Wow. First time in 3.5 years I think: That´s it for Elite: Dangerous

DUDE did you see a beautiful star citizen going to be 3.0. and they have real mining And exploration i would spent more money to get that in this game. and the 2 fdl drive for long distance and short in system jump this game should gave it first but no we travel earth to Jupiter 30 minutes flight.

DUDE did you see how beautiful games will be in 10 years time! Its not realistic to compare a 3 year old game with something thats still in Alpha, same genre or not.



Its already been confirmed there will be paid premium content unannounced that Lifetime Expansion holders will get for free during Beyond, Horizons owners will need to buy it.
Everything announced already is free for Horizons owners.
 
Yeah but they have to also cater to those who have paid for the lifetime expansion pass.. otherwise what did we pay the extra for if Horizons owners get everything too?

Horizons owners shouldn't have to suffer just because FDev screwed up their incentives model on who gets what.

Everything announced already is free for Horizons owners.

It's not free....Horizons owners already paid for it when they bought horizons. Horizons content hasn't actually justified the price of admission, imo.
 
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Horizons owners shouldn't have to suffer just because FDev screwed up their incentives model on who gets what.



It's not free....Horizons owners already paid for it when they bought horizons. Horizons content hasn't actually justified the price of admission, imo.

Now i'm not saying it is enough content for the fee, Its the kind of game where its difficult to judge what we got Vs what was promised but that's a deficiency in the season pass model against an upfront expansion model.
AFAIK we got everything that was 'promised' so technically we are entitled to no more no matter how you or others feel about it.

With the switch to individual paid content next year, fingers crossed people will know what features they are getting for the money and make an informed decision on if its worth it.
 
Now i'm not saying it is enough content for the fee, Its the kind of game where its difficult to judge what we got Vs what was promised but that's a deficiency in the season pass model against an upfront expansion model.
AFAIK we got everything that was 'promised' so technically we are entitled to no more no matter how you or others feel about it.

With the switch to individual paid content next year, fingers crossed people will know what features they are getting for the money and make an informed decision on if its worth it.

Look, if they promised you a pencil for $50 then gave you a pencil, technically they delivered what they promised.
Is a pencil worth $50?

That's up to the player. Mileage will vary.

Entitlement has nothing to do with it. What matters is if the content delivered is worth the price in the player's estimation, not FDev's estimation. Because that will drive future purchases..or not.
 
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With the switch to individual paid content next year, fingers crossed people will know what features they are getting for the money and make an informed decision on if its worth it.

If theyre gonna add a feature such as the ability for your pilot to pick his nose as a separate paid content then forget it. Thats no different than the paint jobs.
 
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I'm hoping 3.0 changes all this... I really do.

2.4 was a flop for me. I'm rarely playing and only coming on when there's PvP to do. Other than that...

Soon as I saw the weapon CGs I uh... well.
tenor.gif
 
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If theyre gonna add a feature such as the ability for your pilot to pick his nose as a separate paid content then forget it. Thats no different than the paint jobs.

My only guess is it will be the same as Horizons exclusive features but you pay for them upfront when they are ready, $10 for th ability to land on waterworlds, $5 for the ability to purchase (not get a free one) some more ships in game.

You get the idea. But that's just a guess of course until something is actually announced.
 
I'm hoping 3.0 changes all this... I really do.

2.4 was a flop for me. I'm rarely playing and only coming on when there's PvP to do. Other than that...

Soon as I saw the weapon CGs I uh... well.
https://media1.tenor.com/images/242b082e7bcfd15ab24e563c28a10753/tenor.gif?itemid=4125796

2.4 isn't even out yet, not in its entirety. How can something you've not seen or played be a flop?
I'm not saying it won't be but if you've written it off before you've even seen it i'm not sure there's any chance of you liking what does come.
 
Horizons owners shouldn't have to suffer just because FDev screwed up their incentives model on who gets what.



It's not free....Horizons owners already paid for it when they bought horizons. Horizons content hasn't actually justified the price of admission, imo.

-1 this.

You got planetary landings and the SRV immediately.

After that, nothing was as spectacular, admittedly, but it was a very big feature to have, and the gameplay provided by Horizons additions compared to the main game has been bigger than you remember. Would you go back to vanilla Dangerous without Horizons?
 
It's funny. I something think Horizons was underwhelming, but then I land on planets daily, wing up, engineer my ships (since the commodity requirements went), and have SLFs in most of my ships that can have them.

The story pieces, I don't care for, but I never did. The mystery stuff was always something I consumed via YouTube, and I have no interesting in shooting Thargoids, and am actually rather upset the Alliance is in Aegis.

