Most gankers are actually Pvpiers, they kill weaker ships when there is nothing else to do or noone to fight.
How hard do they look for challenging targets? from the feedback on this forum it would seem they don't look too hard at all!
Most gankers are actually Pvpiers, they kill weaker ships when there is nothing else to do or noone to fight.
Killing other players is an intended game mechanic, it doesnt disrupt them in any way.
No difference from being shot/shooting at NPCs.
Pvp is allowed in open mode in any shape or form.
Actually, it can do far more than "disrupt" them. Suppose they were carrying a huge load of cargo and had no funds left to buy back their ship? I posted about this elsewhere. A combat ship is replaced, and the pilot loses very little. An explorer returning from the deep might lose MONTHS of data. A transport captain loses his ship AND his cargo... potentially everything he's accumulated in the game. Destroying HIS ship "for the lulz" ends his game completely.
More than a disruption, I can assure you.
Yes curious isn't it, how destroying a lesser ship that quickly is somehow meaningful though, so meaningful they'd rather do that than anything else. It wouldn't even matter if there were other gameplay they considered meaningful, such players would still engage in this sort of behaviour that only proves what jerks they are. Because they're just after soft kills, not meaningful combat. But hey, it takes all types to make the galaxy go round I suppose.
You should have see how they react to EVERYTHING that increases TTK - Time To Kill.
Meaningful lol.
Reformed school bullies.
Of course it is disruptive to the victim, if it wasn't they wouldn't do it. These players aren't killing traders and explorers because it is a challenge, nor is it to further a BGS or any other such crap they peddle. They do it because they get off on the salt, simple. They try to justify it by saying it is 'part of the game' and 'PvP'er have a code of honour' - but in reality, they do it because the can, and they know they can get away with it because they pick weak targets that they know they can beat. You can bet your house that they never try this on a wing of Elite Anacondas or the like.
And then they come on here pleading everyone to play in Open cos it is really a friendly place .... lmao
You have options and ways to escape.
What do you suggest? Ban everyone who shoots other players?
Open mode is free for all, you have to be prepared and understand the game better.
There are PGs and solo if you dont want PvP, you can't expect those same restrictions in open mode as well.
I said it before, many people are playing the wrong game for them.
Oh remember your code, the victim can't high wake out, he will be shamed! lol
Seriously, you are right, I don't play in Open anymore. Did venture in there about a week or so ago, was interdicted twice within 30 minutes of leaving the station. No cargo, just me in my Vulture checking out some Emission USSs. Was an interesting 30 minutes, the first Commander has apparently reported me, the second got quite abusive and will find my address (he says ne 'knows' computers and can track my IP address). Funny thing, I am still playing and no one strange has come knocking on my door![]()
Well based on your story they are just toxic waiste.
Imo anyone who takes this game to RL (threats, doxing, IP lookups) should be banned immidiatly.
https://forums.frontier.co.uk/showt...ment-(actual-punishment-that-hurts-offenders)
some ideas here on how to level the playing field.
I like the idea but have already seen a loophole. Those players with lots of credits will just buy up a fleet of cutters etc and park them. If they start getting low on available credits, they then just sell a cutter or three to get some ready cash. If they keep their available balance low, the new fines/bounties will be small and manageable.
I do agree that something needs to be done about gankers/griefers. but how is FD going to differentiate between a ganker killing a newbie pilot in a Sidely and you killing a player who agreed to a fair PvP fight to the death? The only solution I can think of is have any PvP duels conducted in a special PG or in a predefined instance in Open like a CZ, except it is just for PvP (and no penalties apply there)
https://forums.frontier.co.uk/showt...ment-(actual-punishment-that-hurts-offenders)
some ideas here on how to level the playing field.
FDEV has to define "griefing", until that happens this word is subjective and has no meaning.
[...] malicious griefing (which we loosely define as actions whose only purpose, outcome and gain is to punish and frustrate other players)
[...] "griefing" (which I will define here as killing a much weaker vessel with potentially a lower combat rated pilot)
I do agree that something needs to be done about gankers/griefers. but how is FD going to differentiate between a ganker killing a newbie pilot in a Sidely and you killing a player who agreed to a fair PvP fight to the death? The only solution I can think of is have any PvP duels conducted in a special PG or in a predefined instance in Open like a CZ, except it is just for PvP (and no penalties apply there)
Sandro has defined it twice. All that's needed is to begin enforcing it.
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We already have the crime reporting flag, and players who agree to fair duels already turn it off. As long as any new anti-griefing measures respect that setting agreed duels will be unaffected.
Whatever Sandro defined there in the text you copied, can not be anymore vague.
What does "much weaker vessel" mean?
Anything cheaper than cobra mk3?
There are some terrifying mk3 builds that destroy condas and vettes, this doesnt fit in in his "griefing" deginition?
"Lower combat rank" how low? Competent? Harmless?
Regarding crimes on flag, people already abuse it today "cough cough 12.5th", can you imagine the issues if you let this feature destinguish griefers vs fair fight?
Both would obviously be measured relative to the other player. The point is that Frontier have defined the criteria which determine what constitutes griefing.
As long as it has a cooldown when you enable it and/or it can't be enabled in combat, no abuse should be possible.