Why Are Space Legs and Atmospheric Landings Such a Hot Topic?

As a huge fan of Space Legs expansion idea I would like to thank all of you that dig up all the quotes on the subject, now I have ready copy paste answer for everybody who say "SL are not Elite" - big salute! o7
 
It did. IIRC, the first time I took a mission to Alpha Centauri, I reached a top speed of 0.1c

Wow, that must have been helluva game!

And how was that mission description going?
"Dear CMDR Whoever, our best agents, code named Mr Nostradamus and Ms Cassandra, have just reported that this dangerous pirate deathlord will be in the Alpha Centauri system in 50 years from now. If you make haste, you might be able to intercept him there. Take him down please, the reward will be handsome, even if you take inflation into account."
"Okay Sir, but... with all due respect, we might as well wait until he dies of old age..."

;)

(just joking, there obviously must have been some kind of hyperspace jump involved, I suspect)
 
Now why are said features important. I will stick to the example of space legs. I am playing space games for many years and I always thought it would be cool to leave your ship. Why? Because of immersion. Sitting in a vessel 24x7 feels claustrophobic.

But we are not sitting in our vessel 7/24 (well, with the exception of a few of us, but that's a completely different story about a medical condition called game addiction).

Most of us spend the most of their day (or even week) outside of their (simulated) spaceship, in real life. What little time I have to fly my spaceships, I really don't want to waste being forced to run around on foot. If I feel like killing monsters in a swamp, I launch Witcher 3. Why would I need a galaxy of 400 billion star systems for that?
 
Wow, that must have been helluva game!

And how was that mission description going?
"Dear CMDR Whoever, our best agents, code named Mr Nostradamus and Ms Cassandra, have just reported that this dangerous pirate deathlord will be in the Alpha Centauri system in 50 years from now. If you make haste, you might be able to intercept him there. Take him down please, the reward will be handsome, even if you take inflation into account."
"Okay Sir, but... with all due respect, we might as well wait until he dies of old age..."

;)

(just joking, there obviously must have been some kind of hyperspace jump involved, I suspect)

Yes. When you hyperspaced into the Alpha Centauri system, just like in Elite: Dangerous, you arrived near Alpha Centauri A and B. Unfortunately, the inhabited planet, and its station, was around Proxima Centauri. Even with the Star Dreamer technology (aka fast forward), it made the Hutton Orbital run in Elite: Dangerous look short.

When I get home, I'm tempted to load FE2 and fly to Alpha Centauri, for old times sake. :)
 
Hi all o7

I have just graduated from a computer games course at university, and I have to say the hype and discussion around space legs and atmospheric landings really bugs me.

Both of these things are monumental undertakings, they are MAJOR alterations to the established capabilities and design of the game and will no doubt take immense amounts of resources, time, and effort to create. Spacelegs (debatably) has no place in a space flight sim, and will add very little to the gameplay even if it was implimented. Atmospheric landings on the other hand would be astronomically power hungry and require unparalleled game technologies and asset counts to work alongside already established mechanics. We're talking cloud cover, atmospheric readings, weather patters, countless assets for numerous different environments (cities, towns, villages, jungles, water bodies, populous, desserts, ice caps etc), water generation system, and much much more. That's without even considering life forms in earth-like worlds, we'd need hundreds if not thousands of varieties to cover the galaxy.

Even setting aside all of these obsticles, I may be wrong, but I don't recall the devs ever saying they plan on doing either of these sought after features. The most I've ever heard was a brief mention of them in the very early access stages of development, and plans are changed and cancelled in the games industry more than any other.

So I'd really like to know, why are players so invested in the concept of space legs and atmospheric landings? If we DO get them it certainly won't be in anything resembling a foreseeable future, and it's more likely in my opinion that they would have just been scrapped altogether (if there was any serious consideration for them early on in the first place). I can understand the passion, hype, and desire for these things. But the blunt truth is that I just don't see it happening, both from a technical and practical perspective.

LOL. You're new here right?

As a graduate of a computer games course at a university I would have expected you to already know the answer to this question.

Or at least be able to use the forum search function to find allllllllllllllllllll the space-legs topics.

Here's the topic I started a while back. It's got your answers in there, and you'll find answers in literally all the other space legs discussions that have happened. Plus, my OP has a video from Braben talking about space legs being a future feature, plus there's other official sources saying it's part of the plan, plus there's a video on the ED wiki where the devs talk about what they'd like to see in the future, and almost all of them talk about space legs. Atmo planets (afaik) aren't explicitly part of the plan, but they're almost certainly going to be in there. Braben outright said they'd like to do it later down the line (and have a planet with dinosaurs! RRROOOOOAAARRRR!) at FX17.

If you don't want to read my old topic, here's the Braben video: https://youtu.be/EM0Gcl7iUM8

In short, the answer is - because it's awesome. Why the hell would you not want it?!
 
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In short, the answer is - because it's awesome.


How do you know? In what game can I see it working like you would like to? No seriously, if it's possible, show me. I would like to see how awesome it is.

Why the hell would you not want it?!

I guess you are the one, that hasn't read most of the topics. Because it's a giant development time sink, and the CORE game is far from ready. And probably won't be in the coming years.

