Game wasn't going to be happy until I made the slog to Hutton Orbital...

Don't you dare touch the Hutton Orbital! It's a pilgrimage path I tend to go every few months. It's healthy to ease your mind and weather your ship.
 
Hey Zig, not sure what you're getting at here
Nothing much, just having a laugh, but if you insist I'll get at something.

the mission givers either know where the target is supposed to be (via intelligence, I guess?) or know someone else who knows (informant). Nothing immersion breaking there. After that it's 100% up to the game mechanic which body gets the spawn, and to allow it to be Hutton without a change to reward, while not unrealistic on a certain level, is not in line with the expressed desire (and recent changes to ensure this is the case in OTHER mission types) of FD that missions should reward based on time taken to perform.
Thems the breaks. Just because it takes you longer to get to your destination doesn't mean the contract should change. It's the risk you take when you accept the contract.
 
Iv never been to Hutton in all the time Iv been playing - & that's nearly 3 years.

It is on my things to do list, but not at the top.

I'll make it there one day, the distance is irrelevant to me, I regularly go out 600-700k LS in a 2 star system when out in the black, just to scan that T or Y class star.
 
Nothing much, just having a laugh, but if you insist I'll get at something.


Thems the breaks. Just because it takes you longer to get to your destination doesn't mean the contract should change. It's the risk you take when you accept the contract.

So why did FD change it for all mission types where th distance is known from the outset. Just because it's a different kind of mission doesn't mean the same thing can't or shouldn't be done. Theres no immersion reason here.
 
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Ooookayyyy ... well ...

1) Thank you for posting it in toung-in-cheek tone. I know you are upset, but you seem to take it with humor. Great attitude!

2) Git gud! Yea, yea, I know. But really, this phrase doesn't just apply to combat. Knowing the possible pitfalls of the game is a skill too ... somehow. And Aashenfox ... knowing about it and not doing it despite better knowledge makes you a bludger! ;)

3) Have you considered outfitting an interdictor? Because the target body is only relevant if not in the given time frame. Going there is very useful, if you don't want to wait until the target flies around in super cruise. But if the target time frame is met, you'll be able to find the pirate also cruising around in normal space - even close to the jump-in point. It should have been possible to interdict him without doing the whole trip to Hutton Orbital. (If you miss the opportunity and the target is too far away to be interdicted - because oftentimes he will fly towards the notified planet - just drop out of super cruise and reset the NPC spawn.)
 
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Because in those missions the distance is known from the outset?

The answer is in the question.

No is not, cos it's a video game, there are things you can do in video games if you change the programming. Who is to say that the informant doesn't inform the mission giver and the info is given to you at the time of the mission briefing? Theres no REASON why one mission should differ from another in this respect, more light seconds equals higher pay, except for assassinations? Why? The mission givers often change the circumstances of a mission in the middle of it (time bonus etc), why can't they offer a bonus payment when a target is identified as far away? Seems like you are naysaying here without really thinking about it.
 
Ooookayyyy ... well ...

1) Thank you for posting it in toung-in-cheek tone. I know you are upset, but you seem to take it with humor. Great attitude!

2) Git gud! Yea, yea, I know. But really, this phrase doesn't just apply to combat. Knowing the possible pitfalls of the game is a skill too ... somehow. And Aashenfox ... knowing about it and not doing it despite better knowledge makes you a bludger! ;)

3) Have you considered outfitting an interdictor? Because the target body is only relevant if not in the given time frame. Going there is very useful, if you don't want to wait until the target flies around in super cruise. But if the target time frame is met, you'll be able to find the pirate also cruising around in normal space - even close to the jump-in point. It should have been possible to interdict him without doing the whole trip to Hutton Orbital. (If you miss the opportunity and the target is too far away to be interdicted - because oftentimes he will fly towards the notified planet - just drop out of super cruise and reset the NPC spawn.)

2) No it doesn't it makes me dedicated to carrying out my contracts, doesn't mean I can't rail against 'bad contracts' after the fact. :p

3) I do perhaps 10 assassinations each play session lately, never ever needed an interdictor and would never waste the slot on one. :)

The mechanics of assassinations have changed quite a lot recently, 50% of targets interdict you these days themselves, the rest are found where they are supposed to be. Often if you pop into a weapons fire uss to clear it out and do a warm up, your target will enter the instance and join the fight, sometimes on your side! Until they are all dead. Assassinations are really smoother than ever to complete lately.
 
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I think the moral of the story is to not take jobs in Alpha Centauri.

On any job that requires me to scan a system I always check to see how big the system is... If the system is beyond what I want to do for the evening, then I know better than to accept the mission.

Problem solved...
 
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For some strange reason I lost interest in talking to you :)

Thought you had thicker skin than that. You did basically post a veiled attack on my premise, an I not entitled to defend my position? If this were reality, and a location was unknown, I'd agree with you but this a video game and that can easily be compensated for. Sorry if you think I was rude, that is the basis for me saying that what you say doesn't make sense and that you are simply naysaying.

Let me put it another way, do you think it's appropriate in a video game that the developers have stated has a goal of making all missions roughly equivalent in terms of payout vs effort, that one particular mission type could vary in time taken by up to 1000% for the same reward?
 
