The worst part about this for me is that if they see this as "improving" search and rescue or salvage, then what does that mean when they say they are gonna "improve" exploration next year? If "improving" the generic bland missions means taking those same missions and randomly smooshing 2 or 3 of them together into mission chains, what does that say about the level of thought and effort they are gonna put into the trading tools that will be added? When you see how basic and uninteresting multicrew turned out to be and how many great opportunities were missed there, what are we supposed to think about how in-depth and fleshed out Squadrons are gonna be? When they say they're committed to being much more communicative after the Expo but have been as silent and cryptic as ever, how are we supposed to believe anything they say?
The gap between your expectations and reality isn't Frontiers fault.What I didn't expect was a reskinned commodity page.
"One quarter portion!"
The gap between your expectations and reality isn't Frontiers fault.
SAR is a new feature sure to be improved in the future. If you can come up with suggestions on how to improve it, I'm sure the devs would be eager to read it and take it under advisement.
The first part of my post was the suggestion, perhaps not worded perfectly but it's there... I notice you generously omitted that
The worst part about this for me is that if they see this as "improving" search and rescue or salvage, then what does that mean when they say they are gonna "improve" exploration next year? If "improving" the generic bland missions means taking those same missions and randomly smooshing 2 or 3 of them together into mission chains, what does that say about the level of thought and effort they are gonna put into the trading tools that will be added? When you see how basic and uninteresting multicrew turned out to be and how many great opportunities were missed there, what are we supposed to think about how in-depth and fleshed out Squadrons are gonna be? When they say they're committed to being much more communicative after the Expo but have been as silent and cryptic as ever, how are we supposed to believe anything they say?
Worst possible way to implement "salvaging" in elite to day.
I have read the entire thread, so it may have been said before.
Search and Rescue is an excellent foundation for mission based play. The critical element of any S&R play is the Search. It needs to be something the CMDR must do to complete the mission, but on a scale which is reasonable, and with mechanics which are functional.
Taking example of existing UI and game mechanics:
The SLF HUD marker that points to the CDMRs own ship. It points out to 25km from where I am, in a circle around my ship.
Thus:
Let the S&R mission POI put one of these same markers on a planet surface for me. My search area is now defined based on the center of that POI location, out to a radius of 25km. I have a constant bearing on the HUD with this marker that lets me know I'm searching in the right area. I can use the range shown from that POI marker to systematically search the area (working from center out to maybe 3km, then from 3km out to 5km in my next session, etc, at my own pace and design).
I find a crash site, some stranded ship or SRV, some dumped stolen cargo for recovery. I now know the Lat/Long coordinates, so I can return to that same location quickly if I need to complete the recovery in steps (suppose I make 2 trips RTB carrying 16 Escape Pods each trip).
Quite practical, all current in-game UI and mechanics. And IMO an actually realistic S&R experience, that can be done better with experience, skill, and planning.
The basic UI changes do at least provide the long requested non-Commodities Market outlet for Escape Pods. But hopefully it will become more someday.
The quality bar on so called "Feature" is so low, that anything will be better. Even non existance at first place.I like that idea!
The quality bar on so called "Feature" is so low, that anything will be better. Even non existance at first place.
Well, i am was waiting for so called "Thargoid narrative content" (damn, it is even sounds same..) which is 2.4 is all about.. Right? Right?Mate you're reaching an extraordinary level of nihilism and pessimism, I love it.
Have some rep.
Well, i am was waiting for so called "Thargoid narrative content" (damn, it is even sounds same..) which is 2.4 is all about.. Right? Right?
And 7 week later.. I just realise that these CGs was stoped because someone has messed up MONTHS with WEEKS and we get most of 2.4 content in these amazing 4 CGs in 4 weeks, and not in 4 MONTHS as was planned.
2.4 Done.
You will get your type 10 just 3 month later at best. Why do i know it? That is how we get the main 2.3 content (Thargoids crash sites).When did you find this out? I don't remember seeing FDev say that. Also as we don't have the Lakon T10 yet, which afaik is coming sometime in 2.4, surely you are very much mistaken.
2.4 Done.
Hope - done.
Faith - done.