Here we go again....To be honest its personal preference.
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Downsides of Anaconda:
1. Limited bridge view I suppose. Personally It doesn't affect me at all. Remember she's a big ship.
As for not being able to land an Anaconda in all places. Total nonsense. You are exploring not trading and as for planetary landing I've put my Anaconda down on 6g planets. It's all about pilot skill. There are not many places i cannot land my Anaconda.
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I completely agree. All Deep space outposts that I've seen are planetary or asteroid bases, all with large landing pads. I've never seen an outpost type station in deep space, which is surprising, but it means there are no landing limitations for an Anaconda.
And as for high gravity,
I've landed on over 9g many times and never had a problem with durability.
Any ship with any thrusters can land or take off from any strength gravity.
All thrusters get reduced to 5m/s2 in really high gravity.
As to the downsides of the 'conda, ...
1. Limited cockpit view. You can't look down at all, in any direction. You don't have much of a view upward either.
.... The view is very limited compared to the Asp or other Lakon ships but not much different from other DeLacy ships.
2. Turn speed. Yaw and Pitch speeds are very slow compared to other ships. It's a big ship, so it should be expected, but maneuvering is much quicker in an Asp or other smaller ship.
3. Fuel use. The increased range has a cost of increased fuel use. 8 tons per jump compared to the Asp or DBE 5 tons per jump. With the same 32T tank, you have 4 jumps per tank compared to the Asp's 6 jumps.
Sorry, but an Anaconda with the lighest shields possible, 5D thrusters and the bare minimum armour upgrade is pretty much the exact definition of low survivability. It might withstand scraping against a planet, but should you collide at a higher speed, you will take considerable hull damage, if not be outright destroyed.
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Obviously a heavier build would take more punishment, but ...
My 5D thrusters and 3D shields have never been a factor. I would never question anyone's piloting skills, but I'll just say that
I don't crash into things very often. The 'conda may have a lightweight hull, but it's big, and can tank some damage. In the event of an interdiction in populated areas, the 'conda can take more than a few hits on the backside while I re-charge the FSD.
It's not gonna win any fights, but
she is more than durable enough for a trip to BP and back with no reservations.
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Oh, and additional cons of an Anaconda:
2. Low forward speed - if you are doing planetary flight, or escaping from hostiles
3. Large target
4. Big price tag, although by today, it doesn't take terribly long to get the credits required to buy and outfit one
5. Needs a rather large landing area
6. Rather slow turning in supercruise
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2. Agreed. The slow speed with lightweight thrusters does make searching planet surfaces slow. I like to use
my Courier when searching for geysers.
3. Disagree. Not an issue in deep space and since I don't plan on fighting, anything that tries is only gonna see my backside.
4. Agreed. It's not a good "First Ship" for new explorers. But it's a fine investment for pilots who have the means.
5. Not an issue when landing at deep space outposts, and only a very minor issue (IMO) when landing on planet surfaces.
6. Agreed 100%, SC turning sucks, but you get used to it and (IMO) the increased range more than makes up for it.
... When talking about landings, I’m talking about terrain landings. The bigger the ship, the flatter the land has to be to land, making it a pain when trying to land on a mountain. The Asp is better in that as it is much smaller, a Hauler is even better than the Asp.
That's a good point, but planets are big with lots of room to land. IMO, it's an extremely minor issue but deserves to be mentioned in the list of cons.