Problem with slavery offer logic . . .

Why would anyone fly to another system besides their mission destination and risk interdiction, piracy, murder plus incur the wrath of their employer to sell X number of passengers into slavery for anything less a heck of a lot more than and in fact, a lot less than they will earn for simply dropping the passengers off at their intended destination? :S

Excellent incentive, FDev (not).
 
Why would anyone fly to another system besides their mission destination and risk interdiction, piracy, murder plus incur the wrath of their employer to sell X number of passengers into slavery for anything less a heck of a lot more than and in fact, a lot less than they will earn for simply dropping the passengers off at their intended destination? :S

Excellent incentive, FDev (not).

Hurting the offering faction. When you take a mission for Faction X, the influence effects for when you complete the mission for that faction will be positive. These wrinkles which involve pushing passengers into slavery generally flip that effect, causing an influence drop for the faction you took it for.

Personally, I wish these came along way more often, because it's influence, not credits, that matter to me for missions.
 
True, mission alternatives are kind of pointless... Usually an offer to travel longer and earn 5% or less of the original mission value. Sometimes I wonder if FD actually has someone to play though these things before releasing them.
 
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Hurting the offering faction. When you take a mission for Faction X, the influence effects for when you complete the mission for that faction will be positive. These wrinkles which involve pushing passengers into slavery generally flip that effect, causing an influence drop for the faction you took it for.

Personally, I wish these came along way more often, because it's influence, not credits, that matter to me for missions.


Doesn't make much sense.

If you want to hurt a faction, then why are you working for them in the first place? Or you take jobs for the faction you want to hurt in the hopes that someone will make you some counter-offer before you complete those missions? And if you don't get an alternative offer, you dump the mission? And if so, why just not dump it immediately before leaving port?
 
Yup, they never offer you more than 10% of what you would get paid for delivering them to their destination, sad. But I think the mission rewards are crazy anyways, they pay you 600k to take 1 delivery to colonia and pay 500k for a delivery 10lys away go figure.
 
I've been clicking the X a lot lately, no I don't want to divert to system y for a bonus that's barely a couple of percent of what you're already paying me, especially when the diversion is twice the distance or more, don't bother arguing or I'll show you the airlock.
 
It wasn't a slavery offer, but yesterday some VIP asked to be taken to a different destination, normally I just click no, but they asked to be taken to the station I picked them up at, and I was still sitting there waiting for the board to refresh, they paid me nearly two million credits to get on my ship, sit on it for five minutes without going anywhere, and then get off. I clicked yes that time.
 
It wasn't a slavery offer, but yesterday some VIP asked to be taken to a different destination, normally I just click no, but they asked to be taken to the station I picked them up at, and I was still sitting there waiting for the board to refresh, they paid me nearly two million credits to get on my ship, sit on it for five minutes without going anywhere, and then get off. I clicked yes that time.


Yeah, I had one good one today, their original destination was a 200,000ls super cruise, fortunately I got the message before jumping, the new destination was only 67ls super cruise, not bad for 3 million creds, of course these are really really rare.
 
Doesn't make much sense.

If you want to hurt a faction, then why are you working for them in the first place? Or you take jobs for the faction you want to hurt in the hopes that someone will make you some counter-offer before you complete those missions? And if you don't get an alternative offer, you dump the mission? And if so, why just not dump it immediately before leaving port?

So, to start off with...

If you want to hurt a faction, then why are you working for them in the first place?
Generally, I won't, but there are some missions whose wrinkles are more likely to cause a negative effect against the mission offerer. Also, some missions (like Passenger missions) give a boost to influence for the person *receiving* the passengers (these are the ones like "transport 16 politicians" etc, so I may take them from another faction for that reason, though it depends on the circumstances. Which neatly leads to

Or you take jobs for the faction you want to hurt in the hopes that someone will make you some counter-offer before you complete those missions?
I take whatever missions are being offered by the faction I want to support, and with whatever spare capacity I have, take missions in the hope the harmful wrinkle comes about.I stopped doing this after the temporary mission board boost where every faction had 20-odd missions available; then it made more sense to just load up on missions for the faction I supported in most cases. Now that's been undone, this is more viable again.

And if you don't get an alternative offer, you dump the mission? And if so, why just not dump it immediately before leaving port?
If I get a viable alternative offer, completing it will hurt influence for the faction that offered the original mission. Abandoning a mission does not hurt the influence of that faction, only reputation. It used to work, but got removed because it was too easy to abuse to hurt factions. You'll lose rep anyway completing the alternative offer, but it'll come with the added influence loss for the offering faction. Rep loss increases risk of becoming hostile, so it also needs to be managed.

There's also a subtle difference between supporting one faction to bring down another versus taking negative actions against a target faction. Every time I support my faction, it's influence increase occurs as a small decrease to *all* factions in that system. Meanwhile, a negative action against a faction takes *everything* from that one faction, and sprinkles it across all other factions. This is a different and more powerful effect, especially if you don't care who gets into power, only that one faction loses power.

Realistically and slightly off-topic, what's missing is the filling for the great big void of being hostile. Read the spoiler tags if you want this deviation.

The only effect of being hostile is to be KOS and not be able to dock; a punishment state. This is pretty dumb when I'm destroying heaps of a faction's ships to bring about a war, get hostile in the process and finally trigger the war, only to find I can't participate in the war, because I can no longer dock to hand in combat bonds for the aggressing side.

All missions "support" a faction, occasionally at the detriment of another. What's missing is the ability to take missions that specifically target and aggress a faction, missions which are only accessible *when* you are hostile to a target faction, and offered in a way that gets around the whole "can't dock when hostile" thing... whether that's agents in space, or taking them from a station where that faction is present or whatever, rather than chancing it with mission wrinkles.

Of course, the above is kinda just skirting around the major issue; completely undeveloped military ranking content, which is what would be the real fix.
 
I'd submitted a ticket on the very same OP topic. The official answer is it is working as intended.
 
Why would anyone fly to another system besides their mission destination and risk interdiction, piracy, murder plus incur the wrath of their employer to sell X number of passengers into slavery for anything less a heck of a lot more than and in fact, a lot less than they will earn for simply dropping the passengers off at their intended destination? :S

Excellent incentive, FDev (not).

When doing BGS work, I regularly take missions for the faction I'm working against and look for opportunities to betray them. . This includes taking aboard important VIPs. At worst, I simply abandon the mission and pay the fine (if any) and absorb reputation hit. At best, I get a betrayal mission and hurt their influence. Not to mention, I get the satisfaction of knowing that one of the people responsible for running a Federal Corporate State's sweatshop will be enjoying a life similar to one of their "citizen-employees." :D
 
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