"Illfonic to deliver content that was scaled correctly to be used in the game."
Yes, I remember that, a sad mistake, but they learned from that and started to rely less on outside companies, and make more inside, to avoid this from happening as much as possible, although in 4 studios I'm sure it still happens sometimes. There was a good kotaku article about this issue a few months back, but I don't have it saved.
Mistakes were made, promises were broken, but at least things are going forward. How can I possibly defend as a single guy everything they did or didn't make? I'm just a normal fan, hoping for the best, and not seeing enough reason why you would be so disappointed and angry about all this.
Its obvious that they promised more than they can eventually deliver, since programming and art are so hard and time consuming, but even if they cut back on what they promised, and add things that are possible to add, and actually manage to bring a playable game to us its still a good sign.
You seem to have missed the point I was making. It was directly addressed at your observation that people are hating on the individual hard-working people who are trying to deliver Chris Roberts' vision. Personally I have immense sympathy for anybody working under what passes for his leadership. Have you ever read David Jennison's letter about why he left the company? If not, here you go, perhaps it will illustrate what I mean a bit more clearly:
https://www.reddit.com/r/starcitizen/comments/3lyfb1/david_jennison_former_lead_character_artist_in/
(Note - forget the '
allegedly from' at the start of the piece, it has been confirmed to be genuine since that was posted two years ago)
On your last line by the way, that would be fine for virtually any other game but you really need to remember that unlike a lot of other games this one is
not having development funded by a studio.
People have paid money on the basis of the stuff that you acknowledge that they have cut back on. I think someone else has already pointed this out to you but although you can decide for yourself what you're prepared to accept in terms of the downscaling of something that you have already paid for, that doesn't actually mean that it is acceptable at all in either a legal sense, or frankly a moral one.
You basically said that they announced stuff and asked people for money on the basis of it, but because actually
delivering that stuff is difficult (clue - here's why nobody, including developers/producers who probably crap more talent each morning than Chris Roberts has accrued in his lifetime, has done it before) it's OK if they don't and instead deliver something else.
Seriously, if I tell you I'll build you a flying car and you pay me £100k for it, then I come back to you a year later and say '
OK dreamer, the flying car turned out to be a bit difficult so what I've done is nail a remote controlled plane to the roof of a Ford Focus and stuck six extra cupholders in it, will this do?' are you going to say '
Wow thanks Red, it's OK mate I understand'?
By the way I'm also neither angry nor disappointed. This is another part of the narrative I've seen from people here in the past, trying to frame what are entirely objective comments as if they are some kind of strong emotional response.
I've already said what my feelings about the game are - I would very much like it to be released as it was originally billed but I don't think it ever will be. However I never really thought it actually would be to begin with for all the reasons already mentioned regarding its vast scope, so any disappointment is automatically limited by that. As for anger, I get a little angry when people try to misrepresent what I'm saying as something other than what it is but I can't get angry about the development of the game simply because I don't have an
emotional investment in it to begin with. That is in fact the significant difference between someone like me and the people who take a brief break from theorycrafting gameplay experiences in a game they were supposed to be playing three years ago to deliver shrill attacks on people who are only pointing out the increasingly large herd of elephants in the room.
Note - I'm
not suggesting that you're doing that, you're certainly far more optimistic than I am but you don't seem to be completely blind to the issues; you're just far more accepting of them than I would be had I paid someone money for a product that increasingly looks like it will fall far short of the promised item.
Mistakes are unavoidable in any business. Why would CIG be different? Its not like they wasted resources on purpose, they tried things, didn't work, reworked or removed them, and so on.
That is true. However making the same mistakes over and over again is not unavoidable and actually points to systemic failings rather than any individual bit of bad luck or unexpected problem.
You keep saying that it's 'mean' to suggest that Chris Roberts has no managerial skill. This is a man who ended up having his own company bought out from under him by the publishers of the last game he was involved in before SC and being kicked into a 'consultancy' role where he could basically spend his time dreaming whilst capable people actually managed delivery of the work, because they were so tired of his complete inability to stop attempting to add content and actually create and deliver the game. It is not nasty people making things up, it is documented historical fact. A poster earlier provided a lengthy list of his career 'highlights'. These are also facts. He is acknowledged by pretty much everybody who has ever worked with him (again, documented) to be an appalling project manager. This is not cruelty, it is objective fact.
I am a great swimmer but I am one of the worst football players you will ever see. If someone points out that I'm a terrible footballer it's not cruel or mean, it's simply an accurate assessment based on the evidence. Pointing out that Chris Roberts is not a capable leader is no different.