PvP my first CG death tonight

Killing other players is an intended game mechanic, it doesnt disrupt them in any way.
No difference from being shot/shooting at NPCs.

Pvp is allowed in open mode in any shape or form.

Actually, it can do far more than "disrupt" them. Suppose they were carrying a huge load of cargo and had no funds left to buy back their ship? I posted about this elsewhere. A combat ship is replaced, and the pilot loses very little. An explorer returning from the deep might lose MONTHS of data. A transport captain loses his ship AND his cargo... potentially everything he's accumulated in the game. Destroying HIS ship "for the lulz" ends his game completely.

More than a disruption, I can assure you.
 
Actually, it can do far more than "disrupt" them. Suppose they were carrying a huge load of cargo and had no funds left to buy back their ship? I posted about this elsewhere. A combat ship is replaced, and the pilot loses very little. An explorer returning from the deep might lose MONTHS of data. A transport captain loses his ship AND his cargo... potentially everything he's accumulated in the game. Destroying HIS ship "for the lulz" ends his game completely.

More than a disruption, I can assure you.

Of course it is disruptive to the victim, if it wasn't they wouldn't do it. These players aren't killing traders and explorers because it is a challenge, nor is it to further a BGS or any other such crap they peddle. They do it because they get off on the salt, simple. They try to justify it by saying it is 'part of the game' and 'PvP'er have a code of honour' - but in reality, they do it because the can, and they know they can get away with it because they pick weak targets that they know they can beat. You can bet your house that they never try this on a wing of Elite Anacondas or the like.

And then they come on here pleading everyone to play in Open cos it is really a friendly place .... lmao
 
So, poked around in the log and found out who my killer was and who is wingman was. I can reward them by blocking them in game, which I think means they will have one less target in their instance. Hopefully anyway.

Oddly enough, the actual art of cowardly murders is considered a game mechaninic, but even though FD allow me to see who did what and when to me, this forum does not allow me to share that information, which of course means they are free to carry on being a part of the the demise of Elite Dangerous. So their rights as gankers and the right to privacy as a ganker are protected. But my right as a victim to name and shame will see me banned from here. How very odd.
 
Yes curious isn't it, how destroying a lesser ship that quickly is somehow meaningful though, so meaningful they'd rather do that than anything else. It wouldn't even matter if there were other gameplay they considered meaningful, such players would still engage in this sort of behaviour that only proves what jerks they are. Because they're just after soft kills, not meaningful combat. But hey, it takes all types to make the galaxy go round I suppose.

You should have see how they react to EVERYTHING that increases TTK - Time To Kill.

Meaningful lol.

Reformed school bullies.
 

ALGOMATIC

Banned
Of course it is disruptive to the victim, if it wasn't they wouldn't do it. These players aren't killing traders and explorers because it is a challenge, nor is it to further a BGS or any other such crap they peddle. They do it because they get off on the salt, simple. They try to justify it by saying it is 'part of the game' and 'PvP'er have a code of honour' - but in reality, they do it because the can, and they know they can get away with it because they pick weak targets that they know they can beat. You can bet your house that they never try this on a wing of Elite Anacondas or the like.

And then they come on here pleading everyone to play in Open cos it is really a friendly place .... lmao

You have options and ways to escape.

What do you suggest? Ban everyone who shoots other players?

Open mode is free for all, you have to be prepared and understand the game better.

There are PGs and solo if you dont want PvP, you can't expect those same restrictions in open mode as well.

I said it before, many people are playing the wrong game for them.
 
You have options and ways to escape.

What do you suggest? Ban everyone who shoots other players?

Open mode is free for all, you have to be prepared and understand the game better.

There are PGs and solo if you dont want PvP, you can't expect those same restrictions in open mode as well.

I said it before, many people are playing the wrong game for them.