The reality is, I have 25+ weeks on ED, and haven't even had my first burnout! This game is spectacular, and I think many of us love it so much, that the bits we don't become magnified. Problem is, many of us want other things. Many want more with the story, I wish ED embraced simply player activity as the driver of stories, and completely stop their own attempt in telling one - as it will always be linear and forced.

So, I am happy but for one thing. I would like FD to fully commit to the sandbox, and ditch the railroading. I am literally just waiting for FD to get 2.4 out of their system, so I can have the BEYOND stuff. I mean, we all know what's going to happen: new Aegis stations are sacrifice stations to be blown up, while the bubble remains safe, so those who want to engage with Thargoids can, and everybody else can do their own thing.
 
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I've often been perplexed at how difficult it seems to introduce anything without breaking something else.

It's hard not to conclude that there isn't any modular design that makes revisions, additions, and upgrades easy do do properly. It has always felt like something's wrong with the basic structure as from the beginning we would consistently see old bugs return in subsequent upgrades.

I always worried about that.​

As a software engineer, I'd have to agree.

Well if the code is to rigid and fragile to continue working with, perhaps they should start development on a new Elite from the ground up..

A better approach is to write a bunch of automated tests and start "refactoring" the code. Basically, replacing code modules with high-quality equivalents. The tests are so you can verify your replacements work as intended. It's a pain to write those tests, but the alternative is what we have now: An excessively buggy program.

Sorry but if there's something screwed about ED then the dev's had better bloody-well un-screw it rather than abandoning it and starting again because I'm flying around with a couple of hundred quid's worth of ship-kits, paint jobs and other stuff which I won't be buying again for any follow-up.

Agreed. They need to fix it, or their ten-year plan will be ten years of disappointments.

I have the same impression. They seem to be trapped in a really bad architecture. Some reviews in Glassdoor made by former and current employees complained about the 'messy codebase'. It would explain the delayed, yet bugged releases, the superficial implementation for everything, and the apparent stubbornness of Frontier. Maybe is not that they are not listening, but simply that they cant do anything about it. If so, I am sure they are trying to fix it instead of simply being lazy and unimaginative.

All indications are that they are trying to fix it, but it's likely to be a monumental task. I've worked on problematic code bases. It takes years to straighten things out, but it's certainly possible, with a good team.

I saw those reviews too.. worrying.

This would explain why ED is plagued by reoccurring bugs after every update - dodgy codebase?

Yes, it would explain things. It's the simplest explanation. This game was started as a "skunkworks" project and it shows. It's a success, there are a lot of players, so FD has real incentive to fix it, so they can sell us more content and cosmetics.

Personally, after the recent announcements for next year, I have high hopes that they are on the right path.
 
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-1 this.

You got planetary landings and the SRV immediately.

After that, nothing was as spectacular, admittedly, but it was a very big feature to have, and the gameplay provided by Horizons additions compared to the main game has been bigger than you remember. Would you go back to vanilla Dangerous without Horizons?

1 feature doesn't = $40

Downvote all you want. Doesn't change my opinion on how lacking Horizons actually is.

You're making it sound like it's hard to improve on the content vanilla ED offered....which isn't hard.
 
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2.4 isn't even out yet, not in its entirety. How can something you've not seen or played be a flop?
I'm not saying it won't be but if you've written it off before you've even seen it i'm not sure there's any chance of you liking what does come.

Well. Follow me here for a sec.

In just under 8 weeks we have
A new base on the ground (haven't visited it yet. On the to do list but in no hurry. Its a sight seeing trip)
We have two reskinned signal sources with no discernable differences, and the threat 7 I have yet to find. I spent a few days seeking it and got bored.

In the threat 5
You either shoot goid.
Ignore the goid
Or scan the goid.
There's a few other POIs but honestly if you've seen a destroyed cap ship. The mega ship isn't much different imo.

I can safely assume anything that's there to figure out is well beyond my ability. I plumb. I do limited science.

So.
Why exactly shouldn't I feel this a flop?

My SCB sounds are gone
My FDL sounds are messed up
Cargo glitch is STILL in game
Instancing is broken again
We are crashing 2-3 times per session on console
 
You're making it sound like it's hard to improve on the content vanilla ED offered....which isn't hard.

lol
So, tell us, which parts of the content would you improve. And how exactly. No blabbering like "Make more stuff to do in SRV" or "Do narrative better". Exactly. Design, implementation, compatibility with current content, gameplay,...

If it "isn't hard", you should be able to come up with loads of features that would improve our experience.
 
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