Poll / Question : over your CMDR's Career, what's your income per hour?

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Hm, I take it you don't have 26280 + 8760 hours clocked into the Game ;)
(I need Total Assets divided by total hours per CMDR to use the Data)

I failed my maths o' level 3 times, so that's as much as I'm doing, I'd just get flashbacks and end up rocking gently in the shower again ;)

Feel free to skip mine for the official stats, I've just found it interesting reading what everyone else put and thought I'd share.
 
Reasonable certainty (short of screenshots) that a commander had actually checked? Lot's of people posting here and getting quoted in OP have guessed by their own admission, on top of which a few more have some math problems in their replies and so on. By putting in the numbers the game actually supplies you there is a consistency of input. Less mistakes, more reliable and thus interesting results?

An understandable concern, but I intentionally didn't want any such specifics.

i.e. neither people who clocked alot of hours (*cough* like me) nor those who may "follow the Credits" were meant to highlight themselves ;) , simply in order to avoid any flashback/off-topic discussions around such Screenshot-proven Stats.

It's also not meant to be a "definite answer" to the Credits/Income question, merely a "look around" to see how things look with emphasis over our entire Careers.

I think the rough image is already building up to see, no need even to bother statistical analysis tools (it's not a scientifically accurate poll by any means anyway).

3 years on pc, 1 year on xbone.

45 million per hour consistently on both. 3 billion assets on both and rising.

For all the space communists out there, I never did Quince. All from trade, smuggling, CGs, combat, passenger runs. Don't do mining, can't stand it.

And herein lies the crux of that problem. We have a commander here (not the first in this thread, merely a convenient example) who with 4 years cumulative play, an asset base of 3Billion (Less than 1Billion more than me) with a credit/hour of 45 million, vs just north of 3 million for me. 15 times higher and I'm playing for less than a quarter of a year total? It's non-sensical and we are pbviously not comparing the same thing.

Which is not Atrox Luxs fault, for the record, he is presumably simply reporting his best guess at active earnings because that's how he thinks about this issue and this thread doesn't have any attempt at all at quality control. The result is that you now have what is effectively a comparison between Apples, Oranges, Empty Crisp Packets & Last Years Christmas Pudding. I wonder if you will add that 45M/h to the OP? You may as well, it's no worse than a lot of other entries up there.

Still, at least you accept this thread is in no way related to statistics of any kind, that's something.
 
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Deleted member 38366

D
And herein lies the crux of that problem. We have a commander here (not the first in this thread, merely a convenient example) who with 4 years cumulative play, an asset base of 3Billion (Less than 1Billion more than me) with a credit/hour of 45 million, vs just north of 3 million for me. 15 times higher and I'm playing for less than a quarter of a year total? It's non-sensical.

Which is not Atrox Luxs fault, for the record, he is presumably simply reporting his best guess at active earnings because that's how he thinks about this issue and this thread doesn't have any attempt at all at quality control. The result is that you now have what is effectively a comparison between Apples, Oranges, Empty Crisp Packets & Last Years Christmas Pudding. I wonder if you will add that 45M/h to the OP? You may as well, it's no worse than a lot of other entries up there.

Still, at least you accept this thread is in no way related to statistics of any kind, that's something.

I expected something like that to happen (I'm fully relying on honest and/or correct Data given to me).
So to any Statistical Analysis (if done), any such singular Data Points would clearly stick out as Anomalies and naturally would be discarded.

Hence I'm only putting focus on the Big Picture with absolutely no deeper Statistical value or methodology being applied, fully accepting anyone properly analyzing the Data could find i.e. a 4-Sigma distortion or a downright incorrect Raw Data sample right inside it.
 
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3,091,761,582 divided by 25W, 7H and 53 mins.... (whoa! by the way.... that's since ~Xmas 2015/NY 2016)

= 4,200 + 7 + 1 (to make the math easier) = 4,208

gives me 734,734 cr/hr

From what I see on the first post, that's about in the middle
 
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And herein lies the crux of that problem. We have a commander here (not the first in this thread, merely a convenient example) who with 4 years cumulative play, an asset base of 3Billion (Less than 1Billion more than me) with a credit/hour of 45 million, vs just north of 3 million for me. 15 times higher and I'm playing for less than a quarter of a year total? It's non-sensical.

