Passenger mission experiment

*Whispers* Shhh, I like my chill time in long super cruise.

That's what I hinted at and that's my major concern. When Netflix and Amazon Prime become thrid party tools for ED. You fly around in SC and make money on a no brainer dollar train while watching "American Gods". Play in windowed mode, dodge an interdiction, switch back, watch.
 
I'm clearly doing something wrong. My Python, which carries 64 passengers, and I go to our allied stations, and find only 200k/250k credit missions. You guys must be finding these magic money systems or something.
 
I'm clearly doing something wrong. My Python, which carries 64 passengers, and I go to our allied stations, and find only 200k/250k credit missions. You guys must be finding these magic money systems or something.

No magic involved. It's not random. Simply understand the reasons that lead to the appearance of high paying missions. And then find locations where those conditions meet.
 
@OP My point is that your experience is not a fair metric of the "state of the game" as it relied on knowledge you acquired over the last few years. Anyone new to the game isn't going to get anywhere close to your achievement, though am happy to admit that elite trading should probably have been knocked up a bit.
You are a better player than you give yourself credit for :)
 
I concur to a certain degree. Again, I can only say what I would be doing but for any game that has been out there for several years the internet usually is a trove of information. It's not hard to google your way to riches or to prep your "blazing trail" in advance so that things don't overwhelm you in the beginning. It also helps you to set yourself some goals. So while I used a certain amount of knowledge I have from my prior game experience, it's also quite easy to gain that knowledge by searching the web.

The funny thing is, 'Elite Trader' isn't done by commodity trading these days and 'Elite Explorer' isn't done by anything related to exploration, since you basically fly a beaten path loop. I know not all folks will agree to that statement, and that's okay of course. The bottom line is I find gaining PF ranks rather questionable these days. But even then, I'm probably not telling you something new. :cool:

Also: Kudos to everyone participating in this thread. It's been remarkably civil in here :D
 
True a lot of knowledge can be garnered online but frontier seem quick with the nerf hammer once word gets out, besides, not everyone watches the Internet that closely nor plays with optimal efficiency in mind.

You raise a good point about passenger missions outstripping trade missions. That, if anything, is the real evidence of the ranks brokenness. And indeed trade brokenness in general.

There is another issue looming, where a billion credits isn't going to be what it was - fleet carriers, if done right, are going to be a colossal credit sink. Suddenly even the very rich are going to have something to empty their wallets into. It would be nice if there were other avenues for earning big money.
 
Nerf bat incoming....

How and why though? The missions are paying out exactly what they're supposed to. The destination is almost 1.9 million LS away. It's actually working as intended.

I've been running it a few days now, before that video. Found it myself somehow. It pays well for the time required. If they nerf it there will be blowback because it's working exactly as they designed the system to work.
 
Hmmmm....this piques my interest. It appears that the infamous Alpha Centauri and 36 Ophiuchi systems have the longest distance to the base. Do they have passenger missions going to them? If so would they pay even that much more than the video? A reason to do the Hutton run...and the free anaconda becomes a reality?!?!

Station System Allegiance Pad Arrival Distance Prices Update Distance Sol
Hutton Orbital Alpha Centauri Independent M 6,783,817 ls 12 mins 4.38 ly
O'Donnell Plant +++ 36 Ophiuchi Independent None 4,218,438 ls - 19.34 ly
Katzenstein Dock 36 Ophiuchi Federation L 4,218,382 ls 38 mins 19.34 ly
Weinbaum City 36 Ophiuchi Federation M 4,218,346 ls - 19.34 ly
Lunan Holdings 36 Ophiuchi Federation M 4,218,302 ls - 19.34 ly
 
Hmmmm....this piques my interest. It appears that the infamous Alpha Centauri and 36 Ophiuchi systems have the longest distance to the base. Do they have passenger missions going to them? If so would they pay even that much more than the video? A reason to do the Hutton run...and the free anaconda becomes a reality?!?!

Station System Allegiance Pad Arrival Distance Prices Update Distance Sol
Hutton Orbital Alpha Centauri Independent M 6,783,817 ls 12 mins 4.38 ly
O'Donnell Plant +++ 36 Ophiuchi Independent None 4,218,438 ls - 19.34 ly
Katzenstein Dock 36 Ophiuchi Federation L 4,218,382 ls 38 mins 19.34 ly
Weinbaum City 36 Ophiuchi Federation M 4,218,346 ls - 19.34 ly
Lunan Holdings 36 Ophiuchi Federation M 4,218,302 ls - 19.34 ly

Well Hutton is a platform, so no big ships. 36 Ophiuchi does have missions of over 100m+ to it but you can't accept them as the board just flips out, payout cap??? Plus as the system also has stations close to the jump in point the missions to that system are split and filling a big ship like a conda is a real effort.

