Fuel star marker on HUD

Marking the last available fuel star on the route planner is a great recent addition. However, it really needs to come up on the HUD when the fuel star is reached.
 
Me, I like to check regularly the galaxy map to get some sense of journey because the game does NOT give that out of the box. I flew from Maia to Deciat the other day. The route went through Hyades areas. Never been there because I just don't get around much. You jump from star to star, some are yellow, some or white. Interesting. yawn. I open the galaxy just to see where I am, so I do notice the icon. A great gimmick indeed.

So I don't necessarily need it in the HUD. I think maybe the idea is to play the boat, so you have to check your panels and maps and by being forced to operate the boat that way, you get a sense of being a pilot in space. If all is in the HUD, you will be the HUD and not go into maps. And you ain't working the boat.
 
I would love to see it in the HUD too, with an added voice warning: "ATTENTION: THIS STAR IS YOUR LAST REFUELING OPPORTUNITY".
I would like this just to add to the experience of space travel.

I am very careful when I travel and I am used to closely following my progress in the star map, so I do not need this to prevent fueling accidents.
They never happened to me and I do not think they will.
 
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It does. Albeit in small letters, with no audible attention-grabber. It's in the Info panel, top right of screen.


yep

a couple weeks ago we didnt have it at all, now its not enough? yeah we want it more easy :rolleyes:

i personally wait for the day when the first one asks for a kill button cause targeting and hitting something is so difficult [blah]
 
yep

a couple weeks ago we didnt have it at all, now its not enough? yeah we want it more easy :rolleyes:

i personally wait for the day when the first one asks for a kill button cause targeting and hitting something is so difficult [blah]

That is exactly the difficulty :) Here we have a space slight sim. And what is a game? A game is an attempt to attain satisfaction from activities. But how many activities will be required to still have a rewarding experience? We work during the day and at night we play, which is 'fun labor'.

So in a space sim, how much 'work' is still fun? How much involvement is just right as to not annoy someone because it reminds them of their boss, so to say? I like mining because it gives me a feeling of actually doing something. It is rewarding because you can see the asteroid being depleted which is inversely proportional to the value of the ore gained and put in the cargo hold. The reward center in the brain is immediately and continuously rewarded.

A 'kill button' will not give much reward because the task is trivial and so the reward will not be base don accomplishment. So where do we draw the line between 'annoying repetitive work' and 'a pleasurable rewarding activity'.

And now your name is Braben and you go figure it out! LOL

If Navigation is an issue, complex or in some way unrewarding or satisfying, just because you miss an alert on the HUD, are you actually playing the game or enduring it?
 
It does. Albeit in small letters, with no audible attention-grabber. It's in the Info panel, top right of screen.

Really? I don't usually wait till the fuel star to refuel, but before I started this thread I ran it right up to the fuel star to check if there was already a message. I was looking right at the info panel and didn't see it. I'll try it again.
 
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yep

a couple weeks ago we didnt have it at all, now its not enough? yeah we want it more easy :rolleyes:

i personally wait for the day when the first one asks for a kill button cause targeting and hitting something is so difficult [blah]

actually the fact that we have it means honestly such a hud element was needed, because yeah, it makes no sense for such warning elements to not be visible at a glance, that's what they are there for. So the fact we have it is no longer the case, now it's just making the hud element call your attention more, Even if it's just a warning text flash of "Fuel Star Reached".

Because as someone who does ALOT of exploring, I often get the space equivelent of highway hypnosis, call it "Hyperspace Hypnosis", Where one jump blends into another, and another and another, especially when I had to fly 10Kly and 300 jumps. So yeah having the game throw up a visible warning to snap me out of it would be a good thing.
 
yep

a couple weeks ago we didnt have it at all, now its not enough? yeah we want it more easy :rolleyes:

i personally wait for the day when the first one asks for a kill button cause targeting and hitting something is so difficult [blah]

You should take the LED out of your car's fuel warning light. That would make your driving so much more exciting and enjoyable if you had to stop and get the dipstick out every few miles.
 
I've now tested this over several thousand light years of travel and conclude that there is definitely a bug in this. If you don't look at the galaxy map to see the fuel star marker you will not get a warning. That is why I did not realise there was a warning when I opened the thread. Even more buggy, if you switch away from the galaxy map while you are mid-refuel the fuel warning comes up at a star where you still have half a tank of fuel.
 