Which is not Atrox Luxs fault, for the record, he is presumably simply reporting his best guess at active earnings because that's how he thinks about this issue and this thread doesn't have any attempt at all at quality control. The result is that you now have what is effectively a comparison between Apples, Oranges, Empty Crisp Packets & Last Years Christmas Pudding. I wonder if you will add that 45M/h to the OP? You may as well, it's no worse than a lot of other entries up there.

Still, at least you accept this thread is in no way related to statistics of any kind, that's something.

I did say in a later post that he could ignore mine.

I've never been good at following rules, as I spend too much time around cats.
All my pc experience allowed me to jump on the xbone and make money from the get go, pc was far slower at the start.
 
Premium Beta, 2,144,301,312 Cr over 2483 hours equals 863,634 Cr/hr

Mostly trading, mining, missions. A leavening of Quince to get my hands on a Cutter.
 
The number of hours in the right stat screen doesn't really reflect the actual time played, it's a bit like steam's time played statistic it only records the game running whether or not you were activily playing the game.

Mine came out at 2,737,665 (15.376bn credits / 19.478bn assets)
 
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Deleted member 38366

D
The number of hours in the right stat screen doesn't really reflect the actual time played, it's a bit like steam's time played statistic it only records the game running whether or not you were activily playing the game.

Mine came out at 2,737,665 (15.376bn credits / 19.478bn assets)

True, but this overview/raw sampling isn't meant to be accurate science.
AFAIK that Hours Played Stats is simply the best and easiest tool we got inside the Game to give us a rough idea.
 
Beta backer with 1038700 Cr/h.

Those of us that have played from release have earned less than newer players.
I spent 3 months buying and equipping my first CobraIII, and a large part of the first year was getting Explorer Elite (which earned next to nothing) Also mined a lot ditto 😁
 
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276 hours at an average of 1.9M, I would class myself as a bit Donald Trump at this space ship flying malarkey so I don't think this stat really means anything at all.
 
True, but this overview/raw sampling isn't meant to be accurate science.
AFAIK that Hours Played Stats is simply the best and easiest tool we got inside the Game to give us a rough idea.

Regarding the time stats played, often I have the game running in the background, doing nothing, while I'm on the net or totally afk, so mine is not accurate, hence using years instead.

My playstyle doesn't factor into the "average" thing either. I will spend a month making as much cash as possible then spend another 6 months just pottering about slowly losing it, particularly on PC.

So, yeah, just ignore mine. I would!

I shall slink off back to reading the aliens section again, just so I don't open any more cans of worms :)
 
Would have to login to check but I think i'm approx 3billion credits after 2800 hours so roughly 1.1mil/hr.


Never board flipped for cash, never done Robigo/Soethis/Quince/Draconis/slaves etc, never really felt like I even got close to exploiting any get rich quick things in any way... I did hit the top 1/5/10 cmdrs in several CGs though and stacked Li Yong Rui powerplay bonus on 250mil of exploration data turning it into 750mil (pre-2.3/2.4 buffs).
In any case, exploration is my main earner followed by combat. CGs/missions/misc got me a good chunk of cash then trading bringing up the rear with mining, smuggling and piracy. I really like mining and have spent many hours on it... It's not really a moneyspinner tho.
I've never kept more than ~100mil in my bank for a long period of time. Even now with every ship in the game plus a few extras I still have some tweaks I need to do and I still have a multi-crew Anaconda I want to finish building.

Edit: I'll add I often do non-profitable things in my time. Fuel Ratting, Buckyball Racing etc. The latter actually cost me 385mil recently setting record times to Beagle Point and Colonia due to self destructs. I wouldn't say I fit centrally in the average bell-curve but I could be wrong. In general my goal has been to experience everything the game has to offer, by doing so find what I enjoy then keep doing that cycling as I get bored. Works for me.
 
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I'm generally out exploring in a fully combat loaded Vulture.

I also have a fully outfitted Python, Cobra Mk. III, Eagle, Imperial Eagle, Diamondback Explorer, and Dolphin.

I've lost a total of 5 ships in the game so far worth a total of 1,801,661 in insurance claims and none since 2015. I've been playing since early 2015.

I also don't use ammo. (Pew pew FTW... ;))

Current total assets: 309,636,745 credits
Hours played: 1,846

So, not counting very minimal maintenance/upkeep, roughly 167,734 cr/hr.

Obviously I don't go around "grinding" for credits in particular and do well enough just fine in the game doing what I'm interested in. It helps that I don't particularly care for piloting the large ships, preferring the more personal and maneuverable small ships.

