What's the difference?
If done right, just as Kurama 1100 says.What's the difference?
Logarithmic means it scales up according to a logarithmic pattern. Example, if a planet is 10 ls away, it might be 1 unit away in your sensor, if another one is 100 ls away, it might be 2 units away in your sensor. In a scalar scale, things are represented in a simple linear scale, essentially a ruler scale.
Have you ever seen it actually do that?
Nope, but in theory a logarithmic scale in the sensors should trigger that.
I thought lin/log scale referred to scanner adjustment not the display?
Me not understand. What do you mean by "scanner adjustment"?
Nope, the behaviour is pretty much identical, because the so called 'linear' mode still has nonlinear scale on the scanner.The settings definitely work.
In logarithmic, a contact passing you in a straight line will curve around on the scanner. In linear it will travel an actual straight line on the scanner.
Nope, the behaviour is pretty much identical, because the so called 'linear' mode still has nonlinear scale on the scanner.
Original Elite (also FE2 & FFE) had true linear scanner. E: D does not.
Wow, there actually is a difference!Flying straight past a selected port, linear:
https://i.imgur.com/JEXB572.gif
Flying straight past a selected port, logarithmic:
https://i.imgur.com/hblqrqm.gif
Now, please repeat the experiment so that the port is above or below your XZ plane.
Not sure if the scanner works in the exact same way in supercruise and normal space, but at least in supercruise the stalks indicating object height relative to player expand and contract in both modes.It's the same. You can see the effect on the second animation with the target coming from the right. That was flying straight as well (more or less, an attempted scan ram).
Yes it does. For example original Elite scanner is more linear.Linear in normal space is absolutely really linear. It doesn't get any more linear than that.