Passenger mission experiment

Hi folks,
for some time now I wanted to create another account and now I did. I combined that with a passenger mission experiment as I wanted to see how quickly you can rank up by playing a galactic travel agency.

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I didn't hurry that much, there is time included that I made me some tea, read the internet news, had a chat wih my Misses and stuff.

This is not meant to brag, it's more about the state of the game. I leave the judgement to you. :D

Fly safe!
Andrew
 
Yup, 41 hours to reach Elite, how low has the game fallen. And some will try and claim the payouts are too low and it's not about instant gratification.
 
Yup, 41 hours to reach Elite, how low has the game fallen. And some will try and claim the payouts are too low and it's not about instant gratification.

Who cares about the Elite rank? Do you think that 400k for a 10k light year trip is an okay payout? Let me tell you.. no, it's not, its absurdly small, and this is the example of payouts I see right now.

Fly safe!
 
Who cares about the Elite rank? Do you think that 400k for a 10k light year trip is an okay payout? Let me tell you.. no, it's not, its absurdly small, and this is the example of payouts I see right now.

Fly safe!

If we ignore the Elite rank, should we instead focus on the fact the OP has made one billion in 41 hours?

Also you're refering specifically to long range missions. It has been stated time and again that these missions are not meant to be taken as a main activity. They are meant as pocket money for those already wishing to make the trip to the destination. You decide you have business in Colonia, prepare your trip there and if you feel like it you can even pick a mission to make some extra money from the trip. You don't decide to travel 10k ly to complete that mission, this is madness. Even Frontier knows there is no gameplay value in travelling long distance in ED, they're not trying to make you do it.
 
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Yup, 41 hours to reach Elite, how low has the game fallen. And some will try and claim the payouts are too low and it's not about instant gratification.

Took me months to reach Elite rank in trading, I went "oooh"; and that was it, 2 days, 2 weeks or 2 months, I discovered that Elite means very little.
 
You don't decide to travel 10k ly to complete that mission, this is madness. Even Frontier knows there is no gameplay value in travelling long distance in ED, they're not trying to make you do it.

Then the mission rewards need some tweaking or they could be removed. Its immersion breaking. Mah immersion! :D
 

sollisb

Banned
Some perspective;

254 missions with an average missions payout of 34.8m. Assuming an average of 10 stacked missions give a payout of around 3m per mission. Working as intended it seems to me.

In relation to 'Elite' Rank, again, working as intended. The choice is passenger missions or trading goods which is much, much slower, but more grind.

Not sure what the problem is here.
 
If we ignore the Elite rank, should we instead focus on the fact the OP has made one billion in 41 hours?

What's so outraging about earning 25mil/h on average?
Doing a 5k/t profit round hopping with an anaconda nets the same credits per hour (considering a max cargo build with 468t and 5min per trip).
 
Who cares about the Elite rank? Do you think that 400k for a 10k light year trip is an okay payout? Let me tell you.. no, it's not, its absurdly small, and this is the example of payouts I see right now.

Fly safe!

As the example in the OP proves, the payouts are not all just 400k for a 10k light year trip.
 
I'm speechless, are passenger missions over paying?
I'm confused, one minute people complain pay out to low, now they see high. what is reality?
 
What's so outraging about earning 25mil/h on average?

What's outrageous is with such payouts you could lose your ship once every three hours and still make a lofty profit. And buy any ship in the game that isn't rank-locked.

Doing a 5k/t profit round hopping with an anaconda nets the same credits per hour (considering a max cargo build with 468t and 5min per trip).

But keep in mind, doing this purely through A-B trading you would need a Conda first. You don't need a Conda to get paid a million credit for even a single low rank passenger mission, the Dolphin costs under 1.5 mil, which takes about an hour to earn in the sidewinder doing planetary scan or skimmer massacre missions.
 
Out of curiosity, did you use any of the actual passenger ships, or multipurpose and trade ships?

A bit of both I guess. From a Sidewinder to a Cobra, then an AspX and then a Beluga. Each ship subsequently stripped - including shields - an stuffed with 8 tons of cargo space and the rest economy cabins. Of course Elite ranks are next to meaningless, unless you claim that they truly make you 'Elite' in a way but that's not the case with any of the three (not counting CQC).

What may be worthwhile to note is that with long range passenger missions (which I did) you fly in a straight line for some 500k ls, which takes you about 20 minutes, avoid the occasional interdiction and watch the latest Thargoid "story arc" on YouTube or Avengers & Friends on Amazon Prime in the meantime. That's what I meant with "state of the game".

I am not complaining about Amazon Prime, though. :D
 
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Passenger missions are in a good place right now for reward vs effort, perhaps trade elite is simply too easy to achieve now since earning money was made easier.
 

sollisb

Banned
Passenger missions are in a good place right now for reward vs effort, perhaps trade elite is simply too easy to achieve now since earning money was made easier.

I'm in agreement with this;

It seems... The rank is linked to 'credit amount'. And while that works for trading which is a lot slower with less payout, the passenger missions return much more, which in turn, increases trade rank way too quickly.

The trade rank needs to be aligned with something other than credits.

My current passenger route is paying on average 200m+ per trip, made 14.5billion profit in the last 30 days.

I'm getting around 120-140m. I stopped after 1.2bn. How much does one player need? :D :D
 
EDSM have implemented an achievement system that draws information from the API, I think that may be a viable alternative to elite rankings. Or attach those elite ranks to different achievement thresholds, like nearly every other game seems to be doing these days.
 
The meaning of Elite, the game's title itself, means "a select part of a group that is superior to the rest in terms of ability or qualities"

But that's not what Elite ranking is in game. The Elite ranking system is a placeholder that never got updated. In previous iterations of the series, Elite was a rank you had to earn. You had to learn how to do things, perform difficult tasks, achieve certain milestones instead of just filling up a progress bar.

It was discussed in Beta, but never implemented, how Elite: Dangerous should follow that model. But the Pilot's Federation Ranks never got any attention after launch. All three major paths, Explorer/Trade/Combat, are simply counters to be incremented without any sort of tests or achievements to gauge progress. That means that you can take a base ship like the Sidewinder and advance as slowly as you like, but you will still eventually reach Elite. Even players who don't care about rank will eventually back into the title of Elite without trying. Automatically, just by playing the game long enough.

Conversely, it means that any sort of shortcut that comes up, like passenger missions for Explorer/Trade for example, means someone can get to Elite with a minimum of effort as this experiment shows.

Some kind of achievement/testing system could have prevented this, requiring CMDRs to pass in-game challenges to test their skills before ranking up, but it never happened. Instead, it's just filling up the progress bar.

And since this is the system that's been in place for three years now, it's going to be hard to change without massive overhauls to the game itself and rivers of tears from players who feel they're being short changed, so basically Frontier is left with shifting the way the ranking counters are incremented by adjusting passenger missions, for example.

All of which to say, being Elite doesn't quite mean what it used to. Instead of denoting superior ability or equality, Elite rank is simply a measure of patience - or a lack thereof.
 
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