I feel like NPC hitmen and pirates have their priorities messed up...

It's about the "supply station with X" missions.

It seems to be more common for these missions to spawn hostile NPCs to hunt you down as opposed to regular transport missions and independent trading. Typically when I take these missions is when the needed commodity is an agritulture commodity since those are typically easier to find for me on the side while I focus on more lucrative stuff. This is consistently giving me silly experiences where I can travel from one system to another with a full hold of gold without as much as a hitch while when I make myself a grocery list of vegetables, beer and meat all of the sudden half of the galaxy wants me dead.

Is delivering food really supposed to be such a cutthroat business? Like, literally? I mean last time I checked the competing companies in my local grocery business aren't having a literal war with one another and if they were I really doubt it would be worth the effort for them.

Wouldn't it make more sense to spawn hostile NPCs based on the value of the commodity I'm transporting? Just saying.
 
Well, maybe someone has an interest in maintaining a food shortage on the local market... You never know! :D A station isn't like a city on earth, if there are no food transports the people will die out there, so I guess it's more valuable in space ;]
 
Pirates focusing on gold is really urban myth. Consider also thanks to global scale and fact gold practical usability is very limited.

In opposite, food and essentials have been main reason for piracy historically.

Now, what we can discuss however that regular hauling attracts way less interest that you would expect. Missions however might be dealing with leaks of info. In fact anarchy fly trough usually attracts non mission NPCs.
 
Pirates focusing on gold is really urban myth. Consider also thanks to global scale and fact gold practical usability is very limited.

In opposite, food and essentials have been main reason for piracy historically.

Now, what we can discuss however that regular hauling attracts way less interest that you would expect. Missions however might be dealing with leaks of info. In fact anarchy fly trough usually attracts non mission NPCs.

Well I guess that would make sense, but why is it then that when they're interdicting you pirates demand an amount of any loot based on value rather than specific loot in tonnes? Also if you don't have loot pirates might say "Next time you should fill your cargo with gold."

Also missions attracting more attention makes sense to me as well, but why is it then that sourcing missions attract more attention than regular transport missions? It's also kinda stupid balancewise since they generally have considerably lower rewards making them have high risk vs low reward.
 
Well I guess that would make sense, but why is it then that when they're interdicting you pirates demand an amount of any loot based on value rather than specific loot in tonnes? Also if you don't have loot pirates might say "Next time you should fill your cargo with gold."

Also missions attracting more attention makes sense to me as well, but why is it then that sourcing missions attract more attention than regular transport missions? It's also kinda stupid balancewise since they generally have considerably lower rewards making them have high risk vs low reward.

I find 'Give me goods worth 1000 credits' a bit funny and yeah, I agree it has been just small improvement - piracy needs serious rework on that regard - because people didn't know how much they have to drop so FD made this a bit clearer.
 
I find 'Give me goods worth 1000 credits' a bit funny.
also:
(elite bounty hunter in FDL) - "It took me long time to track you down, buts its finally big payday"
(me) - "eh? bounty is ~2,500"

Its like whoever programs these scripts and written this dialogue never tried to play own game.
 
Now I have an image of my local CVS, price chopper, and Wal-Mart employees trying to intercept the delivery trucks of their respective competitors...

Man, that would be something to skip work to see.
 
According to elite your avreage pirate places higher prioity on a waste hauler rather than someone transporting rare goods... Just because I took a mission.
 
also:
(elite bounty hunter in FDL) - "It took me long time to track you down, buts its finally big payday"
(me) - "eh? bounty is ~2,500"

Its like whoever programs these scripts and written this dialogue never tried to play own game.

6497A80785B1B20D990E08CFDAA24F7EFEE38E5C
 
Pirates are weird people. While on my engineering material run I was able to snatch 16t of meta-alloys. Was en route to Maia to sell it (been nearby). Some deluded fool attempted to interdict me, easily avoided and continued to fly casually, quickly forgetting about him. Came to Maia, dropped from SC when fun things started to happen. First - some another deluded fool demanded... 10t (!) of cargo to be dropped. When I already had landing pad assigned. That pirate demanded 10t. of stuff to be dropped literally at the mail slot.

So I align myself with a mail slot, reducing my speed when that idiot threatens me he starts shooting if I won't comply. No fire zone, mind you. Also, go ahead, fire those guns, I like fireworks. As I was passing mail slot he cried once more: "Come back, I'm not done with you". I almost expected him to enter the station after me and try to harass as I landed.

Who supplies pilots for pirates? They are so stupid that's impressive they actually can pilot a ship. Or they are so ineffective in their pirate ways so they resort to inbreeding. Which would explain their "odd" behavior.
 
also:
(elite bounty hunter in FDL) - "It took me long time to track you down, buts its finally big payday"
(me) - "eh? bounty is ~2,500"

Its like whoever programs these scripts and written this dialogue never tried to play own game.

These were probably written during the game's Alpha, when 2500 credits was​ a big bounty. :D
 
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