lol
So, tell us, which parts of the content would you improve. And how exactly. No blabbering like "Make more stuff to do in SRV" or "Do narrative better". Exactly. Design, implementation, compatibility with current content, gameplay,...
If it "isn't hard", you should be able to come up with loads of features that would improve our experience.
They say "blaze your own trail"...but the tools with which to blaze are incredibly limited in scope.
Can't really be a smuggler.
Can't raid moon bases for data to turn a profit.
Can't really scavenge for a profit with a 2 item limit on SCV cargo plus the worth of what you're scavenging.
Can't really be a pirate anymore with the cargo restrictions.
Exploring would be interesting if every single moon didn't look exactly the same, down to the same composition of pebbles, rocks, and boulders. No cave systems, or any significant geological features.
Mission system is completely randomized with RNG re: time vs reward.
I want to land on a moon and not see the same random pattern of rocks, boulders, and pebbles that I see on every single moon.
I want to land on our Moon.
I want engineering without RNG, or having to build up favor after every single "special" modification I make. Favor is favor....stop treating it like a currency.
I want a better wanted system that doesn't punish me for returning fire on some NPC that interdicts me in a system where I'm not even wanted....which of course makes me wanted once I shoot him for defending myself.
I want a better HUD coloring system that doesn't force me to choose between having a psychedelic portrait or being able to tell friend from foe on the radar.
I want better CGs that don't suck the fun out of monotonous, endless, repetitive actions.
I want a BGS where FDev doesn't artificially move the boundaries to cater to their own CG needs whenever it suits them.
I want a more robust and fully fleshed out smuggling system.
I want to be rewarded for attacking a moon base that's heavily defended and stealing all their data from the core computer. Risk vs reward is awful.
I want scavenging to actually be profitable. Being forced to load only 2 items into my SCV cargo at a time is ridiculous. Selling occupied capsules for about 20k a pop is also ridiculous. Why even bother?
No, not really. They are all nice ideas, but they are just that - ideas. That was my point.
Unless you can come up with an exact development plan to prove they are "easy", it's just words. They go on the page 158 of "Things that would be cool to have" list.
They represent months of work, even if devs didn't have any other things to do.
That has a ring to it that can't be ignored. I've often been perplexed at how difficult it seems to introduce anything without breaking something else.
Just like always, we had to have another server side patch to put materials back into mission rewards - AGAIN
It's hard not to conclude that there isn't any modular design that makes revisions, additions, and upgrades easy do do properly. It has always felt like something's wrong with the basic structure as from the beginning we would consistently see old bugs return in subsequent upgrades.
I always worried about that.
lol
So, tell us, which parts of the content would you improve. And how exactly. No blabbering like "Make more stuff to do in SRV" or "Do narrative better". Exactly. Design, implementation, compatibility with current content, gameplay,...
If it "isn't hard", you should be able to come up with loads of features that would improve our experience.
Fair enough.Welp.
Fair enough.
But to say they didn't deliver when you've been here so long, seems an odd statement? they maybe didn't deliver exactly what you wanted, sure, but last I checked they did deliver what they promised.
DUDE did you see a beautiful star citizen going to be 3.0. and they have real mining And exploration i would spent more money to get that in this game. and the 2 fdl drive for long distance and short in system jump this game should gave it first but no we travel earth to Jupiter 30 minutes flight.
Hardly....I just grow weary of the seeming endless number of "this game sux! fdev have ruined all teh things!" posts.
If you don't like the game and want to quit, don't like the game and quit. Coming on the forum to moan and whine about it smacks of an adolescent tantrum.
Too much fanboyism for my tastes, in this thread. The usual ones, even.