Nothing much, just having a laugh, but if you insist I'll get at something.Hey Zig, not sure what you're getting at here
Thems the breaks. Just because it takes you longer to get to your destination doesn't mean the contract should change. It's the risk you take when you accept the contract.the mission givers either know where the target is supposed to be (via intelligence, I guess?) or know someone else who knows (informant). Nothing immersion breaking there. After that it's 100% up to the game mechanic which body gets the spawn, and to allow it to be Hutton without a change to reward, while not unrealistic on a certain level, is not in line with the expressed desire (and recent changes to ensure this is the case in OTHER mission types) of FD that missions should reward based on time taken to perform.
Nothing much, just having a laugh, but if you insist I'll get at something.
Thems the breaks. Just because it takes you longer to get to your destination doesn't mean the contract should change. It's the risk you take when you accept the contract.
Because in those missions the distance is known from the outset?So why did FD change it for all mission types where th distance is known from the outset. What you say doesn't make sense.
Because in those missions the distance is known from the outset?
The answer is in the question.
What you say doesn't make sense.
For some strange reason I lost interest in talking to youSeems like you are naysaying here without really thinking about it.
Ooookayyyy ... well ...
1) Thank you for posting it in toung-in-cheek tone. I know you are upset, but you seem to take it with humor. Great attitude!
2) Git gud! Yea, yea, I know. But really, this phrase doesn't just apply to combat. Knowing the possible pitfalls of the game is a skill too ... somehow. And Aashenfox ... knowing about it and not doing it despite better knowledge makes you a bludger!
3) Have you considered outfitting an interdictor? Because the target body is only relevant if not in the given time frame. Going there is very useful, if you don't want to wait until the target flies around in super cruise. But if the target time frame is met, you'll be able to find the pirate also cruising around in normal space - even close to the jump-in point. It should have been possible to interdict him without doing the whole trip to Hutton Orbital. (If you miss the opportunity and the target is too far away to be interdicted - because oftentimes he will fly towards the notified planet - just drop out of super cruise and reset the NPC spawn.)
I think the moral of the story is to not take jobs in Alpha Centauri.
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For some strange reason I lost interest in talking to you![]()
Yes it is. There is no problem apart from the one you make for yourself. Going to Hutton Orbital for a mission is purely optional. Just don't go there or choose that mission. Simple. I haven't been there for purely the reason it takes 1.5 hours to get there. I may do one day, but not anytime soon. There are plenty of other places I can go to instead which are much closer.
I think the moral of the story is to not take jobs in Alpha Centauri.
Iv never been to Hutton in all the time Iv been playing - & that's nearly 3 years.
It is on my things to do list, but not at the top.
I'll make it there one day, the distance is irrelevant to me, I regularly go out 600-700k LS in a 2 star system when out in the black, just to scan that T or Y class star.
And that's what i don't quite understand.
OP's name strikes me as pretty familiar as a regular poster around here, he will have known the distances and time involved.
Certainly not your classic "Newb took a Hutton mission....hahaha, how funny" story this.
By the way, contact always sends you back to the system you came from (how ridiculous is that), so your method will still work for those.
I thought that was the case, but I'm sure I had one last night which sent me to a different system.
I can understand FDev wanting to add a bit more variety into the assassination missions, but it's really irritating when you get one with this extra step in. I'm sure there must be better ways to make these missions a bit more varied other than sending you to a system just to find someone who then sends you back where you came from.