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Yes it is. There is no problem apart from the one you make for yourself. Going to Hutton Orbital for a mission is purely optional. Just don't go there or choose that mission. Simple. I haven't been there for purely the reason it takes 1.5 hours to get there. I may do one day, but not anytime soon. There are plenty of other places I can go to instead which are much closer.

But then we can't whine about it later on!!! And we have all this cheese!!!
 
I think the moral of the story is to not take jobs in Alpha Centauri.

And that's what i don't quite understand.
OP's name strikes me as pretty familiar as a regular poster around here, he will have known the distances and time involved.
Certainly not your classic "Newb took a Hutton mission....hahaha, how funny" story this.
 
Iv never been to Hutton in all the time Iv been playing - & that's nearly 3 years.

It is on my things to do list, but not at the top.

I'll make it there one day, the distance is irrelevant to me, I regularly go out 600-700k LS in a 2 star system when out in the black, just to scan that T or Y class star.

I was much the same, had it on my 'ED to do list' for a LONG time. I finally went there, and met another CMDR there too! It's a cathartic experience, and has put a lot of the game into perspective for me. Outright ganked/killed by another player? 'Hah! Bet he's never been to Hutton!'

Kept one mug for AGES (after making the usual profit on the rest), but finally lost it when doing stupid manoeuvres next to an asteroid while trying to dodge/shoot a wanted NPC pirate when mining painite! Ah well, c'est la vie! :)

Edited to add: There's even a Hutton Truckers Group. They are a bunch with a slightly different approach to the game - a bit like the Buckyball Racing Club Crew ... but different - I like the way both groups think and operate! :)
 
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Lemons, lemonade.

Stop off at Hutton and pick up a full load of the two rares available. You'll make a decent profit. Probably more than the failed mission itself.
 
And that's what i don't quite understand.
OP's name strikes me as pretty familiar as a regular poster around here, he will have known the distances and time involved.
Certainly not your classic "Newb took a Hutton mission....hahaha, how funny" story this.

For an assassination mission (must be around a planetary body), you could be sent to any star or planetary body in a system. Yes, I will try to avoid taking assassinations in Alpha Centauri, BUT, there are 9 possible candidates for an assassination mission in Alpha Centauri, and only 2 of them (including Proxima Centauri itself) are ridiculous distance away, so really, it would be a shame to completely avoid the system on the off (1 in 5) chance that you get sent to Eden and then even if you ARE sent to one of those bodies, the target may still interdict you as soon as you reach alpha centauri, at about a 50% rate in my recent experience, so then it becomes only a 1 in 10 chance that you get sent all the way out.

Alas, those that believe that the current state of affairs is 'fine', will obviously never take a mission to the nearest star to earth that isn't the sun. Personally, if the mission is lucrative enough, I'll still take the chance, and if I get sent to proxima or eden and they don't interdict, abandon mission. Shame this is necessary though.
 
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By the way, contact always sends you back to the system you came from (how ridiculous is that), so your method will still work for those.

I thought that was the case, but I'm sure I had one last night which sent me to a different system.

I can understand FDev wanting to add a bit more variety into the assassination missions, but it's really irritating when you get one with this extra step in. I'm sure there must be better ways to make these missions a bit more varied other than sending you to a system just to find someone who then sends you back where you came from.
 
I've made a grand total of 57 trips to Hutton Orbital.
I'm not in any rush to make it 58, unless they make another Lord of the Rings movie.
 
I thought that was the case, but I'm sure I had one last night which sent me to a different system.

I can understand FDev wanting to add a bit more variety into the assassination missions, but it's really irritating when you get one with this extra step in. I'm sure there must be better ways to make these missions a bit more varied other than sending you to a system just to find someone who then sends you back where you came from.

you know I could swear I have also been sent to other systems in the past, but recently it's always been back to square 1.

Yes, it is silly, and let me expand fruther on just how silly it is...when you jump into the system that has the informant, they usually comm you straight away that they've been waiting for you or whatever. Sometimes it is several minutes before they actually then spawn. When they DO spawn, it is often at the nearest planetary body to you (so by consequence, the first planet in a system, usually), and you have to wait ages for them to escape the gravity well and finally make their way over to you, at which point they then overshoot you horribly and drop out of SC anyway, usually right behind you inside the Sun's corona. /rolleyes

I have managed to mitigate this by remembering to immediately gain significant distance from the star, so yeh, easy one to get past that one, but still. Then there's the fact that sometimes when you follow their wake, they simply aren't there, necessitating you to go back to SC, to wait to get comm'ed again. When this happens, the NPC is invariably in a different ship.

Then there's the evil twin syndrome which is happening ALL the time lately (minor exaggeration, it's happening often though, I have it on video twice). You get to the target body, find the mission point, drop in, start fighting, then 20 seconds later a second copy of the target jumps in the instance and completely randomly either helps or fights you as well. You get mission completion always for the one that was already in the instance, but you do get the bounty for the evil twin as well.

Having said that, I do want to say again, that assassinations are in the best place they've ever been right now.
 
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