*No one is saying they haven't promised it. Braben even promised big game hunting on alien planets and that you will be able to hide between the cargo loaded on someone else's ship! :D
 
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Simple: The two main competitors, NMS and SC, have space legs and atmospheric landings. If Elite adds that in, then it will indeed be a one shop stop. Otherwise, the competition could draw in Elite players who want to walk around.
 
Neither of them is a good space ship game. Well one isn't a game at all and won't be for a long time (if ever) and the other one is just boring, because of the base of its design. They could be good games if they didn't try to do everything at once.

But I guess this is a matter of opinion.

And I even like NMS, especially with the new updates. But it's more of a space goofy fairy tale, than a space simulation or something that I could play for 100+ hours. It's just empty and the only thing which is cool are the dinosaurs and jumping fungi, but they do get old pretty fast. Even the stations are almost all the same, and buildings on planets have like 2 rooms that you have seen hundreds of times before... Hell, despite all the fuss about the procedural capabilities everything feels even more copied and bland than what Elite does:) I don't even want to start on the horrible NPC's you can encounter while using your "legs" in NMS. If they don't totally ruin immersion, than I don't know what can. That's all what you get, when you can't concentrate on doing one thing great.
 
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Please stop blindly comparing to other games and think how Elite could do it better than NMS or SC - although even as a kind of SC hater I like SL part of their demo... Frontier succeeded in many fields unlike other space games I`m pretty sure if they release SL it will be at least acceptable (yes I`m aware that some of the additions to ED were... questionable). Just have a little faith, and be more open minded, stop this SL will turn ED in to GTA bull poop. Ed could become ore than a space ship sim, and from what I understand this is the original vision - to be more than jut a space ship sim.
I hope David and the gang will never stop thinking about ED in this way, I cant understand why some ppl want to stop ED progress and evolution. We dont want SL NOW, yes we wan core game play fixed and improved. But it would be nice to see game evolved beyond ships in the future, what is wrong with that?
 
I would like an evolution from a good space ship game to the best space ship game ever. There are hundreds of things that would make this game great and none of them have anything to do with legs or alien forests.

Going the route of the omni-SF games is no evolution at all, they are nothing new and always ended up mediocre at best, just because of not allowing the dev team to concentrate on one thing.

But OK, I've got it. I won't change any minds out there. I wish Fdev all the best and hope they will make the right decisions, when the time is right! :D
 
Atmospheric landings gets my vote.

Edit: oops wrong thread but my vote stands - I want atmospheric landings
 
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FDEV can do space legs very easy IF they use the same teleportation tech as loading into a SRV or changing ships: ..Screen fades to black and you are standing on the planet or floating in space....They already have the space suit.

FDEV won't need to model the ship interiors...CMDR's will just appear(teleport)beside their ship...able to walk around a restricted are(if on a landing pad)or unrestricted moon access.
 
My feeling is that the whole space legs thing started because most of us are sitting in uncomfortable chairs that are basically rubbish and the idea of getting up and walking around "in game" gives us the false perception that our bums will get a little circulation going and start to feel better.
 
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The game is all about the ship and you. So it is only logical to expect to be able to see the whole of my ship and that includes the interiors. So, I want the space legs to be able to see my ship´s insides, maybe manually go to the SLF or the SRV as an option to a simple window clic.

Atmo planets are something that come along the fact that you can land on rock planets. Why one and not the others? Once landable planets became available, going to all other types of planets becomes a given.

>This..............Love seeing a common sense response, to such a silly proposition. rep+1
 
So I'd really like to know, why are players so invested in the concept of space legs and atmospheric landings? If we DO get them it certainly won't be in anything resembling a foreseeable future, and it's more likely in my opinion that they would have just been scrapped altogether (if there was any serious consideration for them early on in the first place). I can understand the passion, hype, and desire for these things. But the blunt truth is that I just don't see it happening, both from a technical and practical perspective.


Firstly, let's ensure that "space legs" and "atmospheric landings" are not mutually exclusive ideas.

Secondly, as far as I can remember, "space legs" has only ever really inferred the ability to "walk" around one's own ship, which would be cool.

Thirdly, atmospheric landings, are just a component of being able to land on planets, which has already begun to be implemented, and absolutely should be completed in ability to reach ALL planets as a part of the scope of the development.

Lastly, the ranking systems are crap. To highlight this, I am almost a King and have a growing list of those that will be first against the wall. As soon as I can land on a planet with atmosphere and walk across the parking lot to build one.
 
Secondly, as far as I can remember, "space legs" has only ever really inferred the ability to "walk" around one's own ship, which would be cool.
For how long? For how long did you use the Commander Creator? You know, they worked over a year on that.
 
I don't care about either feature specifically.

I care about the game play that would be allowed within the environments they provide.

So until that part is explained/planned/discussed, I have very little interest in them.
 
My feeling is that the whole space legs thing started because most of us are sitting in uncomfortable chairs that are basically rubbish and the idea of getting up and walking around "in game" gives us the false perception that our bums will get a little circulation going and start to feel better.

I find flatulence provides much needed relief in this regard.
 
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