Oh remember your code, the victim can't high wake out, he will be shamed! lol

Seriously, you are right, I don't play in Open anymore. Did venture in there about a week or so ago, was interdicted twice within 30 minutes of leaving the station. No cargo, just me in my Vulture checking out some Emission USSs. Was an interesting 30 minutes, the first Commander has apparently reported me, the second got quite abusive and will find my address (he says ne 'knows' computers and can track my IP address). Funny thing, I am still playing and no one strange has come knocking on my door :D
 

ALGOMATIC

Banned
Oh remember your code, the victim can't high wake out, he will be shamed! lol

Seriously, you are right, I don't play in Open anymore. Did venture in there about a week or so ago, was interdicted twice within 30 minutes of leaving the station. No cargo, just me in my Vulture checking out some Emission USSs. Was an interesting 30 minutes, the first Commander has apparently reported me, the second got quite abusive and will find my address (he says ne 'knows' computers and can track my IP address). Funny thing, I am still playing and no one strange has come knocking on my door :D

Well based on your story they are just toxic waiste.
Imo anyone who takes this game to RL (threats, doxing, IP lookups) should be banned immidiatly.
 
Well based on your story they are just toxic waiste.
Imo anyone who takes this game to RL (threats, doxing, IP lookups) should be banned immidiatly.

I didn't even both taking their names, after all they were just playing the game their way. The first one didn't like the fact I destroyed his ship, the second didn't like it that I evaded his interdictions twice (I must have been cheating evidently)
 

I like the idea but have already seen a loophole. Those players with lots of credits will just buy up a fleet of cutters etc and park them. If they start getting low on available credits, they then just sell a cutter or three to get some ready cash. If they keep their available balance low, the new fines/bounties will be small and manageable.

I do agree that something needs to be done about gankers/griefers. but how is FD going to differentiate between a ganker killing a newbie pilot in a Sidely and you killing a player who agreed to a fair PvP fight to the death? The only solution I can think of is have any PvP duels conducted in a special PG or in a predefined instance in Open like a CZ, except it is just for PvP (and no penalties apply there)
 

ALGOMATIC

Banned
I like the idea but have already seen a loophole. Those players with lots of credits will just buy up a fleet of cutters etc and park them. If they start getting low on available credits, they then just sell a cutter or three to get some ready cash. If they keep their available balance low, the new fines/bounties will be small and manageable.

I do agree that something needs to be done about gankers/griefers. but how is FD going to differentiate between a ganker killing a newbie pilot in a Sidely and you killing a player who agreed to a fair PvP fight to the death? The only solution I can think of is have any PvP duels conducted in a special PG or in a predefined instance in Open like a CZ, except it is just for PvP (and no penalties apply there)

Unfortunately for some, it goes against the spirit of the game of a living evolving galaxy.
If you start putting random restrictions on specific game styles (in this case PVP), you are creating a completely different game.
 
I wouldn't say it is a random restriction, it's a way to make the punishment suit the crime. At the moment there is no real consequences for shooting other players. Nothing that matters to those people who have loads of credits. Remember, I am not talking about a fine that is deducted from their credits if they kill players, I am talking about a bounty that is placed on their heads if they commit a crime, but a bounty that comes out of their own pocket IF they are found and killed. They have a chance, in the huge space of Elite, of not being found, unless they come out to hunt.

So you see, there is now risk and reward. At the moment, there is only reward, hardly any risk at all.

And wouldn't it be great if all the pirates set up their own controlled influence in an anarchy system, and then a pirate hunting wing came looking for them. Epic battle!

Hell, this change could create a game that is legendary for it's combat. Instead of now, where it is less than well thought of.

And yes, I thought about that loop hole with parked fleets, so I guess the way forward there would be 10% of the players assets. Including stored modules and stored ships. They would be impounded if the player doesn't have enough credits to pay their own bounty. Remember, this bounty is only paid if the player is found and killed.

To me it solves a lot of problems, and engages both sides of the war between the player base.

