Star Citizen Discussions v7

So this $1 towards SC is the equivalent to $4 dollars given to other developers means, as of a moment ago, in Robbers warped mind, they have had the grand sum of $645,433,377.

Deggsy was right. [haha]

Don't forget the other bad math:
Having four studios in different time zones means 4 times the work will get done over a 24 hour period.
 
So this $1 towards SC is the equivalent to $4 dollars given to other developers means, as of a moment ago, in Robbers warped mind, they have had the grand sum of $645,433,377.

Deggsy was right. [haha]

Or that if you spent x$ and you're gullible enough, you'll end giving 4 times more as time and ATVs go by
 
Don't forget the other bad math:
Having four studios in different time zones means 4 times the work will get done over a 24 hour period.

I used to work with an offshore team. Every day was the same thing, take the latest, and spend a couple hours trying to figure out why the code I wrote yesterday was no longer working today. I wouldn’t be surprised if they had the same routine on the other side of the world. Handing it off 4 times a day? If they were really doing that, they’d hardly make any progress at all.

But they weren’t doing that. What was really happening came out a while back. F42 just stopped taking in the code from Austin. Whatever they got, they just said it had to be rewritten. I first read that and I thought it was condescending and insulting. Now I recognize it; it was quicker and better for them to work in a silo, reject code changes, and do it themselves than accept the stuff hat had been handed around the world for a day. Austin was just unlucky in being the one the turned it over to them and therefore stuck with the blame for the bad code when CIG started playing the blame game (this was around the time they explained Illfonic?)
 
Something to do with Exemption 398 of the 2006 Companties Act?
(ref. Consolidations, 1.10 - page 13)

It's where 1500 said, page 13 of the printed pages - intangible fixed assets, additions..

In this document

I made the mistake of looking at the PDF page, not at the page numbers along the bottom of each page first :)
 
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New ship, $750 dollars, is a straight rip-off of Homeworld style: https://i.imgur.com/uWfVzfE.jpg, https://i.imgur.com/A5x6Hh0.jpg, https://i.redd.it/xdq8liym18uz.jpg. Not a copy of a specific design, but it seriously is made to resemble Homeworld ships.

It looks nice I think. Industrial.
The paint job might resemble Homeworld ships, but the Homeworld style in turn is reminiscent of Chris Foss.
I don't think that is bad. They could emulate worse concepts.

I wish ED would copy a bit of the Foss and Homeworld style paint jobs.
I would love something like this for my Python for example. It is brilliant:

yyUS6Y0.jpg
 
It looks nice I think. Industrial.
The paint job might resemble Homeworld ships, but the Homeworld style in turn is reminiscent of Chris Foss.
I don't think that is bad. They could emulate worse concepts.

I wish ED would copy a bit of the Foss and Homeworld style paint jobs.
I would love something like this for my Python for example. It is brilliant:

https://i.imgur.com/yyUS6Y0.jpg

Doesn't matter who was first, SC is aimed at gamers, and they would recognize the style of the Homeworld faster than they would notice the resemblance to Chris Foss works. In the reddit thread: https://www.reddit.com/r/starcitizen/comments/78xkq7/pioneer_presale_if_you_have_access/ "Homeworld" is used four times, Foss' name isn't used once. Also, paintjob is only a part of the problem, the general shape is very familiar, the "vibe" is there, even the art style of the image resembles Homeworld cinematics.
 
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Well it should not be a surprised, CIG are very unoriginal. CIG are also unable to stick with an artistic style. That being said, I really like the look of the new ship.

Yeah, I'm not really surprised per se, I just didn't know what the hell Homeworld concept art was doing in the SC subreddit. Also I think CIG's other concepts have the similar nondescript, generic look with a lot of noisy details, while Homeworld is both much different from it and pretty distinct at the same time.
 
To be fair, it's a fairly classic aesthetic. this is from 1981:


And as I wrote earlier, it doesn't matter, I'm aware of the connection for quite some time (as are many people, I'm pretty sure). As a space game, Homeworld is fresher in the minds of core demographics of CIG than 70's cover art. Not to mention it's quite a departure from CIG's usual style.
 
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And as I wrote earlier, it doesn't matter, I'm aware of the connection for quite some time (as are many people, I'm pretty sure). As a space game, Homeworld is fresher in the minds of core demographics of CIG than 70's cover art. Not to mention it's quite a departure from CIG's usual style.

Of course it does matter. You cant claim CIG rips of homeworld and ignore homeworld took its cues from somewhere else. You know why? Because it means that sci-fi has 'staple designs' that you'll see in many places, for over many decades. The fact that many gamers are ignorant as heck and dont know much doesnt distract from that IMHO. You can accuse CIG here of being unoriginal and bland, but its no more rip-offy than many, many other sci-fi games, movies etc.
 
They have one? :D

CIG's design language is all over the place, even within their in-universe design bureaus :(

Kind of. Generic, a lot of superfluous detail/greebles added seemingly to bring up the polygon count and nothing else, muted colours: gunmetal grey, brown, military green. Well, one model of a Mustang in colours of a company it was promoting, M50 and that passenger ship were red, and the white Avenger are a departure from that style, too. In general, a polar opposite of Homeworld's (and that Christian Fuss guy's) style.

Of course it does matter. You cant claim CIG rips of homeworld and ignore homeworld took its cues from somewhere else. You know why? Because it means that sci-fi has 'staple designs' that you'll see in many places, for over many decades. The fact that many gamers are ignorant as heck and dont know much doesnt distract from that IMHO. You can accuse CIG here of being unoriginal and bland, but its no more rip-offy than many, many other sci-fi games, movies etc.

Having a ship design resembling cover art from thirty-fourty years ago won't sell as many ships as a resemblance to a well-liked, popular game. It's about a public perception, not saying that one source or other was first.
 
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Having a ship design resembling cover art from thirty-fourty years ago won't sell as many ships as a resemblance to a well-liked, popular game. It's about a public perception, not saying that one source or other was first.

Plus this:
Be the first to get your hands on Consolidated Outland’s exciting new Pioneer mobile construction ship. Whether you’re looking to build a home away from home or strike out to claim an untouched world, the Pioneer will not only get you there, it’ll make your dreams a reality.

I’m really not sure why but when I read this It reminds me of that favorite game from my childhood. What was it.. Homeworld? Loved that game, I should buy a $750 ship designed for a role that really hasn’t even been discussed in the last 6 years. You know, for nostalgia.

2000 “limited” sales for $750 each and the crooks are likely to sell out of it today.

I like the look of the ship though, I’ll give them that. Sci-Fi covers form the 70s were amazing, Homeworld is amazing, this looks amazing. It will likely never see a real implementation, but the jpgs are gorgeous!
 
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