Where's this to do list you keep referring to?
On Sandro's shelf. It's rumored to be longer than Lord of the Rings.
(Also better written)
Where's this to do list you keep referring to?
Well, anyone who wants an orrery map of THIS level of precision can just fly 20kLs up and look at the system from above.
I'd just love the ability to switch from 3D map or Flat map, personally.
Having an option either way would be nice. That way people who prefer one or t'other can switch at will, rather than being forced to use only one style of map.
Dale the major thing for me with the orrery map is that it's a gateway to better missions gameplay. A 3D orrery with an in-system coordinate system would allow missions for example to set specific coordinates, or regions, of a system to search - so that mission locations can be made to have location context, and that it doesn't just result in us randomly flying about until a randomly-spawning USS turns up. The randomly-spawning USS has been a big bugbear with me ever since Premium Beta when people thought it was just a placeholder - but we're still living with it!
It will also give a much better sense of where we are in a system and where the planets are in relation to one another - something you can only really get at the moment by flying way up high above the solar system and looking down.
Blimey Dale, dashed my hopes a bit there buddy, personally speaking this shouldn't be on a 'wish list' but a 'to do' list, honestly, this feature goes way beyond a pure 'QOL improvement' - or has the potential too - in so many ways.
I was a tad on the stompy side with those hopes and dreams wasn't I? So let me try to explain. There's a whole load of improvements that can be made to the current system, some additions, some refinement. This could happen in the next year of updates, so I won't say no on that. There's a lot of buzzing going on in the office as people are working hard the game. Loads being done across the game. We don't have unlimited funds, resources, and time so we have to be smart about what we do. What is being suggested and discussed in this thread (by some people) is going into the territory of a 3D orrery map with data points and contextual information accurately plotted. Essentially a to-scale replica of the system as an interactive (or at least a move/pan-able) entity.
Rebuilding the entire mapping system is an unlikely thing right now, which is what would probably be required (again, speaking from the perspective of a layman) for such a gargantuan task. Improvements and refinement, I could see that happening as you sometimes see in milestone updates. Rebuilding...? not for the foreseeable.
I was a tad on the stompy side with those hopes and dreams wasn't I? So let me try to explain. There's a whole load of improvements that can be made to the current system, some additions, some refinement. This could happen in the next year of updates, so I won't say no on that. There's a lot of buzzing going on in the office as people are working hard the game. Loads being done across the game. We don't have unlimited funds, resources, and time so we have to be smart about what we do. What is being suggested and discussed in this thread (by some people) is going into the territory of a 3D orrery map with data points and contextual information accurately plotted. Essentially a to-scale replica of the system as an interactive (or at least a move/pan-able) entity.
Rebuilding the entire mapping system is an unlikely thing right now, which is what would probably be required (again, speaking from the perspective of a layman) for such a gargantuan task. Improvements and refinement, I could see that happening as you sometimes see in milestone updates. Rebuilding...? not for the foreseeable.
The main problem with the system map is it's useless for route planning - there is no way to tell how far planet 1 is from planet 2 - the distances is shown is from the star - so planet 1 might say 400ls and planet 2 might say 450ls - but that could mean they are 50ly apart or 950ly apart - the system map 2d view gives no clues!!
Then you have the nav panel that shows all planet as UNEXPLORED - so from there your know one of the planets is 300ly from your current position and the other is 400ly away - but now you have no clue which is planet 1 and which is planet 2 ( from the system map view ) - it makes absolutely no sense ( either in game or from usable UI perspective )
It's like someone intentionally created a system of views designed to make life hard for the player for no purpose other than to make life hard!
It's not a map, it's a picture of the bodies in the sytem. There's no scale.
Thats what a map is :facepalm:
Scale isn't actually needed on a map.
Thats what a map is :facepalm:
Scale isn't actually needed on a map.
The current system map isn't a map, it's a summary, a listing of all stellar bodies at a glance. Elite II had this as well, but it also had the orrery map alongside it which was the main actual map used in the game. This is because it was so much more useful than the system summary, the flat map.
Elite Dangerous has the summary but is missing the useful map, unfortunately.
It appears the only answer to this is for someone to develop an external Orrery model/tool outside the game. If we can demonstrate that it is possible and most of all *useful* then perhaps Frontier will include the concept in the game. I believe this is the only way to make this a possibility.
We need to demonstrate to Frontier that these ideas are not just requests from a handful of people but are instead desired by a large part of the player base. It's time to organise and back ourselves!