Okay, it is no secret - we all know all gimbal weapon types are meant to do less damage:
However, unknown to me until now while umming and ahh-ing at weapon choices for my Huge hard-points on the Corvette, I notice this:
Not only do the fixed weapons do more damage than intended, but the shot speed is also increased!?
I can't check all the cannons and multicannons at my current station, but this shot speed bias for fixed cannons (and possibly other fixed weapons) seems to be a bit under the radar, no?
Cannons aren't used enough as it is, and actually lowering the shot speed of gimbals is another kick in the teeth because it increases the miss rate - at 750m/s it is much slower than a Huge Plasma Accelerator slug traversing at 875m/s - of which, the Gimballed Huge Cannon does only 1/4 of the damage (much less after resistances).
Am I the only one that thinks this stinks for gimballed cannons (and possibly all other types of projectile weapons), when the damage has already been reduced?
Why should shot speed be different!?

However, unknown to me until now while umming and ahh-ing at weapon choices for my Huge hard-points on the Corvette, I notice this:

Not only do the fixed weapons do more damage than intended, but the shot speed is also increased!?
I can't check all the cannons and multicannons at my current station, but this shot speed bias for fixed cannons (and possibly other fixed weapons) seems to be a bit under the radar, no?
Cannons aren't used enough as it is, and actually lowering the shot speed of gimbals is another kick in the teeth because it increases the miss rate - at 750m/s it is much slower than a Huge Plasma Accelerator slug traversing at 875m/s - of which, the Gimballed Huge Cannon does only 1/4 of the damage (much less after resistances).
Am I the only one that thinks this stinks for gimballed cannons (and possibly all other types of projectile weapons), when the damage has already been reduced?
Why should shot speed be different!?
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