Wow. First time in 3.5 years I think: That´s it for Elite: Dangerous

lol
So, tell us, which parts of the content would you improve. And how exactly. No blabbering like "Make more stuff to do in SRV" or "Do narrative better". Exactly. Design, implementation, compatibility with current content, gameplay,...

If it "isn't hard", you should be able to come up with loads of features that would improve our experience.

If you bothered to check my post history, you would have seen these.

They say "blaze your own trail"...but the tools with which to blaze are incredibly limited in scope.
Can't really be a smuggler.
Can't raid moon bases for data to turn a profit.
Can't really scavenge for a profit with a 2 item limit on SCV cargo plus the worth of what you're scavenging.
Can't really be a pirate anymore with the cargo restrictions.

Exploring would be interesting if every single moon didn't look exactly the same, down to the same composition of pebbles, rocks, and boulders. No cave systems, or any significant geological features.

Mission system is completely randomized with RNG re: time vs reward.

I want to land on a moon and not see the same random pattern of rocks, boulders, and pebbles that I see on every single moon.

I want to land on our Moon.

I want engineering without RNG, or having to build up favor after every single "special" modification I make. Favor is favor....stop treating it like a currency.

I want a better wanted system that doesn't punish me for returning fire on some NPC that interdicts me in a system where I'm not even wanted....which of course makes me wanted once I shoot him for defending myself.

I want a better HUD coloring system that doesn't force me to choose between having a psychedelic portrait or being able to tell friend from foe on the radar.

I want better CGs that don't suck the fun out of monotonous, endless, repetitive actions.

I want a BGS where FDev doesn't artificially move the boundaries to cater to their own CG needs whenever it suits them.

I want a more robust and fully fleshed out smuggling system.

I want to be rewarded for attacking a moon base that's heavily defended and stealing all their data from the core computer. Risk vs reward is awful.

I want scavenging to actually be profitable. Being forced to load only 2 items into my SCV cargo at a time is ridiculous. Selling occupied capsules for about 20k a pop is also ridiculous. Why even bother?

Here, I'll add some more.

- Let multicrew access the SRV to do combined arms assaults on moon bases.
- Add a second seat to the Keelback so multicrew pilots who can't afford expensive ships can use SLF.
- Give pilots in multicrew the ability to control spacecraft systems, like PIPs and navigation, which defines roles aboard a multicrew ship.
- Add a social mission hub where all pilots can meet up to do missions together (in fact, I just made a thread about this, with details here ---> https://forums.frontier.co.uk/showthread.php/387996-Ok-I-ll-contribute-an-idea-to-ED-Mission-Hubs).
- Tie in game features like megaships, ruins, signals, etc. to actual missions rather then just throwing some info into Galnet and calling it a day. If players don't spend the time to actually search for all these cool features, they'll never see them otherwise.

That satisfy you, Chris?
 
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No, not really. They are all nice ideas, but they are just that - ideas. That was my point.
Unless you can come up with an exact development plan to prove they are "easy", it's just words. They go on the page 158 of "Things that would be cool to have" list.
They represent months of work, even if devs didn't have any other things to do.
 
No, not really. They are all nice ideas, but they are just that - ideas. That was my point.
Unless you can come up with an exact development plan to prove they are "easy", it's just words. They go on the page 158 of "Things that would be cool to have" list.
They represent months of work, even if devs didn't have any other things to do.

They are things that would add onto the original vanilla ED offerings...which was my point; it's not hard to add on to what the game shipped with.

That's what you asked, so I showed you specific examples. And yes, you're right, they are just words. If we say nothing then nothing will get added.

Or would you just prefer everyone shuts up and doesn't offer any criticism or feedback?
 
My time during 2.4 has been fine so far. And I haven't even engaged in the thargoid yet. There is so much I haven't been too yet, that I have tons to do before I get bored.
 
Well, yeah, I also thought there would be a bit more to 2.4 to be honest. There wasn't a lot of narrative so far, that much is true, also that there's some more time left to unfold it. What's there so far, the Thargoid encounters and sites and the Inra bases and all, I loved very much though.
That said, actually I fear most that the game loses impatient players. Personally I don't mind the slower pace at all. It's massive game and if development takes a bit longer it takes a bit longer. No problem with that here.

