(Gameplay) Search and Rescue: FD. What are you even try to do with it? What is a point?

The worst part about this for me is that if they see this as "improving" search and rescue or salvage, then what does that mean when they say they are gonna "improve" exploration next year? If "improving" the generic bland missions means taking those same missions and randomly smooshing 2 or 3 of them together into mission chains, what does that say about the level of thought and effort they are gonna put into the trading tools that will be added? When you see how basic and uninteresting multicrew turned out to be and how many great opportunities were missed there, what are we supposed to think about how in-depth and fleshed out Squadrons are gonna be? When they say they're committed to being much more communicative after the Expo but have been as silent and cryptic as ever, how are we supposed to believe anything they say?


These are good points, and they also concern me as well. I can only hope that 2018 will be a better year after the secretive nature of 2.4 has all unfolded and is behind us, resulting in more dev interaction and communication coupled with more robust mechanics development. Likewise regarding S&R I truly hope that the new S&R contact was only a starting point for further planned improvements. I'd like to think they wanted to do more but ran out of time, hopefully that was the case.
 
What I didn't expect was a reskinned commodity page.
The gap between your expectations and reality isn't Frontiers fault.

SAR is a new feature sure to be improved in the future. If you can come up with suggestions on how to improve it, I'm sure the devs would be eager to read it and take it under advisement.
 
The gap between your expectations and reality isn't Frontiers fault.

SAR is a new feature sure to be improved in the future. If you can come up with suggestions on how to improve it, I'm sure the devs would be eager to read it and take it under advisement.

The first part of my post was the suggestion, perhaps not worded perfectly but it's there... I notice you generously omitted that
 
The first part of my post was the suggestion, perhaps not worded perfectly but it's there... I notice you generously omitted that

Don't worry about that.

If you critique something the usual response is "Well, how would you fix that then?"
If you critique and suggest a few ideas the response is "Well, even a dog can come up with good ideas"
If you critique and suggest a few ideas + way to implement them "Humph, why aren't you working for frontier then?"

You just can't win against these guys ;)
 
Perhaps a bare-bones implementation of S&R is FD's way of inviting ideas about it from the community.
If so, well done FD, it works. And well done to all those commanders who gave simple and effective ideas for further fun.
 
Honestly, if you want a damn storyline for salvaging, I'm not entirely sure what to say.

But that's not a problem, because the payout I just saw rendered me speechless anyway. 156 credits? Better sell your ship OP, you'll be upgrading to a cutter in no time.

You'd make better money pirating limpets.

Hopefully the higher end rewards are better. If the game wants to give me a couple of hundred credits for finding missing humans, I'mma go ahead and ignore every last one I find. Scrap that, I'll pirate players for escape pods just so I can jettison them.
 
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The worst part about this for me is that if they see this as "improving" search and rescue or salvage, then what does that mean when they say they are gonna "improve" exploration next year? If "improving" the generic bland missions means taking those same missions and randomly smooshing 2 or 3 of them together into mission chains, what does that say about the level of thought and effort they are gonna put into the trading tools that will be added? When you see how basic and uninteresting multicrew turned out to be and how many great opportunities were missed there, what are we supposed to think about how in-depth and fleshed out Squadrons are gonna be? When they say they're committed to being much more communicative after the Expo but have been as silent and cryptic as ever, how are we supposed to believe anything they say?

You are beautiful but please get out of my head.

+1
 
Salvage would be an awesome profession on its own if they did it correctly. They could even make modules designed specifically for it.

The way it's implemented now is completely worthless, though. I hope it has a gets of attention in the future.
 
Worst possible way to implement "salvaging" in elite to day.

I totally agree with OP.

If this S&R 'mechanic' is an improvement, I shudder to think what FD are going to do in order to 'improve' exploration.

Is this the future of ED? Please, no.

(OP, I tried to Rep you but apparently I've been giving you too much rep!)
 
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I have read the entire thread, so it may have been said before.

Search and Rescue is an excellent foundation for mission based play. The critical element of any S&R play is the Search. It needs to be something the CMDR must do to complete the mission, but on a scale which is reasonable, and with mechanics which are functional.

Taking example of existing UI and game mechanics:
The SLF HUD marker that points to the CDMRs own ship. It points out to 25km from where I am, in a circle around my ship.

