How about having Escape Pods for your NPC Crew?

Just a simple Idea.

Loosing your NPC Crew is sometimes the most terrible thing by loosing your ship.

So, if you know jump into a critical situation, you will let your pet at home.

It ist good to have a chance to loose them, because it keeps things more interesting.

But maybe having a button to order them to eject, could be even more interesting, I think.

It is one thing more to remember in a critical situation.

Maybe you could try to collect your guy yourself and fly him or her to the next station to unfrost them.

Or you meet again at the station.

Maybe there could be other thankful Co-Pilots, which want to work for you after you rescued them?

Armchair developer off.
 
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There is hardly any punishment for loosing your ship, am fine with NPC crew snuffing it when you get blown up.
 
I'm all for eject and rescue at cost, I had a favourite NPC and losing them was irritating, too many potato heads to choose from.
 
Could receive a message from the crew member telling you which station they ended up in and you can go there to hire them again (warranty event voids employment contract). So you have a time and credits cost to retaining your favorite crew member. Maybe require the purchase of an escape pod you keep in your cargo or even a module.
 
Just a simple Idea.

Loosing your NPC Crew is sometimes the most terrible thing by loosing your ship.

So, if you know jump into a critical situation, you will let your pet at home.

It ist good to have a chance to loose them, because it keeps things more interesting.

But maybe having a button to order them to eject, could be even more interesting, I think.

It is one thing more to remember in a critical situation.

Maybe you could try to collect your guy yourself and fly him or her to the next station to unfrost them.

Or you meet again at the station.

Maybe there could be other thankful Co-Pilots, which want to work for you after you rescued them?

Armchair developer off.

Assuming there is a timer involved (for example it takes your crew 45 seconds to reach the pod) and some additional consequences (costs for re-fitting the pod, it takes 1T of cargo to actually have a pod) that actually could be interesting. If its just a "lol almost dead lets use the 'no consequence' button" I'd rather not. ;)
 
Huge number of us agree with you OP and there are plenty of threads to show for it.

To be fair, most of those huge number of people dont seem to care as much about actual enhanced gameplay but are more interested in making things easier and removing consequences for failure. That is not quite the same of course.
 
To be fair, most of those huge number of people dont seem to care as much about actual enhanced gameplay but are more interested in making things easier and removing consequences for failure. That is not quite the same of course.

In this game, only your ship dies, the player gets a re-buy screen, the same thing can be applied to hired crew, eg, insurance, this is the type of thing I meant by cost.
 
In this game, only your ship dies, the player gets a re-buy screen, the same thing can be applied to hired crew, eg, insurance, this is the type of thing I meant by cost.

The thing is IMHO that that is a rather dull mechanic. Credits are almost meaningless, it requires zero additional planning, skill or anything gameplay-wise. Its just a 'oops, let me pay some money and get out of my consequences'. Clearly FD wants there to be more consequences, otherwise this mechanic wouldnt exist. Which I why the OP proposes a manual ejection, requiring some skill and timing. Having to bring a pod would add addtional gameplay. Just some extra insurance is fairly meaningless, and in effect means just that people dont lose stuff anymore.

Its not as if this game is super dangerous and risky as it is, at least IMHO.
 
To be fair, most of those huge number of people dont seem to care as much about actual enhanced gameplay but are more interested in making things easier and removing consequences for failure. That is not quite the same of course.

Nope. Huge and baseless assumption right there. Honest answer is that space is lonely and we want our personal crew to ride along and be a part of our adventure.
Right now NPC crew are a shadow of what they could be.
 
To be fair, most of those huge number of people dont seem to care as much about actual enhanced gameplay but are more interested in making things easier and removing consequences for failure. That is not quite the same of course.

That ist exactly the point. I like the Idea to beeing sad by loosing something. This is gameplay. But having a (small) chance to prevent the mess, is more interesting and more gameplay.
 
That ist exactly the point. I like the Idea to beeing sad by loosing something. This is gameplay. But having a (small) chance to prevent the mess, is more interesting and more gameplay.

Yep. As they are there’s no point getting attached. They’re basically expensive fodder.
 
But this is not a "Please dont´t kill!" Thread.

This is a "Please give us more tools" Thread.

And by the way: There is a saying from Karl Valentine: "Everything is said, but not by anyone."
 
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