So I've been back in the bubble for a couple of weeks now since my failed journey to the core...I posted about that a while ago so I won't go into it here but lets just say there is an AspX sized crater on a metalic planet 2000ly from SagA 
Anyhoo, I set off on my doomed voyage after horizons dropped but before engineers landed to give you an idea how long I'd been gone and I have to say I've been pleasantly suprised by the state of the game since my return.
A few of the more pleasing touches / updates:
There are other little touches I've found and liked but these were the main ones.
I post this simply because there is a lot of negativity (rightly a lot of the time) about ED but I think with these additions FDev have really added a lot to the ED experience, makes it a more rich and immersive environment.
It's also easy to forget what the game was like especially when these things have been implemented bit by bit over time - I'm seeing them all at once after more than a year away and I like it...a lot.
So I'm now really looking forward to see where FDev can take this game with Beyond, get the missions rights, get the core professions right, get the immersion and depth right and ED will be ready for the next step.. whatever that is
Anyhoo, I set off on my doomed voyage after horizons dropped but before engineers landed to give you an idea how long I'd been gone and I have to say I've been pleasantly suprised by the state of the game since my return.
A few of the more pleasing touches / updates:
- New station interiors...very nice and adds to the atmosphere
- New things to be found near stations...came across a Farragut in dry dock outside a station the other day...again very nice and I'd like to see more stuff (convoys, dry docks etc..) outside stations
- Station chatter and traffic control is a really nice touch...It's still new and I'm sure it will be background noise before long but I like it
- Updated USS...these are still a bit tedious but at least you know what you may get before you drop in and the variety of USS is much grater than before
- New station UI, I know the faces are wierd but it does add to the experience...I like to improve my rank now just to see a new avatar
- Missions are soooo much better and rewarding now, still not as good as they could be but there is now a connection to the faction and it's easier to see their state and objectives
- Missions cont... I also like the fact my rank actually means something and I'm getting the rewards
- Engineers, I'm glad I missed the first few months of this, it sounded like a total pain but the new materials and data sources give me new things to try....like wake scanning, data missions, USSs etc..
- Engineers cont - I'm not grinding, just playing but I'm collecting stuff all the time, I will need to focus in order to get the high ranked mods but I'm in no rush and it adds a new dimension to the game...PVE anyway
- NPCs - the AI is much better, the roll of death is gone and some NPCs put up a very good fight, I had to run from a pair of Elite FAS who nearly had me on toast in a Haz Res
There are other little touches I've found and liked but these were the main ones.
I post this simply because there is a lot of negativity (rightly a lot of the time) about ED but I think with these additions FDev have really added a lot to the ED experience, makes it a more rich and immersive environment.
It's also easy to forget what the game was like especially when these things have been implemented bit by bit over time - I'm seeing them all at once after more than a year away and I like it...a lot.
So I'm now really looking forward to see where FDev can take this game with Beyond, get the missions rights, get the core professions right, get the immersion and depth right and ED will be ready for the next step.. whatever that is
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