I keep thinking that as well, I desperately want to walk around my ships, and get out of them.
But back to cities and "tools", in the above post, there is Houdini and unreal generating a circular city.
LIKE THE ONES WE HAVE IN ELITE DANGEROUS
AND BEFORE YOU COUNTER WITH A BUT
We have a background sim, driving the types and sizes of bases we have.
From small terriatial outposts to massive cities.
The layouts may be modular and repetitive, sure, but the positioning is different due to the BGS need of that facility.
Thermal viens are required to vent heat, cargo facilities, sensor arrays.
This is David Braben's game of course, there is a thought process behind the ins and outs and the whys of the layout of these facilities.
BUT I can't walk around, no but you can drive around.
And if you counter with But there is nothing to do there, I'm not having fun.
This is my point,
you can have "systems".
You can have "tools"
You can have "ASSETS"
But that doesn't mean to say you have enjoyable game.
Stop daydreaming over the what if's of presentations, and concentrate on gameplay at our fingertips.
But back to cities and "tools", in the above post, there is Houdini and unreal generating a circular city.
LIKE THE ONES WE HAVE IN ELITE DANGEROUS



AND BEFORE YOU COUNTER WITH A BUT
We have a background sim, driving the types and sizes of bases we have.
From small terriatial outposts to massive cities.
The layouts may be modular and repetitive, sure, but the positioning is different due to the BGS need of that facility.
Thermal viens are required to vent heat, cargo facilities, sensor arrays.
This is David Braben's game of course, there is a thought process behind the ins and outs and the whys of the layout of these facilities.
BUT I can't walk around, no but you can drive around.
And if you counter with But there is nothing to do there, I'm not having fun.
This is my point,
you can have "systems".
You can have "tools"
You can have "ASSETS"
But that doesn't mean to say you have enjoyable game.
Stop daydreaming over the what if's of presentations, and concentrate on gameplay at our fingertips.
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