I've actually been following SC's development since 2014, and its not that dramatic as you make it out to be, with a bazillion broken promises, and only tech demos to show for it. CIG started the true work on a lot of its advanced system about then, in 2014, with the UK office just starting to hire people in that year (http://www.develop-online.net/interview/meet-foundry-42-s-star-citizens/0194206), the Frankfurt office opening its doors in 2015 (https://robertsspaceindustries.com/...mes-Opens-New-Development-Office-In-Frankfurt), and hiring continuing since then constantly. Game development is extremely difficult, as I know from personal experience, and even with 2.6, Star Marine being playable, and 3.0 so close to release, only after 2-3 years, is quite amazing to be honest.
Games just don't pop up with moving your mouse a little on the screen in Cryengine, its a lot of work involved, and doing that with a new studio, without the advantage of the big companies, Beth, Ubi, Bioware, that have years of experience, huge budgets, and vast armies of game devs, is to be appreciated and admired. Even these huge companies work for many years on their releases, that bring very few innovations (Mass Effect Andromeda took 5 years to develop).
They are doing a fantastic job so far, even though some mistakes were made, and I'm surprised and disappointed you can't see it.
Edit: CR is indeed too optimistic with his release dates, but he started to tone it down with experience. In the last presentation he didn't make this mistake again. Its easy as a developer to make this mistake, to think you can easily solve some problems that are actually extremely difficult.
Games just don't pop up with moving your mouse a little on the screen in Cryengine, its a lot of work involved, and doing that with a new studio, without the advantage of the big companies, Beth, Ubi, Bioware, that have years of experience, huge budgets, and vast armies of game devs, is to be appreciated and admired. Even these huge companies work for many years on their releases, that bring very few innovations (Mass Effect Andromeda took 5 years to develop).
They are doing a fantastic job so far, even though some mistakes were made, and I'm surprised and disappointed you can't see it.
Edit: CR is indeed too optimistic with his release dates, but he started to tone it down with experience. In the last presentation he didn't make this mistake again. Its easy as a developer to make this mistake, to think you can easily solve some problems that are actually extremely difficult.
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