Ship build for DWE2

I know you said a medium ship Alec but I just couldn't see the point of linking one of the 10,000 Asp builds you're going to get.

I've honestly never struggled to put the Orca down within at most a klick or so of where I want to be and hey, that's why we have SRVs. This is mine with the exception that the shield is lightweight engineered too, I just don't have it saved - it's my passenger liner with the cabins ripped out and the shield downgraded from a class 4 to a class 3. All the engineering shown is exact and hardly revolutionary stuff, everything lightweight at maximum grade and a grade 5 jump range mod. Oh and the DSS is long range modded, don't have that saved either. Why two heatsinks? I built it before synthesis.

https://coriolis.edcd.io/outfit/orc...AA==.EweloBhBmSQUwIYHMA28QgIwV0A=&bn=Explorca

The cargo racks are there simply because there's nothing else worth putting in those slots and I don't like empty slots - as you can see with no cargo and a full tank she does about 47.6LY which is bang in the middle of your range, has two SRVs, class 5 AFMU to keep you running after neutron jumps, 485 boost from 4A thrusters with a DD5 mod which is fast enough for covering planets quickly whilst keeping the weight down; obviously you could go down to a lighter thruster but for me having some speed is a quality of life trade-off against range. The PD and chaff are still on her simply because I really don't need to lose half a ton that badly. Ignore the power settings, I never do those properly on coriolis and can't be bothered even looking at them right now.

You can probably optimise the build a bit more if you're an obsessive weight trimmer and D-rate everything but it gives a good idea of what you can do at least. I hardly need to point out that this has more style than every Asp Lakon ever built combined. Hate away Asp lovers. :p

You will, of course, end up going in an Asp. :D
 
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Maybe not the best place to discuss this, but still...

I'm skeptical about the whole "repair limpet" thing.
Unless I'm mistaken, it means you're going to need 2 slots to make it work (one for the controller and a cargo rack for limpets, regardless of whether you pack them or synthesize them en-route) which is going to screw up most small/medium exploration ship load-outs.

I went to Sag A in a Sidey with no shields and a C1 AFMU and made it back okay.
Seems like an AspX with a C3 shield and C3 AFMU would be a fairly safe bet (unless you spend a lot of time neutron-jumping, I guess), and that'd leave the Asp's C5 slot vacant for a twin SRV bay.

Seems like repair limpets are really only going to be a toy for all the Anaconda jockeys who're looking for stuff to fill up all those slots.
 
Seems like an AspX with a C3 shield and C3 AFMU would be a fairly safe bet (unless you spend a lot of time neutron-jumping, I guess), and that'd leave the Asp's C5 slot vacant for a twin SRV bay.

That's exactly how I have my explorer Asp set up and a class 3 AFMU is fine for neutron jumping, it's not like you need to repair that often and materials for AFMU refill synthesis are easy to find. I've never managed to take significant hull damage whilst exploring and although I haven't been out on a trip as long as DW, I've done 120k LY with a total of 2% hull damage, so I can't say that repair limpets are high on my list of priorities to integrate into any of my builds. I may stick them on the Anaconda purely because I have slots that are just wasted on it at the moment, that will be all though.
 
Maybe not the best place to discuss this, but still...

I'm skeptical about the whole "repair limpet" thing.
Unless I'm mistaken, it means you're going to need 2 slots to make it work (one for the controller and a cargo rack for limpets, regardless of whether you pack them or synthesize them en-route) which is going to screw up most small/medium exploration ship load-outs.

I went to Sag A in a Sidey with no shields and a C1 AFMU and made it back okay.
Seems like an AspX with a C3 shield and C3 AFMU would be a fairly safe bet (unless you spend a lot of time neutron-jumping, I guess), and that'd leave the Asp's C5 slot vacant for a twin SRV bay.

Seems like repair limpets are really only going to be a toy for all the Anaconda jockeys who're looking for stuff to fill up all those slots.

If I'm not mistaken, I think the OP wants the limpets to repair other ships, not their own.
 
To the OP, I think a repair limpet would be more useful than a refuel one. Seriously, what's the odd of someone on the expedition ending up in a star they cannot refuel or jump to refuel from compare to hull damage given the probable length of the trip?
 
If I'm not mistaken, I think the OP wants the limpets to repair other ships, not their own.

True enough.

In context of something like DW, I guess it might be nice to rig an Anaconda with a whole array of stuff like Fuel Transfer limpets and Repair limpets so you can take on the roll of "support vehicle".

The only question is whether anybody will actually need that stuff though.

TBH, I'm kind of conflicted.
On the one hand, I kind of like that I could jump in my Explorer AspX at a moment's notice, take off and not need to see another sign of civilisation for a year.
OTOH, I actually wish there was a LOT more useful stuff to monkey around with related to exploration.