Thus:
Let the S&R mission POI put one of these same markers on a planet surface for me. My search area is now defined based on the center of that POI location, out to a radius of 25km. I have a constant bearing on the HUD with this marker that lets me know I'm searching in the right area. I can use the range shown from that POI marker to systematically search the area (working from center out to maybe 3km, then from 3km out to 5km in my next session, etc, at my own pace and design).

I find a crash site, some stranded ship or SRV, some dumped stolen cargo for recovery. I now know the Lat/Long coordinates, so I can return to that same location quickly if I need to complete the recovery in steps (suppose I make 2 trips RTB carrying 16 Escape Pods each trip).

Quite practical, all current in-game UI and mechanics. And IMO an actually realistic S&R experience, that can be done better with experience, skill, and planning.

The basic UI changes do at least provide the long requested non-Commodities Market outlet for Escape Pods. But hopefully it will become more someday.
 

Jenner

I wish I was English like my hero Tj.
I have read the entire thread, so it may have been said before.

Search and Rescue is an excellent foundation for mission based play. The critical element of any S&R play is the Search. It needs to be something the CMDR must do to complete the mission, but on a scale which is reasonable, and with mechanics which are functional.

Taking example of existing UI and game mechanics:
The SLF HUD marker that points to the CDMRs own ship. It points out to 25km from where I am, in a circle around my ship.

Thus:
Let the S&R mission POI put one of these same markers on a planet surface for me. My search area is now defined based on the center of that POI location, out to a radius of 25km. I have a constant bearing on the HUD with this marker that lets me know I'm searching in the right area. I can use the range shown from that POI marker to systematically search the area (working from center out to maybe 3km, then from 3km out to 5km in my next session, etc, at my own pace and design).

I find a crash site, some stranded ship or SRV, some dumped stolen cargo for recovery. I now know the Lat/Long coordinates, so I can return to that same location quickly if I need to complete the recovery in steps (suppose I make 2 trips RTB carrying 16 Escape Pods each trip).

Quite practical, all current in-game UI and mechanics. And IMO an actually realistic S&R experience, that can be done better with experience, skill, and planning.

The basic UI changes do at least provide the long requested non-Commodities Market outlet for Escape Pods. But hopefully it will become more someday.

I like that idea!
 
Mate you're reaching an extraordinary level of nihilism and pessimism, I love it.

Have some rep.
Well, i am was waiting for so called "Thargoid narrative content" (damn, it is even sounds same..) which is 2.4 is all about.. Right? Right?

And 7 weeks later.. I just realise that these CGs was stoped at this moment, just because someone has messed up MONTHS with WEEKS and we get most of 2.4 content in these amazing, so much awesome, so exciting 4 CGs in 4 weeks, and not in 4 MONTHS as was planned.

2.4 Done.

Hope - done.

Faith - done.
 
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Well, i am was waiting for so called "Thargoid narrative content" (damn, it is even sounds same..) which is 2.4 is all about.. Right? Right?

And 7 week later.. I just realise that these CGs was stoped because someone has messed up MONTHS with WEEKS and we get most of 2.4 content in these amazing 4 CGs in 4 weeks, and not in 4 MONTHS as was planned.

2.4 Done.

When did you find this out? I don't remember seeing FDev say that. Also as we don't have the Lakon T10 yet, which afaik is coming sometime in 2.4, surely you are very much mistaken.
 
When did you find this out? I don't remember seeing FDev say that. Also as we don't have the Lakon T10 yet, which afaik is coming sometime in 2.4, surely you are very much mistaken.
You will get your type 10 just 3 month later at best. Why do i know it? That is how we get the main 2.3 content (Thargoids crash sites).

Type 10 is to be honest the main reason why whould anyone play at this moment and still have hope.

That is also a reason why i play.

FD well know it.

And use it as you can see.

We are so hungry for content, that they literally can/will throw to us any bone and we will still tear it apart.

Q to Moders: was it to cruel? or just enough?
 
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Just had a thought about making it worhwhile to collect occupied escape pods. Why not include a further reward by randomly producing a VIP, that has a high value when sold to a station.
 

Jenner

I wish I was English like my hero Tj.
2.4 Done.

Hope - done.

Faith - done.

Is this kind of pessimism supposed to be motivational for the developers?
If you have lost *all* hope for this game, why are you still fighting for changes and new direction and for FDev to listen to your concerns?
Similarly, if Elite is so terrible why not just play something you do enjoy?

Honestly I do not understand such negativity at all.

Unless your goal is to simply shout 'the sky is falling' and bring everyone down to your level of cynicism and despondency....
 
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