Poll / Question : over your CMDR's Career, what's your income per hour?

  • Thread starter Deleted member 38366
  • Start date
Was curious, so checked mine out. Approx 2.2bil assets, 1500hrs give or take = 1.4mil per hour.

Sounds about right, but thought it might be a little lower around the 1mil mark. I don't have anything I want to use the money on atm anyways, so if that were to be broken down per year, this year would be far far less. Maybe 50k per hour or something in that range.
 
I think the biggest item for me was the 744 hours of play. I just started this year, and as of today I've been playing for 287 days. That is 6,888 hours since I've owned the game, of which I have played 10.8%.

This doesn't sound too bad (just 2.4 hours per day average) until I realized that comes out to 31 days. A full month, 24 hours a day, of playing Elite.
 
In round figures, I have 950 million in assets, add in another 50 million or so given away as donations, fine payments, losses from selling ships, etc, so call it an even billion. I have around 2,500 hours clocked up (starting september 2014 - late beta) and that works out to ...

roughly 400,000 cr per hour.
 
About 280 million in 666 hours. means about 422123 cr/hr

That's about right. I spend a lot of time just faffing around, too. At least 40 of those hours was literally sitting docked in Lembava and pushing a button every half hour and making one PP run every evening while doing work on my other computer.
 
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2830 hours original account, 1.212 billion = 428268cr/hr (note: another billion or so burnt in Powerplay ;) )

127 hours 2nd account, 95.786 million = 754220cr/hr.
 
Well under a million per hour because I spent at least 2 years of it earning zero money just doing stuff because it was fun or educational, or both.
 
Alright, now I have actual stats:

- BALANCE

Current assets: 1,737,895,422

Spent on ships: 2,806,440,076

Spent on outfitting: 5,898,066,099

Spent on repairs: 65,237,852

Spent on munitions: 9,206,415

Insurance Claims: 143

Insurance costs: 307,979,249

Approximate time played: 9W 11H 16MIN

As for Cr/H, still the same around 200K
 
I calculated this way:
(<total curent assets>+<spent on ships>+<spent on outfitting>+<spent on repairs>+<spent on fuel>+<spent on munitions>) / (<weeks online>*<7 days>*<24 hours>)

I came up with an amount near 1.5 million cr an hour. It's higher than I though it was going to be given I've not done any mission stacking exploits unless you consider taking on multiple passengers at a time.

Also I believe a cumulatively large amount of time my PC set at the main menu counts, which knocked the number down considerably.
 
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Current assets: 8,806,692,000
Hours played: 648 (3 weeks and 6 days)

Which puts me around 13,590,432 per hour so far. I have been playing on and off since beta. I did do the dirt poor explorer trying to scrape enough credits to get his next ship upgrade (before the explorer payout buff) and to be honest I enjoy being rich more. I suppose about 65% of my asset worth is from passengers.
 
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I calculated this way:
(<total curent assets>+<spent on ships>+<spent on outfitting>+<spent on repairs>+<spent on fuel>+<spent on munitions>) / (<weeks online>*<7 days>*<24 hours>)
ships and outfitting is already included in assets
repairs, fuel and amunition are are no income, those are located at the red side of your balance
you invest that to make profit!
its assets / time

dont start any trumpmath here please
 

Deleted member 38366

D
Alright, now I have actual stats:

- BALANCE

Current assets: 1,737,895,422

Spent on ships: 2,806,440,076

Spent on outfitting: 5,898,066,099

Spent on repairs: 65,237,852

Spent on munitions: 9,206,415

Insurance Claims: 143

Insurance costs: 307,979,249

Approximate time played: 9W 11H 16MIN

As for Cr/H, still the same around 200K

Your CMDR's average Income/hrs then checks out as : 1.141.100Cr/hr instead of your original estimate of 250.000
(Total Assets/Hours Played -> 1737895422/1523 , all other expenses etc. are considered "cost of your Career" and naturally are already missing from your Total Assets)
 
PB1 Backer

Total Profits.............. 1,930,772,427
Time played (Hrs)...................4,281
Rate Cr/h...........................451,010
Bear in mind that I don't care. As long as it is enough to go to the pub whan I dock.
 