Because as someone who does ALOT of exploring, I often get the space equivelent of highway hypnosis, call it "Hyperspace Hypnosis", Where one jump blends into another, and another and another, especially when I had to fly 10Kly and 300 jumps. So yeah having the game throw up a visible warning to snap me out of it would be a good thing.

You just admitted the game was so boring it lulled you into a trance state. And you will deny you meant that, but if you'd agree to it, you'd be right. I don't like traveling far and when I have to, like finding a new engineer, I tend to stay around the area. Make one system a sort of temporary base. I find hopping 3 stars undesirable.

But overall, the HUD is empty. Some elements are not empowering. The fuel is a must have, but everything is blant, but that is because it is a hologram. You buy some VR set 2017 and you get better picture quality, but alas! Lore is not FD's strength.

I think the design goal is at work here. They wanted to give a good flight model and engaging combat. And not overload a player with too much information with cryptic abbreviations, like in a real fighter plane. And that is fine, but then why not make the key binds screen a little more international friendly? You need a university degree to get all that right.

But the thing is, exchangeable modular HUD's work best in space sims. A long journey panel replacing the left distance and speed thing, showing your journey visually would be nice. The reason you get entranced is because you don't want to have to look at the Navigation tab and see how mmany jumps you have left.

I am much for having a button to switch between selected information screens. For mining, a small Nav Map for long distance travel. It would be an element that you can set in options screen to automatically rotate the selected screens. Every 7 seconds it will change to the next info screen. It will act as an MFD.

That won't undermine the whole Panel switching thing. Which is in a way a gimmick to promote the notion you are in a boat working information panels.
 
yep

a couple weeks ago we didnt have it at all, now its not enough? yeah we want it more easy :rolleyes:

i personally wait for the day when the first one asks for a kill button cause targeting and hitting something is so difficult [blah]

Easy? I mean I'm a Deep Space Explorer and try to survey whatever system I come across, but bloody hell how much easier is it to go into the Galaxy Map and then Filter out the KGB-FOAM Stars for refuel when your tank is under 1/4 filled?

Do you people need your cars to tell you "fill your tank" when you're driving cross-country somewhere? Or have you learned how to monitor your area and your fuel tank and plan accordingly?
 
I don't like traveling far and when I have to, like finding a new engineer, I tend to stay around the area. Make one system a sort of temporary base. I find hopping 3 stars undesirable.

A 10,000 ly exploration journey is a whole different game to mooching about the same three systems, or even a 200 ly trek to an engineer. Such journeys take days. Even longer journeys across the galaxy take weeks of continuous play. Some players who don't have the time for that commitment can take months to get to Colonia for instance. To get anywhere, one must relentlessly make jump after jump without messing about. Shaving just a few seconds off per jump can make a big difference to overall time of a journey:- hours, or even days. Repeatedly opening up the galaxy map on every jump will seriously slow you down.
 
A 10,000 ly exploration journey is a whole different game to mooching about the same three systems, or even a 200 ly trek to an engineer. Such journeys take days. Even longer journeys across the galaxy take weeks of continuous play. Some players who don't have the time for that commitment can take months to get to Colonia for instance. To get anywhere, one must relentlessly make jump after jump without messing about. Shaving just a few seconds off per jump can make a big difference to overall time of a journey:- hours, or even days. Repeatedly opening up the galaxy map on every jump will seriously slow you down.

Well then, filter out only the refueling stars... Make sure you set your travel mode to Fastest. Problem solved. You're not going to be hitting any stars you can't refuel at.
 
Well then, filter out only the refueling stars... Make sure you set your travel mode to Fastest. Problem solved. You're not going to be hitting any stars you can't refuel at.

That's fine in the galactic core where there is a high density of stars, but it won't work so well in sparser regions. Taking a diversion around every brown dwarf adds to the total number of jumps needed. In the inter-arm gaps it may not be possible to plot such a route at all.

The thing is, I'll get on fine without a refuel warning. But if we are going to have it, it should work properly.
 
Don;t really get this I planned a route out and noticed this "fuel star" marker so went there and filled up because hey it's the last refuelling star jumped and the next system I jumped into had a scoopable star in it so I'm puzzled or am I reading this wrong.
 
and oddly me who is doing a lot of exploration and passing Saggitarus A..

I never pay attention to my route, I trace it, and I recover the fuel as soon as possible, i never ran out of fuel even while traveling blind.

a good fuel scoop, another tank for more margin and go, maybe it's lucky lol.. suddenly another indicator why not it is not me who will be disturbed.
 
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