A few notes on this:
1. Grinding anything gets boring fast, so we switch up when we see something interesting
2. Ship builds aren't friendly to doing that, sometimes you can spend more time getting your ship straight than actually flying it
3. #2 often leads to a sub-grind that also causes us to shift our attention elsewhere
4. After a few of these attention switching walls we encounter, we exit the game because we're basically where we started.
Basically many of us don't have a lot of time to grind. I get it, we shouldn't get different treatment for that and I agree, but the outcome is generally that we grow disinterested for the night and call it early when we could be doing what we like to do. Those times when we do finally get everything in order and start reaping the rewards for it, the game gets nerfed or something in the BGS changes to make it no longer worthwhile. The grind starts again with the ship moving and all that. Some folks stay ahead of it. I probably have more time than most, but even I don't have time to peruse every sub forum for hints about things until I get to that point in the game where I've decided to go that direction.
If anything, instant ship movement would cause people to never accept any amount of a challenge for Cr or rank or anything else, because they'd just pull up and move instantly. At least the time required is a deterrent to that, but I don't know if that's good or bad, or that it matters at all to anyone else's game play. I suppose it depends on how the developers want the game to go. With the module storage and ship transfer mechanics, it seems that there's at least acknowledgement that player movement is stale otherwise. So how stale is it now? Would reduced times (by half) perhaps by being allied with both stations you're transferring between make more players move more often? Would ghost town systems become more popular?
If I could get to Colonia and have my entire fleet shipped there for an affordable amount, I'd go. There's no reason to charge that much for it or for it to take that long, when nothing in the game pays you that much to complete a mission and you could fly the ship there faster than they transfer it.
1. Grinding anything gets boring fast, so we switch up when we see something interesting
2. Ship builds aren't friendly to doing that, sometimes you can spend more time getting your ship straight than actually flying it
3. #2 often leads to a sub-grind that also causes us to shift our attention elsewhere
4. After a few of these attention switching walls we encounter, we exit the game because we're basically where we started.
Basically many of us don't have a lot of time to grind. I get it, we shouldn't get different treatment for that and I agree, but the outcome is generally that we grow disinterested for the night and call it early when we could be doing what we like to do. Those times when we do finally get everything in order and start reaping the rewards for it, the game gets nerfed or something in the BGS changes to make it no longer worthwhile. The grind starts again with the ship moving and all that. Some folks stay ahead of it. I probably have more time than most, but even I don't have time to peruse every sub forum for hints about things until I get to that point in the game where I've decided to go that direction.
If anything, instant ship movement would cause people to never accept any amount of a challenge for Cr or rank or anything else, because they'd just pull up and move instantly. At least the time required is a deterrent to that, but I don't know if that's good or bad, or that it matters at all to anyone else's game play. I suppose it depends on how the developers want the game to go. With the module storage and ship transfer mechanics, it seems that there's at least acknowledgement that player movement is stale otherwise. So how stale is it now? Would reduced times (by half) perhaps by being allied with both stations you're transferring between make more players move more often? Would ghost town systems become more popular?
If I could get to Colonia and have my entire fleet shipped there for an affordable amount, I'd go. There's no reason to charge that much for it or for it to take that long, when nothing in the game pays you that much to complete a mission and you could fly the ship there faster than they transfer it.
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