The Big Silent Feature Of Horizons & Priorities For Beyond

I can't believe it but I actually just did it for you...

Now here is what they announced at the live stream:

Helm (piloting)
Fire control (turrets/weapons, limpet control)
Tactical (sensors, shields, countermeasures)
Engineer (power distribution, repairs)

Where are your 10 different roles?

PS
BTW I absolutely agree with you that MC sucks due to a lack of roles and NPCs. But if you criticise something please stay with the facts rather than your imagination, otherwise all your points get meaningless.
 
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I don't mind the microtransactions. Or at least I wouldn't, if the cosmetic items were of decent quality. Most of them are not.
 
So you are just trolling.
I watched the same stream and they didn't mention 10 different roles for multicrew. If you would have a valid point you would simply list them. You don't.

Where on earth did i said that 10 roles where promised?? I said "promised things". Go back, read again.

EDIT: Its really amazing and funny to see some people speaking about the missing roles like its something minor. Like: apart from this or that role missing, what else is missing?
Original multi crew didnt even have the MC mining lasers LOL, it was only for pew pew. At least crew members can plot route.. as promised (not really).
 
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Where on earth did i said that 10 roles where promised?? I said "promised things". Go back, read again.

EDIT: Its really amazing and funny to see some people speaking about the missing roles like its something minor. Like: apart from this or that role missing, what else is missing?
Original multi crew didnt even have the MC mining lasers LOL. At least crew members can plot route.. as promised (not really).

So are you complaining about Horizons features or multicrew roles? I honestly can't tell.

Anyway, unless you get more specific it's impossible to have a discussion with you.

What are "promised things"?
 
So are you complaining about Horizons features or multicrew roles? I honestly can't tell.

Anyway, unless you get more specific it's impossible to have a discussion with you.

What are "promised things"?

Yea i pretty much feel the same about you. I m talking about multicrew features apparently.

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So they announced 10 different multicrew features and only delivered a part of it... Which features did they promise and which part did they deliver? Is it really so hard to be clear about what you are talking about?

I m on my phone but since you made some effort to search, i ll pretend to be your secretary and do a little search also.

And here is a thread that seems a bit accurate.

https://forums.frontier.co.uk/showt...scribing-MC-during-the-Horizons-launch-stream

Doesnt mention all the stuff but will do the job.
 
That's very easy to answer. In game at this point avatars aren't really that well separated as code entities. Without space legs it does not make much sense to do that. So they hacked together idea you can visit your friend's ship. But it is just another ship, no huge change there.

SRV, however, is completely separate entity. It means creating different networking sessions which adds complexity and means code rewrites. Idea is that you are just visiting ship. Your friend's ship becomes your ship for some amount of time.

Last question since you seem to know how stuff work. The devs said that multi crew will work like wings, meaning max 4 and all that. Since they messed up the roles, we now have a maximum number of 3 on a big ship, missing ofc one of the roles that they never delivered. And here comes the question.

Why 3 persons on board a multi crew ship, cannot wing up with another single person in his own ship, and thus keeping the rule of max 4 in a wing? Another entity maybe?
 
Thanks, but that's a bad example because Adam said during the stream that this stuff probably will change.

My problem is with what was advertised before release, compared to what we got. The difference for me is huge. "Stuff will probably change" is one thing and totally acceptable, where delivering less than half things promised is an entirely different story. But i can understand that you are happy with what you got, and i respect that.

I can still live with all that and shut my mouth about the whole thing, because the price for horizons was pretty decent. But being said that i should use multi crew in its current crappy form, and IF i like it it will be further developed.. well thats way beyond me.
 
Great to see the predictable personal snipes from the few, and not replying with anything related to the discussion which was about development priorities which is at times quite questionable.

Guess this means that many are fine with the fact that developing support for purchasing cosmetics is just as important or more important than placing that same effort into developing the core game. I'm certainly not since the purchasing part was working just fine and the changes in-game still points one to the website. Seems others can't accept this opinion.

Maybe we'll see this trend continue in Beyond, and perhaps the non-beige planet solution will appear as new planet-paints in the store. Would folks be happy with that? Think about the message FDev hears. Now go back and enjoy the new revamped search and rescue missions or take part in saving the galaxy from the exciting Thargoid invasion with your multicrew. Or maybe it's more fun to go play with paints and hairdos... :)

Dude - it’s not a conspiracy.

When everyone disagrees with you, it’s time to re-evaluate your own opinion.

Alternatively, just add every person in this thread to your ignore list so you don’t have to hear different opinions in future.
 