Total Assets : 3.5Billion
Time Played : 3691hrs

approx 950,000 cr/hr (Call it 1 Million) - I have not even looked at making a profit for at least a year.
 
Arghh.... [weird]

[RANT]There has been some terrible misunderstanding of the stats in this thread.

Your total credits spent on outfitting is just that. It does not not decrease when you sell modules. I've spent approx 650m cr on outfitting yet have only got 450m cr in total assets. That's because I do a lot of swapping out of modules selling the ones I no longer need. I assume the same holds true for total spent on ships, but as I almost never sell a ship I haven't been able to notice.

All these wonky calculations trying to get a true indication of income are resulting in erroneous figures.

You cannot derive an accurate figure for your gross income using the stats available in game. The stats do not account for every credit earned and spent. For instance, there is no stat that shows how much you have spent on donation missions.

But we can get an accurate figure for net income (revenue - costs). It's right there: credit balance + value of ships + value of modules = total assets.

I believe the values of ships and mods includes depreciation values. You could argue that you can sell back mods at full cost but it's an unimportant detail. The OP wanted to be able to compare results so the most important thing is that we use the same accounting method.

total assets / time played is the simplest way of getting a figure of income per hour that can be compared. It's actually net income per hour rather than gross income per hour because that's the only figure we can accurately calculate.

There is however still a big problem with this method which will throw out some inaccurate results. Approximate time played is the total figure for your account and not your current save. If you reset your save then approximate time played stays the same. All other stats are reset. I gave a rough figure of 400,000 cr/hr because I know that only about 1100 hours of my 1468 hours have been on my current save.

I'll take the results shown so far with a pinch of salt. Only the ones that have been calculated as the OP suggested and on accounts that have never done a clear save can be properly compared. [/RANT]
 
Playing in fits and bursts since PB

Total Assets: 163,043,984
Time played (to the nearest hour) 349

Rate (to the nearest credit): 467,175
 

hs0003

Banned
5.888.172.949 cr
1344.5 hours played
4.379.451 cr/hour

Also 2050 engineer rolls total, 1189 of which were grade 5.
 
Arghh.... [weird]

[RANT]There has been some terrible misunderstanding of the stats in this thread.

Your total credits spent on outfitting is just that. It does not not decrease when you sell modules. I've spent approx 650m cr on outfitting yet have only got 450m cr in total assets. That's because I do a lot of swapping out of modules selling the ones I no longer need. I assume the same holds true for total spent on ships, but as I almost never sell a ship I haven't been able to notice.

All these wonky calculations trying to get a true indication of income are resulting in erroneous figures.

You cannot derive an accurate figure for your gross income using the stats available in game. The stats do not account for every credit earned and spent. For instance, there is no stat that shows how much you have spent on donation missions.

But we can get an accurate figure for net income (revenue - costs). It's right there: credit balance + value of ships + value of modules = total assets.

I believe the values of ships and mods includes depreciation values. You could argue that you can sell back mods at full cost but it's an unimportant detail. The OP wanted to be able to compare results so the most important thing is that we use the same accounting method.

total assets / time played is the simplest way of getting a figure of income per hour that can be compared. It's actually net income per hour rather than gross income per hour because that's the only figure we can accurately calculate.

There is however still a big problem with this method which will throw out some inaccurate results. Approximate time played is the total figure for your account and not your current save. If you reset your save then approximate time played stays the same. All other stats are reset. I gave a rough figure of 400,000 cr/hr because I know that only about 1100 hours of my 1468 hours have been on my current save.

I'll take the results shown so far with a pinch of salt. Only the ones that have been calculated as the OP suggested and on accounts that have never done a clear save can be properly compared. [/RANT]

You are correct to some extent, but your rant is largely missplaced, as your final statement is incorrect.

As I detailed, there are many costs that cannot be accounted for (listed many examples), but you can account for a lot of it by adding in your expenses that have not been related to ships our outfitting. For most this will not make that much of a difference, but depending on how much you've paid in bounties/fines and to crew members it could be quite a lot. These expenses can safely be added to income total.

If you want to see a rough breakdown of your income by source, you'll subtract the sum from all your income sources from your total calculated income.

The biggest missing piece is money lost when reselling ships & modules.
 
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