Wouldn't it be great if you could stock up the cargo hold of an Anaconda with things like food, water, technology, machinery and medicines and then supply them to other ships because they might actually be USEFUL?
Ideally, you'd even be able to carry spare SRVs, deploy them and abandon them so that another person could take ownership of them.
You could also fill up some of those empty hardpoints on your exploration ships with mining lasers and stop off at rings every so often to gather mat's for synthesising the required items too.

And, for those who lacked the space for all that kit, you'd need to find suitable planets where that stuff could be located during your travels.
 
Scrap what I originally posted. To contain everything the OP wants (I didn't read the first post properly), they need 10 slots to fit it all in and not miss anything, including extra fuel (if your refuelling, I wouldn't use my ships tank, but that's me), which means you'd need an anaconda.

Sacrifice a couple things of your choosing, and you could easily need only 8-9 slots, opening up a good few more ships like the clipper, python and type 7.

This is also of course if you still decide to be the designated fuel rat out their. If not, pretty much any ship can be your explorer.
 
AFMs, refuel limpets, repair limpets... y'all going exploring or glamping? :D

But seriously though, becoming a mobile support unit for the expedition is a cool idea. Doing everything in one ship makes a conda the clear winner. Alternatively, maybe split support duties with others in the expedition? Maybe a one person handles repairs and another refuels? Then you have more options in ships.
 
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It really comes down to what you're willing to compromise on. Assuming the 45ly+ range is non-negotiable, your only real options are a Conda, AspX or Orca. If none of the gear is negotiable either, it narrows it down to just the Conda.

We've yet to see the stats on the new ships though. Maybe the T-10 or Chieftain will have the jump range and internals to compete here.

I'm personally planning on sacrificing jump range to take all the support gear. Most likely also with combat capability so I can serve as an impromptu escort if needed, on the assumption that thargoids are going to become more aggressive over the next year. Refitting my Cutter is the current plan, but I'm open to being tempted by the T-10 :D
 
This is very Chris Foss. Me likes.

You're gonna love this one then!

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If you're looking to avoid the conda and AspX (both ships I try to avoid using myself too :p ), while still having enough modules, then it's probably: Orca, Dolphin, Clipper, Python.
The Dolphin can't multicrew, in case you want someone to jump in to look at things, or be a camera-person to film while you pilot, which is a negative. Orca and Clipper are large obviously.

I've used the Python a lot to rat (while doing other stuff), but others not much. Looking at outfitting, my Python gets to 42.10Ly with a 51.0% FSD (and a bunch of light-weighting), and all the equipment you listed in the first post.

If that's sufficient, it'd probably be my choice.
 
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If I'm not mistaken, I think the OP wants the limpets to repair other ships, not their own.

Correct (although it also doubles as being able to repair myself ... although it's hull only right? so I was talking nonsense about it doing the same job as an AMFU). The thing is that being able to refuel and/or repair someone else gives me an extra purpose on the mission. Much as I appreciate the remark about taking a rest from being a Fuel Rat ... it's actually fun and adds an extra layer of depth to my gameplay ... oh, and to another remark ... unlikely as it seems ... people WILL run out of fuel on the expedition, I pretty much guarantee it. Thanks for all the suggestions, I'm definitely going to consider the Orca. And on the subject of the Asp, yeah I know it's boring, and there'll be hundreds of them ... but as for its looks, I have the raider ship kit on mine which I think really brings the ship alive. I'll dig out a screenshot if I get a chance (busy day today, apologies if I don't get around to replying to everyone's suggestions immediately).
 
And on the subject of the Asp, yeah I know it's boring, and there'll be hundreds of them ... but as for its looks, I have the raider ship kit on mine which I think really brings the ship alive. I'll dig out a screenshot if I get a chance (busy day today, apologies if I don't get around to replying to everyone's suggestions immediately).

Here we go, imho this transforms the Asp from something rather mundane into something fairly extraordinary ..

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I m currently exploring in a Cobra MKIV, excellent heat handing, the only issue is the jump range is about 34LY. For DWE2 it does need to be in excess of 40LY if you want to really explore on the way. I have never thought about the Dolphin or Orca, these are both serious options, and who knows what the T10 is going to offer.
 
Between the jump range, medium restriction and cargo space request you've narrowed the potential ships down to a handful of the known ones.

If you can accept a couple of compromises, I might suggest the iClipper. The scoopage will help you keep on top of jumping speed, the internals are reasonable enough, you'll get a couple of SRVs and you'll look better than everyone else in the process.

If you can't compromise, let's face it: it's gonna be an AspX build.
 
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