Ship balance isn't just about one thing (number of load screens). It is about the entire ship and ALL the possible things that ship could possibly do. Jump range is just one part of ther entire balance. If we seperate everything into seperate compartments we could say that from a passenger point of view, the Beluga needs a buff as it needs more internals as the Anaconda is a better passenger ship than the Beluga (which may well be true). Or if we just use trade as a balance, then the Anaconda needs a buff as it only hauls roughly half of what a Cutter can do. Or if we use combat only as a balance factor, then the Python and Cutter needs a buff as it is no where near as manouverable as say a Corvette or an FDL. If we just use the jump range then maybe its not combat ships need a buff, but maybe the Anaconda needs a major nerf, as it is the one that sticks out with its massive jump range. If we use only speed as a balancing factor then the Cutter would need to be nerfed as it has the highest speed out of the big ships. Hope you can what I am trying to say. That most ships have advantages in some areas but disadvantages in others (balance). You can't balance on just jump range because you have to look at more load screens. That is the trade off for having other aspects better in that ship than a comparible ship.
Balance is about every aspect that a ship could possibly do. Some will be great at some things while others great at another thing. I am sure Fdev are always looking at figure, usage and so on and will do minor adjustments as needed. However over all I think the ships are pretty well balanced (not perfect, but good over all). The only ships I feel is a little left out are the Type7 and Type-9. Both are not fully utilised as a great trade ship, the very thing they where supposed to be specifically designed to do. There are other ships in their class that do a better job.
Balance is about every aspect that a ship could possibly do. Some will be great at some things while others great at another thing. I am sure Fdev are always looking at figure, usage and so on and will do minor adjustments as needed. However over all I think the ships are pretty well balanced (not perfect, but good over all). The only ships I feel is a little left out are the Type7 and Type-9. Both are not fully utilised as a great trade ship, the very thing they where supposed to be specifically designed to do. There are other ships in their class that do a better job.
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