Make big ships lumbering beasts

Thought-provoked by this thread... This is a suggestion that big ships should be lumbering beasts that have no practical chance of using fixed and gimballed weapons other than by chance or against equally big targets. They should be more or less forced to use turreted weapons while being able to take excessive amount of damage. So excessive in fact that a single small and probably even medium ship would have no chance to destroy one unless of course the big ship is equipped with fixed weapons and the smaller ship can dance around it for long enough to deal that excessive amount of damage.

Right now all ships are flown like fighters and this is just wrong. Current ship sizes should either have far bigger differences OR all should be designated as fighters (small, medium and big fighter), in which case this suggestion includes future frigates that would act as Anacondas, Corvettes, Cutters and T9s should now.
 
I think a better question would be have you flown any of the big 3 in combat? Even the Corvette is a farcry from the handling of an FDL.

The currently handling/weapon dynamic is fine if you ask me. My Corvette can't catch most of the stuff in the game, it gets out-turned by anything smaller than it and, maybe I'm bad, but I'm lucky if I can land 2 good salvos of cannon/PA against even a gunship, let alone a Vulture.

PvP is already dominated by FDL etc, if you nerf the DPS output of the big 3, why would anyone purchase one? Farming RES/CZ is really the only thing they do well. Throw the commonality of chaff into the mix and you have yourself a truely worthless ship.

If you want a massive dreadnaught, ask for a new ship, leave my precious alone! (I'd totally be onboard for a dreadnaught class ship btw).
 
Sorry mate but this is fairly expected for gamey space warfare. Ships have full freedom of movement in all axes; the only thing holding a ship back from turning on a dime is thruster power/positioning relative to ship mass and g forces, which we don't experience.
 
Not to mention this game doesn't use the same mechanics as say EVE, where gun tracking is based on signature size, and smaller ships become harder to hit for larger ships and larger ships become easier to hit by smaller ships, etc.

I don't think the handling of the ship itself is really the issue- it's all the mechanics combined. Tracking, signature, mass and handling, trajectory, velocity, profile, etc. These should ALL affect combat in order to provide accurate balance. If multi-crew is really fine-tuned, and all those mechanics were also tuned- you'd find the biggest reason to pilot a larger vessel would be for people to crew up and work as a team. Pilots would no longer be able to fly a larger vessel like they would an Eagle- and they'd have to use turrets in order to track smaller vessels.

I dunno how many people have played EVE- but if you have, you know that bigger ships become nice expensive coffins if you don't take into account smaller vessels that can overwhelm you. Bigger really does not mean better in that game... most people who PvP will fly a small or medium sized vessel to keep their signatures low. There's also play styles which affect results, such as sniping and so forth.

Just a few thoughts.

That said, I'm unsure as to the "why" as far as FD's reasons to make larger ships as agile as smaller ones in this game... I do agree it's imbalanced, however. Agility should be based on the mass of a ship- so even though you can add larger and more powerful thrusters to a ship, you're still limited by your overall mass. As to the "Newtonian Physics" argument- I'd add that not even EVE has that- objects simply "bounce" off each other in that game- Elite is actually more realistic in the sense that you can get damaged by flying to close to gravitational objects and can be rammed, etc.
 
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oooh you have clearly never used the big ships.
here, take a look at this video to see how long it takes for Cutter and Corvette to make a full rotation
https://www.youtube.com/watch?v=4ZCbh0HwanE

Pitch Axis: Cutter 22.44s, Corvette 15.25s
Yaw Axis: Cutter 51.27s, Corvette 54.20s
Roll Axis x5: Cutter 45.39s, Corvette 29.08s

i bet there are moons that are more agile

also in comparison to the Capital Ships, Mega Ships or Generation Ships...our ships are pretty small
 
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Anaconda turns like a beached whale, I dont really use it for combat much prefer the smaller ships.

I know the T9 is not a combat ship but that thing moves like a dead whale thats been beached for some time..
 
They already are, it’s like watching water boil...”this turn is never gonna finish”

Well except for the orca, clipper and especially the beluga. Surprisingly agile for “requires large landing pad” ships...imo
 
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Deleted member 38366

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IMHO the "turn & burn" is too deeply embedded into the Flight and Combat model on all existing Ships. And so are basically all Weapons we can equip.

Maybe one day we get to choose between several "seriously big rigs" and operate them with our NPC Crew like a real Battleship or Carrier.
But that would require a whole new class of such very large and huge Vessels. The kind of vessels that definitely can't dock at a Station or on a Planet anymore.
 
IMHO the "turn & burn" is too deeply embedded into the Flight and Combat model on all existing Ships. And so are basically all Weapons we can equip.

Maybe one day we get to choose between several "seriously big rigs" and operate them with our NPC Crew like a real Battleship or Carrier.
But that would require a whole new class of such very large and huge Vessels. The kind of vessels that definitely can't dock at a Station or on a Planet anymore.

Totally agree falcon, that would be epicly fun. Kinda like “bolt-on Dreadnaught”. Although I’m not a huge fan of their whole system, controls and outfitting
 
Thought-provoked by this thread... This is a suggestion that big ships should be lumbering beasts that have no practical chance of using fixed and gimballed weapons other than by chance or against equally big targets. They should be more or less forced to use turreted weapons while being able to take excessive amount of damage. So excessive in fact that a single small and probably even medium ship would have no chance to destroy one unless of course the big ship is equipped with fixed weapons and the smaller ship can dance around it for long enough to deal that excessive amount of damage.

Right now all ships are flown like fighters and this is just wrong. Current ship sizes should either have far bigger differences OR all should be designated as fighters (small, medium and big fighter), in which case this suggestion includes future frigates that would act as Anacondas, Corvettes, Cutters and T9s should now.

I agree. But many here feel that having the Corvette pitch almost like an A-rated Viper makes sense and is fun, so it'll never happen.
 
Anaconda turns like a beached whale, I dont really use it for combat much prefer the smaller ships.

I know the T9 is not a combat ship but that thing moves like a dead whale thats been beached for some time..

I loved the T9 it is the closest equivalent to flying an "oil tanker ship" in space. It's also a good intro to FA off.
 
I debunked all your fall asumptions about big ship here

Lol really you didn't. Mass is less in space ? And no mention of G Forces. Look you like the idea of a giant ship that handles like a fighter. Fine. I disagree but that is ok..... But it handling like that is pure videogame nothing else and you need to accept that and stop trying to sell it as realistic. An engineered cutter with full g5 modding, the entire crew would be jam on the wall.
 
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