Anyone using Phasing Sequence for Lasers?

Hi CMDRs,

I'm currently collecting mats for some laser tuning, e.g. G5 focused for some medium pulse lasers. Are some of you guys using phasing sequence with advantage or would this be a waste of materials?

Thanks and o7
 
I tested Phasing Sequence on a PVP ship for a bit and did not care for it. It does some hull damage, but I'd rather not take the overall 10% reduction in damage it gives.

Scramble Spectrum is a fun effect if you take out the power plant or thrusters.

I really like long range for lasers, but variety is the spice of life.
 
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Nope, rather go with 'rapid cycling' (PVE), especially if using a small ship against a large ship sniping PP.
 
I used them on a Vulture for some PvP with Rapid Fire Class 3 Gimballed Pulses.

They were reasonably effective if you adopted a hit an run approach with maximum evasive manoeuvres. But TTK was large. Again good against opponents you might not be able to bring down the shields of yet get good time on target for. Fighting in this style they will eventually run out of chaff!
 
O.K., doesn't seem to be a special effect worth to write home about. But the blue colour would be nice. ;)


I really like long range for lasers, but variety is the spice of life.

Me too for slower vessels, but I'll use these in a fast and nimble ship, so I very much like the increased armour piercing of the focused lasers together with a corrosive MC.


Nope, rather go with 'rapid cycling' (PVE), especially if using a small ship against a large ship sniping PP.

What do you mean by "rapid cycling"??
 
I used to use phasing sequence, ive found the damage gets cut down severely (so ive basically found its more effective to just engineer w/o experimental effects unless its on fixed weapons like multicannons, plasma accelerators, cannons etc. Ive been pretty happy using a combination of overcharged (as high as i can possibly roll) and efficient (w/ decent damage) to cut down on power distribitor draw. Its sorta fun to watch ships do a death spin b4 i kill them, but ive never been a situation where ive actually benefitted tactically from it in any significant way.
 
O.K., doesn't seem to be a special effect worth to write home about. But the blue colour would be nice. ;)




Me too for slower vessels, but I'll use these in a fast and nimble ship, so I very much like the increased armour piercing of the focused lasers together with a corrosive MC.




What do you mean by "rapid cycling"??

Pulse Lasers can have rapid cycling, but you need to get a few upgrades to make them worth it due to the jitter effect.
 
Phasing lasers are my favorite, they get an undeserved bad rap because of the 10% damage penalty but Iv killed several ships while their shields were full up. The phasing damage has no range fall off and ignores hull resistances.

Skip to 7:40 to see what one small phasing pulse does to a Cutter https://youtu.be/B4R1ZWJFuKY
 
Phasing lasers are my favorite, they get an undeserved bad rap because of the 10% damage penalty but Iv killed several ships while their shields were full up. The phasing damage has no range fall off and ignores hull resistances.

Skip to 7:40 to see what one small phasing pulse does to a Cutter https://youtu.be/B4R1ZWJFuKY

This video was in the back of my head when I was replying to the thread :)
 
Yes indeed, this video made me considering it, too. In the meantime I rolled four medium G1 longrange pulse lasers with phasing sequence. Shields of NPCs go done at approximately 85-90% hull. So phasing sequence seems to be a specialised tool against absolute shield tanks you never gonna meet in PvE.
 
I have a screwing around Clipper with a pair of Phasing Burst lasers and a pair of flak cannons.
It's a fun ship to blow things up with, while the flak ammo lasts. Alas, there is too little ammo for the glitter guns, but they are spectacular.
 
I have it on one laser. I will see the NPC hull drop 10% or so before the shields are down. I suppose it depends on what you're doing. If I was bounty hunting a hi res, I would want long range so I could sneak in a few qualifying hits to collect the bounty from the ships the feds are ganking. That along with grade 5 DD on even a small ship like an iEagle can really rack up some Cr without needing to tank damage since you can run away like Sir Robin.
 
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