I could make a lot more credits much faster in general and without really trying hard nor taking advantage of "exploits" or the like, but as mentioned, I do well enough for myself anyway, and more importantly, have fun playing the game in my own apparently eccentric way.

Cheers.
 
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I honestly don't know, nor care. Besides, my numbers wouldn't impress anyone anyways.

I've been playing since last December, with one reset, and I haven't even reached 2B net worth (currently 1.8B). In case you haven't guessed it yet, making credits is not a high-priority goal for me. Once I managed to acquire and build my Corvette, my requirements for spendable credits sorta tapered off.
 
Forgetting the money for a sec..... There is one thing which makes me feel better.

I worried my 6.5 weeks since gamma start (most before birth of son in Dec 2015) was signs of an addiction.,.. well if it is, there are a lot with far worse addiction than I in this thread ;)

I have played less hrs than I thought to be honest
 
The OP's (and many other's) income per hour is too low because they are not actually capturing their total dollars earned if they are just dividing assets by hours played. If you throw in the totals of all income, you will see that the total income you come up with is likely to be less than the value of your current assets. This is because income from mission rewards, CGs, and other sources are not included in the incomes shown. For example, if you did the Ram Tam missions, those payouts may not be included in your income or assets.

This method is not perfect, as modules may or may not be included in the total for assets (actually, they are). I sold a cargo rack from my anaconda, and I observed that my total spent on modules did not change (to reverse) nor did the value of my assets. I sold some exploration data, and observed that my total assets did increase accordingly. Since the value of my assets did not increase when I sold the cargo rack (increasing my cash balance) but it did when I sold the exploration data, then that would indicate that the asset value does indeed include modules. However, buying a new module increases the amount spent on outfitting but not assets, so the total spent on outfitting cannot be used to figure out the income lost on resale of modules.

To determine your total income (roughly):
1. Total value (positive number) for all expenses, except for ships and outfitting (be sure to include fees, fines, crew expenses, etc)
2. Value of Assets (This already includes cash balance, ships, and fitted modules (haven't tested stored modules ,but I assume it does).

This should be close to your total income. It will be short by the total value of money lost through resale of ships/modules, ship transfer fees, loss of ship (didn't rebuy), and probably some others.

Subtract your cash balance from the value of assets to see your ship/module value.

If you add up all of your income sources, and subtract this from your calculated total income, you now have something close to your income from missions/CGs and other sources.

As of right now:
1. Expenses (less ships/outfitting) : $107,330,762
2. Assets: $866,522,005

Total calculated income: $973,852,767 (I will sell and rebuy modules before I transfer them, and the same with ships, so this number is probably higher by $20-$50 mil CR, but that won't make much of a difference)
Hours played: 774

CR/Hr: $1,258,207.71

Interestingly, my total income from listed sources is $423,128,235 , which means at least $550,724,532, or 56.6% of my total income has been from missions and CGs.

I have $229,403,336 in exploration income, and the second highest is $131,052,012 from bounties, but both of these combined are still less than mission/CG payouts.
 
I have 45,106,466,917cr from 21W 3D 9H 34 mins play, so that works out at 12,496,424cr per hour, and no, I didn't use the skimmer mission exploit, suicide exploit or anything like that, though I have been known to do a bit of mission logging for Robigo, massacre and surface scan missions. Level 5 Powerplay has given me many billions.

In my second account, in which I only use a Sidewinder, I have 752,150,038cr from 313.75 hours play, which is 2,397,271 per hour. No exploits at all in that account. Most of the money came from bounties and exploration.
 
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Mine is low at 1.3 mill/hr. I don't do exploits or get rich quick schemes, no slaves, smuggling or criminal acts, do bounty hunt. I know, a goody-two shoes.

24k+ kills and counting, did just enough trading and exploring for elite.

Have five ships and plenty of CR for all my needs and then some. The only grind I did and would do again is for my Corvette.
 
I have 45,106,466,917cr from 21W 3D 9H 34 mins play, so that works out at 12,496,424cr per hour, and no, I didn't use the skimmer mission exploit, suicide exploit or anything like that, though I have been known to do a bit of mission logging for Robigo, massacre and surface scan missions. Level 5 Powerplay has given me many billions.

In my second account, in which I only use a Sidewinder, I have 752,150,038cr from 313.75 hours play, which is 2,397,271 per hour. No exploits at all in that account. Most of the money came from bounties and exploration.

Very impressive.
 
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