One more thing, which goes not for lifetime pass people, but all the others: how much did you actually pay for the game? And when? I can tell you:

Apart from any microt ransactions, which are totally on you and come with the fairest prices since gaming was invented, you paid about 60 pounds? Perhaps less because you bought during sale, or with another currency. And you paid that once and earliest two years ago. I know I paid about 70 Euro for the base game and Horizons back then. Perhaps even less, not sure. At the moment you pay 40 pounds/60$/50€ for the commanders edition which includes Horizons. And you still only pay once.

FDev _never_ wanted a monthly fee or gave us fluff content for more money just to keep the cash flowing. I don't know about you, but I think any demands or entitlements are void at this point. I'll definitely stay with the game however long development takes.
 
That has a ring to it that can't be ignored. I've often been perplexed at how difficult it seems to introduce anything without breaking something else.

Just like always, we had to have another server side patch to put materials back into mission rewards - AGAIN

It's hard not to conclude that there isn't any modular design that makes revisions, additions, and upgrades easy do do properly. It has always felt like something's wrong with the basic structure as from the beginning we would consistently see old bugs return in subsequent upgrades.

I always worried about that.​

that's why it is essential to stop and rework.

they have some talented folks there but it has been long evident that they, as a whole, must be alien to proper, industry standard software engineering practices, from design to testing. agile, which is applied to everything nowadays like a silver bullet, if not done properly can produce absolute mayhem in code. doing it properly means constant refactor which is expensive and is antagonist to release pressure. refactor and fully automated testing are just not optional if you do agile.

this is not new. unless braben's announcement back in 2015 (?) of several months delay on grounds of quality was total , they knew this very well. broken transactions, fix this break that, naive mistery issues and recurrent bugs are clear symptoms and were common back then already, as were page long lists of issues. true, credit due for them for making them public. but people applauding those never ending patchlists in the naive belief that a lot of work was being done completely failed to see that the nature, recurrence and sheer number of these issues were only testament to a failing software development process.

now, this can only go so far, it severely hinders progress and at one point becomes simply unmanageable. best bet is to trust this time they will be serious about it, and let them do their thing, and be quiet for a while. there's really no other alternative, or op will indeed be premonitory.
 
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lol
So, tell us, which parts of the content would you improve. And how exactly. No blabbering like "Make more stuff to do in SRV" or "Do narrative better". Exactly. Design, implementation, compatibility with current content, gameplay,...

If it "isn't hard", you should be able to come up with loads of features that would improve our experience.

Some have in detail:

https://youtu.be/2tf8Qjs8zTM

https://youtu.be/uJI4rYEMGg0

https://youtu.be/xo-1M9fZirA

https://youtu.be/ONtYRMWMFC8
 
Fair enough.

But I want to point out that an enormous amount of Triple A games do not keep people around for that long, so yeah, take a break, take a pause, but if you've enjoyed the game for 3.5 years Elite clearly isn't doing as bad as you seem to indicate and it simply sounds like your frustration talking.
Momentum is a difficult thing to keep going, you see this in all games, so yeah....I'm unsure why it is considered a negative?
Play the games you enjoy, don't play those that you don't, but ranting against them really doesn't do much.
Elite to me is still significantly better then most other games out there, so yeah.
But to say they didn't deliver when you've been here so long, seems an odd statement? they maybe didn't deliver exactly what you wanted, sure, but last I checked they did deliver what they promised.
 

"Some have" yes, some people have come with idea's that we really don't know if would actually work in the long run, good sounding idea's, but Elite has been around for a long time now, and initially people had no problems with what they are complaining about now, and it would likely be the same with many of these ideas.

Plus some people complain and say it isn't to do x but then only to point to someone ELSE that that might have done something, not suggesting or trying to do something themselves, and personally I think this is quite disturbing behaviour.
Berating the quality of something because something over there in the corner by someone else might sound better? unless you personally have experience creating such things, I really think people should at the very least stop saying its easy to 'fix' and such?
 
Fair enough.