My problem is with what was advertised before release, compared to what we got. The difference for me is huge. "Stuff will probably change" is one thing and totally acceptable, where delivering less than half things promised is an entirely different story. But i can understand that you are happy with what you got, and i respect that.

I can still live with all that and shut my mouth about the whole thing, because the price for horizons was pretty decent. But being said that i should use multi crew in its current crappy form, and IF i like it it will be further developed.. well thats way beyond me.

In case you missed it, I am not happy with the implementation of multicrew either. I think it's pretty bad...
 
Funny. For years now, this game has depended on a multitude of third party websites to make basic gameplay functions (like trading) even marginally workable. But microtransactions? Better get that process integrated into the game ASAP!!!
 
Funny. For years now, this game has depended on a multitude of third party websites to make basic gameplay functions (like trading) even marginally workable. But microtransactions? Better get that process integrated into the game ASAP!!!

Skill in trading gameplay is not to relay on those tools.
 
Yeah, I am sure that is it. Good thinking, what else could it possibly be? Why dont you hop over there and add those 'few lines' during a lunch break? Much nuance, such insight. :rolleyes:

If you can arrange that, then i will hop over to add those lines mr wise guy. I will even add a "deploy white knight" option in the roles panel.
 
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Because ED servers depend on microtransactions. Simple as that. And as long as servers are on, FD can relax about running costs and mark money for development.

They also heavily improved base game, but yeah, that's peanuts.

They're doing great financially, plus, I really don't think the servers are nearly as expensive or exotic as a lot of people believe. They basically just send out a matrix of rng numbers that defines each system. I'd be surprised if they didn't set up an annuity that handles server costs long ago. As for ship customization, yes, providing for store bought shoulder patches and ship kits probably slowed down development a tiny bit, but I'm more annoyed that basically every paint job must now be taking up hard drive space and bandwidth just so I can see what paint jobs I won't buy look like.
 
It was a part of the game that needed attention, let's hope this shows the fat lady is still singing and all is good and fine.
 
"Devs like pips" lol .....

"You, there. We need you to work on some Ray-Ban-looking-sunglasses in the store"

"But sir, I'm working on Mengy's beige planets"

"Don't worry about that. We'll make them all look like the sunglasses when you've finished the store job."

As an explorer, I'd love to find a planet that looked like mirrored sunglasses. [up]

Not realistic? It could be covered with vast oceans of liquid mercury. Your ship and SRV would probably float like boats, since mercury is quite heavy. Better still: The planet would be non-beige, but toxic. :D

I think Beyond is result of FD needing time to develop next paid for DLC, and FD wanting to finalize all base game goodies they have put into game during Horizons (web of contacts, persistent POIs, avatars spawning missions in space, new exploration, mining, and so on and so forth).

I'd like to think it was because FD is finally paying some attention to there forum users and trying to fix some of the most problematic features.

Whats the easy stuff? Well on the top of my head:
Why is impossible for me and my friends to use my srv's when i m out exploring far away from the bubble? The srv is allready there no need to design something new. The animation of deploying the srv is there. Even the possibility to carry more than one srv on ship is there. Whats the problem is adding a few more lines and add one option in the EXISTING menus?

When i have crew on board, i cannot access outfiting? WHY?

As a software engineer, I'd say the underlying code is more complicated than you're envisioning. The MC / SRV restriction is probably due to a few issues, like the net code (the other player needs to do more than just sit there - perhaps he should be able to shoot or turn the turret, etc.) The upper seat may need to be redesigned for MP, like the ships required. Changes to a large codebase like ED, are almost NEVER "a few more lines" of code.

I have no idea why there's a restriction on MC and outfitting, but it's likely to be due to a code issue. Perhaps the other players couldn't see the outfitting changes applied to the ship. Speaking from experience, sometimes all it takes is 1 little bug to cause my boss to ask for a feature to removed, especially when the product is getting close to shipping.
 
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Sigh...
The shop allows continuous development and improvement of the game. It's absolutely important that they make money with it, because no money = no developer = no game. I understand that some people don't get that but I am sure they will once they are grown up and need to spend money themselves.
And no, you didn't pay for it when you bought Horizons. You paid for planetary landings, engineers, SLF, multicrew and a postcard. You didn't pay for improved missions, scenarios, new assets, new weapons and ships, avatars, ATC, better galmap, HUD improvements, ice mining, etc. Because developing all this costs time and money, both aren't free.

LOL I see it like no game = no money = no developer.

My exact money spent on the shop is 0 (zero) because the game is not the priority of FD, each expansion since 2014 were hugely underdeveloped. The only good expansion was 2.0.

If they manage to make a good game by the end of 2018 (or even early) I will spend lots of money :D. Its a shame they developed this tool first and the gameplay later.
 
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