've seen complaint that "pirate lord missions are too slow because I have to wait for time window each time" - person didn't realize he can just keep taking missions and doing different things while hit time window approaches.
Same with other activities - I've seen lot of complaints from people who just don't realize how to do it efficiently. Surely, payout could be raised so they will be satisfied - but then clever people will earn exorbitant money, yet again.
The only way to make it "fair" is, as someone already pointed out, just give everyone flat time-based salary. Which is stupid.
Unfortunately you do. You have more free time or figure out some trick, start earning "too much", FDev nerfs income for everybody - which makes mine abysmal (because I don't have time, don't know the trick).All things being equal, we'll never effect each other.
Don't know about mining myself, but this is same case where you simply don't know how to trade properly. Now I easily make at least 10-15 mils/h just by *opportunistic* trading. If I decide really focus on it (e.g. use proper trade-optimized ship), it will be even more.Also, i never said that everything should pay the same. I explicitly WANT skill based payout. I just don't want a system like now where mining and trading at best make 1-5 mill. cr/h (with best ship and skill) while stacking missions (board hopping) with no skill in a cobra makes 10 times that much.
Maybe. Its just for me it feels like more "summary for cognitively challenged", and every time I try to watch his videos I soon get this itching urge to scream "get to the bloody point already!!!"![]()
Unfortunately you do. You have more free time or figure out some trick, start earning "too much", FDev nerfs income for everybody - which makes mine abysmal (because I don't have time, don't know the trick).
Why they care that you earn too much money too much? Well, its not "your game" - because you are in the same MMO universe with everyone else.
Same old fallacy. It only appears this way.In 2 years of playing or so, I have never seen FDev nerf 'an earner' without someone crying about it first.
If you want to blame anyone, blame the players posting on youtube. 60m per hour in Quince, x mill per hour in Rhea etc etc
It took me roughly 125 hours of gameplay to get my first Anaconda - not A-rated but I didn't just buy it as soon as I had the bare min credits either. That feels about right to me...
Agreed, and that would be about 1mil/cr on average. Pretty much every profession offers that, and more.![]()
This really up to game owner to decide. Either they will extend ladder endlessly or just decide that there will be hard ceiling at some point ("congrats, you've finished the game!").
How indeed. So many thought-provoking questions. Pity no answers in sight.