First up: This is not a request, not a suggestion (otherwise it would be in the suggestion sub-forum right), not a , not a whine, just a couple of things that would be nice but don't break the game, don't stop anyone playing, don't break the BGS - okay
Let's just try to keep this to a list of things that would be nice, but you can live without FD dropping all other work to fix. They might be a little annoying, but you can put up with them.
Here are some from me to start:
Plotting a course: With the new and improved course plotting, FD have been nice and now include a nice little icon showing you where you need to refuel. But how often is that a system with no stations and you don't carry a fuel scoop? Wouldn't it be nice if the system recognised the fact the ship doesn't have a scoop and plots the course accordingly? Even if was an option like fastest route, most economical route ones. I wonder how many players have assumed that 'last fuel star' icon on the map actually means the last one you can scoop, not the last one you can divert to a station for a refuel.
The Hud: I have noticed that on some ships, especially those with the cockpit set back from the nose, that information displayed to the player is often hidden from view. It almost seems the hud is projecting in front of the ship and the body of the ship or even the frames of the canopy obscure the information. These are normally navigation information like the targeted planet distance etc. This is information that would be generated by your ship, so you should be able to see it.
Haulage Missions in stages: Loving the new haulage missions but I think they could be made even better. Wouldn't it be nice if you could take a mission to delivery lets say 120 T of food cartridges (or whatever), but your ship can only carry 80T so it takes you two trips. You still have to complete the mission within the nominated time frame of course. FD has already shown it can count
D) by being able to split a massacre mission, it keeps count of the number of targets you have killed and you can actually do the mission over several gameplay sessions. So why can't we do the same with other missions like haulage? This would open up these types of missions to the beginner player, or those that prefer smaller ships.
Commodities as Mission Rewards: I don't think anyone likes getting a miniscule quantity of some commodity as part payment for a mission. You either sell it straight away or the items just take up valuable cargo space in your ship. Or worse, you don't have the capacity to accept the so called rewards and it stops you completing the mission. (Actually what is worse than that is when you forget you got the damn things and drop into a RES and every damn NPC pirate starts demanding your cargo, and you think to yourself, what beeping cargo lol). If FD want to continue with these rewards - for all I know some actually like them - how about having the option when handing in the mission to immediately sell these commodities back to the faction at a discount like 25%, hell I would even settle for 50% lol.
Anyway, just some QoL things I have noticed that hasn't stopped me playing or enjoying the game, just very minor irritations so to speak.
Here are some from me to start:
Plotting a course: With the new and improved course plotting, FD have been nice and now include a nice little icon showing you where you need to refuel. But how often is that a system with no stations and you don't carry a fuel scoop? Wouldn't it be nice if the system recognised the fact the ship doesn't have a scoop and plots the course accordingly? Even if was an option like fastest route, most economical route ones. I wonder how many players have assumed that 'last fuel star' icon on the map actually means the last one you can scoop, not the last one you can divert to a station for a refuel.
The Hud: I have noticed that on some ships, especially those with the cockpit set back from the nose, that information displayed to the player is often hidden from view. It almost seems the hud is projecting in front of the ship and the body of the ship or even the frames of the canopy obscure the information. These are normally navigation information like the targeted planet distance etc. This is information that would be generated by your ship, so you should be able to see it.
Haulage Missions in stages: Loving the new haulage missions but I think they could be made even better. Wouldn't it be nice if you could take a mission to delivery lets say 120 T of food cartridges (or whatever), but your ship can only carry 80T so it takes you two trips. You still have to complete the mission within the nominated time frame of course. FD has already shown it can count
Commodities as Mission Rewards: I don't think anyone likes getting a miniscule quantity of some commodity as part payment for a mission. You either sell it straight away or the items just take up valuable cargo space in your ship. Or worse, you don't have the capacity to accept the so called rewards and it stops you completing the mission. (Actually what is worse than that is when you forget you got the damn things and drop into a RES and every damn NPC pirate starts demanding your cargo, and you think to yourself, what beeping cargo lol). If FD want to continue with these rewards - for all I know some actually like them - how about having the option when handing in the mission to immediately sell these commodities back to the faction at a discount like 25%, hell I would even settle for 50% lol.
Anyway, just some QoL things I have noticed that hasn't stopped me playing or enjoying the game, just very minor irritations so to speak.