But to say they didn't deliver when you've been here so long, seems an odd statement? they maybe didn't deliver exactly what you wanted, sure, but last I checked they did deliver what they promised.

Wow. I am pretty sure you missed some of the "announcements". But yeah, its "Marketing". My fault.
 
DUDE did you see a beautiful star citizen going to be 3.0. and they have real mining And exploration i would spent more money to get that in this game. and the 2 fdl drive for long distance and short in system jump this game should gave it first but no we travel earth to Jupiter 30 minutes flight.

Thats the DDf fault (sorry I guess). Original proposal in the DDF was actually Everyone arrived at Nav Beacon, micro-jumps to Point of interests (bodies, stations etc.) in system. We the DDF, representing the unwashed masses demanded our FFE/FE2 insystem journeys. Proposal 2 with in-system flight was introduced.

You welcome

Simon
 
I think that FD's problem is how they are communicating with us players.

They appear at all these conventions & live streaming events, constantly hyping up the game with '...best things to come..' '...wow! just wait til you get to experience what we've seen...' '...all this & more to come in 2.whatever...'

That gives out the wrong impression to most of the punters that what they say & give us snippets of, are all current in game content.

From when & how the Thargiods first appeared, I knew then how this would roll out. In fact Iv been back to Beagle Point & returned, inbetween the time taken to move the lore along by one step.

Face it guys, this Thargoid story line has to last until Q1 next year. that means that we've got to wait until the END of MARCH 2018 until it reaches its climax - maybe even longer!
In that time FD has to 'v e r y s l o w l y' drip feed each step to cover that time period.

Sadly though, by then they've alienated a majority of their players, who want to see the end goal & get to it in a weekend, then move onto something else.

That's not what Elite is about though.

This is the type of game, in my opinion, that unless you can provide your own goals & targets, if you are waiting for FD to continually give you content to do, then you are going to disappointed with the 'hype' that FD puts out & how this 2.4 content is released.

How long has it been since the 'Guardian' lore started? FD informed us at the last convention that there's still more of that lore to come.

This game has a lot of 'filling in' stuff that needs to be done in between content & lore that FD add to the game - maybe it's time that this added content was marketed as such at these conventions & streaming sessions!
 
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I'm hoping that Beyond will truly revive the fun part of the game for me. But I hope that they will buff the mission rewards before that, this year I hope, and reverse this "make as little money as possible with missions" thinking. I never got really involved in the Thargoids business, didn't care much about it, what I care about is the rest of the game.
 
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A question: do ALL game developers release road maps and the such like FD do?

I must admit, I haven't really seen it done before but then this is my first MMO type game, normally I prefer FPS type games. But I can't remember DICE releasing ahead of time what they were planning to do with the next DLC, except state more maps, different types of multiplayer games, new weapons/vehicles and the such.

This 'openness' I personally think is one of the problems. Because FD are trying to keep the community involved and advised of what to expect, the release what they are planning to do, but naturally can't put a specific date down (any company that set's itself deadlines like that are bound to fail at last once, and they only need to fail once). What happens is this:

FD release that they are going to introduce game element 'A' in the next release programed some time for Q3 NEXT YEAR. The day of the announcement the forums are alive with players:
- Happy with 'A' as long as 'B' is included
- Upset that 'A' is being released, not the 'X' they wanted
- Really happy with 'A', so happy in fact they want it released now and can't work out why there is a delay
- Upset that they even considered 'A' when there are so many current faults with the game
- Loudly proclaim that if 'A' is released it will be the death of the game (and the world as we know it).
- Massive speculation of how 'A' is going to work, even if know one has the foggiest idea.

Maybe this is being simplistic, but shouldn't we be the tiniest bit thankful that FD are at least trying to keep the community advised of the direction the game is heading. It could be a lot worse, they don't have to tell us anything do they!
 
Hardly....I just grow weary of the seeming endless number of "this game sux! fdev have ruined all teh things!" posts.

If you don't like the game and want to quit, don't like the game and quit. Coming on the forum to moan and whine about it smacks of an adolescent tantrum.

Using a tone and language completely different to that of the OP to imply they are a spoiled Kid? Nice
 
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