Shield brakes and ramming speed

Ok now shields brakes are what i call it when i just put 4 pips to shields and slam full speed at the landing pad or station to dock quiker.

Now it never crossed my mind before just now that when you ram some one or use your shields brakes you are going from say.. 300/400 ms to 0. But all that happens is my bobble head has a fitt.

Now like i get it, its more fun this way rather than being turned into a scrambled egg in your seat and projectile vomiting your scrambled contents all over the interior of the pit.

So i need a way we some how avoid this happening with scifi magic but i just cant think of a good explanation. Any one good any good ones?
 
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Lets start with the out-of-universe reason:

When the game launched, ramming did not count for a bounty or fine, it was ignored by the in-game law & exploited. So that was patched & but it was still all too easy to smash a smaller ship with a bigger one, so the ships were toughened up/damage from ramming was reduced.

For an in-universe explanation it's difficult to avoid 'inertial dampeners' but such a thing supposedly doesn't exist (no artificial gravity) but we do have genetically enhanced bodies to withstand somewhat greater G, and an excellent fluid based restraint system (look at the holes in an empty seat - they connect you to your chair).

You are right that we are seemingly able to withstand enormous shock force, as are the ships. They should deform.
 
Force fields are very good at stopping kinetic energy. So why not a force field inside the ship that buffers us and our passengers? It possibly even stops our organs from being pulped.
 
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Something similar to the juice from the Expanse?

Also Red and Black Outs happen at much higher acceleration than today's. Game play wise, this was done to make the game more fun to play. Lore wise, it was explained with advances in medicine, your suit and you chair.
 
Telepresence might be a joke, but there's a solid argument for us being in tubes of jelly goo in the middle of the ship somewhere...
 
Ok now shields brakes are what i call it when i just put 4 pips to shields and slam full speed at the landing pad or station to dock quiker.

Now it never crossed my mind before just now that when you ram some one or use your shields brakes you are going from say.. 300/400 ms to 0. But all that happens is my bobble head has a fitt.

Now like i get it, its more fun this way rather than being turned into a scrambled egg in your seat and projectile vomiting your scrambled contents all over the interior of the pit.

So i need a way we some how avoid this happening with scifi magic but i just cant think of a good explanation. Any one good any good ones?

I'm convinced that our ships use applied Witchspace technology to do a variety of things besides FTL travel, including providing limited inertial dampening. When in doubt, Witchspace did it. :p
 
I'm convinced that our ships use applied Witchspace technology to do a variety of things besides FTL travel, including providing limited inertial dampening. When in doubt, Witchspace did it. :p

'bleeding excess inertia off into witchspace' sounds like viable hand-waving to me!
 
The thing is it cant be expanse goo as you pass out from excessive g's in crazy turns.

Now the wichspace thing.. mabe i duno sound a little too hand wavey and a little out of scope for the fsd.

Now the we are all in goo and controll robots would be a good explination as it would make sence... but for one thing.. why would we need oxygen when the windscreen brakes?
 
You can't ram-stop in a Sidewinder. It must be made of rubber or something similar because when you hit anything, it bounces and spins end over end. If you touch down too hard, you end up on your back, which can be a real problem on a high gravity planet.
 
It's not just your ramming. Regular old thrusters put out far more G-force than a normal, non-genetically-modified human can safely withstand. According to lore - and in-game measurements by the scientifically-minded verify this - that even the biggest ships regularly pull over 10 G at full thrust. An Eagle can pull over 20 G. Engineered thrusters on boost can probably put out double that.

Or look at it this way; our ships can land perfectly safely on a planet with nearly 10 G. I'm not aware of any in-game ship that can't land on a 10 G planet. That means all of our thrusters are capable of pulling at least 10 G.

Telepresence might be a joke, but there's a solid argument for us being in tubes of jelly goo in the middle of the ship somewhere...

The original lore explanation of being able to withstand up to 30 G for weeks on end was, indeed, a combination of genetic engineering and the pilot being plugged into a VR suit while they were lying in a bath of acceleration-dampening goo. Of course, that's not going to hold anymore given that we all seem to be just sitting in chairs. Best explanation: super-strong rare earth magnets, in the suit and in the chair. After all, you've never actually seen us get up out of the chair, have you? Maybe the magnets are holding us all on tight enough that we physically can't get out of the chair.

But you'd still need to be genetically engineered to avoid blacking out whenever you pressed the boost button, or did a quick 180 turn. You can thank the Empire for developing such advanced gene-jacking, and for being generous enough to share that tech with the entire galaxy. :p
 
Ok now shields brakes are what i call it when i just put 4 pips to shields and slam full speed at the landing pad or station to dock quiker.

Now it never crossed my mind before just now that when you ram some one or use your shields brakes you are going from say.. 300/400 ms to 0. But all that happens is my bobble head has a fitt.

Now like i get it, its more fun this way rather than being turned into a scrambled egg in your seat and projectile vomiting your scrambled contents all over the interior of the pit.

So i need a way we some how avoid this happening with scifi magic but i just cant think of a good explanation. Any one good any good ones?

We should be killed by only turning around the ship...have you ever noticed how some of the ship designs have you at the longest place over the ship axys?! I mean... you're almost all time on the nose of the ship... where you will experience most G forces :D

FAO Boost turning is Lethal

Going to 0 to 700 Ms(2100Km/h, 1304 mph) in less than 3 seconds... Lethal :D

Inertial dampeners, obviously!

Unfortunately Elite have no gravity dampeners or generator :p
 
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