It is either that or have PvP only allowed in anarchy systems. Similar to the way Eve designated areas of space into care bear and PvP. Which would not be my favorite solution, but until then, I will probably be playing in solo unless I am in a wing.
 

I completely disagree. Those changes would, in affect, make playing an murderous outlaw impossible.

On the flip side, you can change you build and make some changes to you piloting and you should be able to get away every time.

If you want help with your build or some piloting I, and many in this sub, would be happy to help.

I saw where you blocked the players already. For me it would be a lot more fun to run into them again, but escape. You can even leave a parting message in chat right before you wake out "Git gud scrubs" or something in that vein.
 
FDEV has to define "griefing", until that happens this word is subjective and has no meaning.

Sandro has defined it twice. All that's needed is to begin enforcing it.

[...] malicious griefing (which we loosely define as actions whose only purpose, outcome and gain is to punish and frustrate other players)
[...] "griefing" (which I will define here as killing a much weaker vessel with potentially a lower combat rated pilot)

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I do agree that something needs to be done about gankers/griefers. but how is FD going to differentiate between a ganker killing a newbie pilot in a Sidely and you killing a player who agreed to a fair PvP fight to the death? The only solution I can think of is have any PvP duels conducted in a special PG or in a predefined instance in Open like a CZ, except it is just for PvP (and no penalties apply there)

We already have the crime reporting flag, and players who agree to fair duels already turn it off. As long as any new anti-griefing measures respect that setting agreed duels will be unaffected.
 

ALGOMATIC

Banned
Sandro has defined it twice. All that's needed is to begin enforcing it.


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We already have the crime reporting flag, and players who agree to fair duels already turn it off. As long as any new anti-griefing measures respect that setting agreed duels will be unaffected.

Whatever Sandro defined there in the text you copied, can not be anymore vague.

What does "much weaker vessel" mean?

Anything cheaper than cobra mk3?

There are some terrifying mk3 builds that destroy condas and vettes, this doesnt fit in in his "griefing" deginition?

"Lower combat rank" how low? Competent? Harmless?


Regarding crimes on flag, people already abuse it today "cough cough 12.5th", can you imagine the issues if you let this feature destinguish griefers vs fair fight?
 
Whatever Sandro defined there in the text you copied, can not be anymore vague.

What does "much weaker vessel" mean?

Anything cheaper than cobra mk3?

There are some terrifying mk3 builds that destroy condas and vettes, this doesnt fit in in his "griefing" deginition?

"Lower combat rank" how low? Competent? Harmless?

Both would obviously be measured relative to the other player. The point is that Frontier have defined the criteria which determine what constitutes griefing.

Regarding crimes on flag, people already abuse it today "cough cough 12.5th", can you imagine the issues if you let this feature destinguish griefers vs fair fight?

As long as it has a cooldown when you enable it and/or it can't be enabled in combat, no abuse should be possible.
 
What slays me is the response that players want to PvP "for the challenge," and then they go specifically targeting foes that can't possibly fight back (and are thus no challenge).

It's not something exclusive to Elite, I've seen it in EVERY game that includes PvP. Even games that are inherently better balanced for PvP, like Battlefield/Front/etc., has the same thing, as GANGS of people will go after lone foes.

I suspect it's unavoidable, it's human nature.
 

ALGOMATIC

Banned
Both would obviously be measured relative to the other player. The point is that Frontier have defined the criteria which determine what constitutes griefing.

No they didnt, they just stated a vague statement.


As long as it has a cooldown when you enable it and/or it can't be enabled in combat, no abuse should be possible.

If this is a a physical feature (cmdrs cannot inflict damage to other cmdrs), so lasers go through the ship? What about ramming?

If this is a soft feature (FDEV just enforce this by banning offenders), can you imagine the resources and time spent investigating in game complaints aka "he shot me while I had crimes on, whaaaa, here is a video on my youtube channel, go watch it". Unrealistic with 1 million active players.
 
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