And that makes gimbals "overpowered"?
And a "balanced" way to address this would be to have a countermeasure that renders them almost
entirely useless the a all the time?
Come off it.
Fact is that, a lot of the time gimbals only remain locked within a tiny "window" near the point-of-aim anyway.
I can rarely just open up with the lasers on my cutter and see them track a target all the way to the edge of the screen.
Course, I notice that a lot of PvP currently seems to involve weapons that cause a ship to run so hot that it starts to take damage.
Maybe if PvPers stopped hammering high-heat weapons and, instead, fitted more modest weapons they wouldn't run so hot and they wouldn't be so easy to track with gimbals?
Seems like PvPers want to pursue these "insta-kill" weapons
and they want to be able to indulge in "dogfighting" too - on the understanding that "dogfighting" presumably means being able to fly around their target unopposed while still being able to attack with
any weapon.
You're building weapons which cause your ship to light up like an xmas tree, thermally, and then you get upset because you're easy to track so you fit chaff and
then you moan that chaff doesn't completely undermine the effectiveness of gimbals.
Seriously, maybe it'd be worth fitting something like G5 Efficient MCs and lasers to one of your PvP ships and giving it a test against a less agile ship fitted with gimbals?
I suspect FDev
have attempted to give PvPers options but it seems like most of them are "addicted" to insta-kill weapons so they're ignoring alternative tactical choices.