Found I can get 192 cabins in my corvette and still have a decent shield/hull defense, so now I just destroy anything that interdicts me...
 
How and why though? The missions are paying out exactly what they're supposed to. The destination is almost 1.9 million LS away. It's actually working as intended.

I've been running it a few days now, before that video. Found it myself somehow. It pays well for the time required. If they nerf it there will be blowback because it's working exactly as they designed the system to work.

It appears as though they want us making about 20 million per hour in endgame. This probably won't last more than a couple days.
 

sollisb

Banned
The only reason why people do passenger missions now is because they pay out the most.
They are go from point A to point B game play and boring as .
What does that mean? Players in MMOs seek the fastest way to level up witch in this one is gaining CR and bung ships and upgrades.
All of this nun sense is pointless, players will and always have used the most efficient way to gain an advantage in a Game.

This commander prove that he can rank up very fast. For the vast majority that Rank up is pointless, but the high profit of CR that comes from other passenger missions if 100% not pointless. Currently they are the only legit way to gain money proportional to the size of your ship. That is still more then doing Exploration of high payed targets.
Ofc ED can have passenger missions even more nurfed, conciser this:
1. Passenger missions are the boring since it's a A to B fly mission.
2. The payout if progressing with the size of your ship.
3. It only makes sense that the transport of Real Life Human Beings (not including Slaves since they are obviously just cargo), has a greater payout then the transport of Cargo Crates. While the salary of a Trucker and a Bus Driver may not be that different, the winnings of a Traveling Transport Agency and a Delivery Agency from a drive of a Full Buss and a Full Truck are a complete different story.

Conclusion:
We all know right now ED has only one state - You get payed the same for whatever you do no matter how much danger or skill it requires. The only difference is how much missions can you stack for the same location. Cut the bull already.

I personally don't care when I will become an Elite, you all will become Elite in all 3-4 things eventually. The biggest question has anyone that made this game consider the fact that players need a true reason to stay in the game AFTER THE END GAME in an MMO. It seems now the end game is to just goof around for fun :) well add an Elite Status for "Goof" I need something new to max out.


'Goof around for fun'

That's all it ever was.. There is no purpose to Elite like real MMOs
 

sollisb

Banned
I'm clearly doing something wrong. My Python, which carries 64 passengers, and I go to our allied stations, and find only 200k/250k credit missions. You guys must be finding these magic money systems or something.


That's not entirely true.. For example; My passenger route, is paying me 120-140m per run, whether in boom or civil war.

Factions are the key.. And Distance.. I don't think I've ever been to Rhea.
 
If they nerf it there will be blowback because it's working exactly as they designed the system to work.

If they nerf it, it will fuel the fire that some believe FDev just like spoiling people's fun. A good proportion of the user base will disappear until 2.4 lands and those that remain will be one rung up the mardy steps.

So no. That decision makes no financial sense at all.
 
I don't think the game is geared toward 2nd accounts who already know the routes and ropes. Of course you'll have the best results. It's not the game that makes things easy - it's the 3rd party tools/hints/forums/videos. The information is all over the place here, so if anyone wants new players to have a harder time getting to where you are, stop telling them how to make it easier.
 
If they nerf it, it will fuel the fire that some believe FDev just like spoiling people's fun. A good proportion of the user base will disappear until 2.4 lands and those that remain will be one rung up the mardy steps.

So no. That decision makes no financial sense at all.

Hasn't 2.4 landed already?
 
That's what I hinted at and that's my major concern. When Netflix and Amazon Prime become thrid party tools for ED. You fly around in SC and make money on a no brainer dollar train while watching "American Gods". Play in windowed mode, dodge an interdiction, switch back, watch.
But to what end? If that's your game style, what are you building for? Bigger ships with more cabins and long cruise times? It seems like the least amount of fun pays the most amount of Cr. I suppose that's a balance, but adding incentive to be bored doesn't seem like a great idea to me. Instead, make it less boring.
 
I tried a run to Katzenstein as it is quite near my usual haunts.
Just used my AspX with a couple of econ cabins thrown in.
I dont have good rep with anyone giving bulk jobs and didnt mode switch.

First run (about an hour in SC) paid just about 100MCr, which begs 2 questions.
1) How do players stick with this game style? (which is as much fun as watching washing drying)
2) How can the game justify paying 100MCr/h using a cheap non-optimized ship, with zero effort, when the most expensive items in the game only cost a few hundred million?

There is a recent thread on the forum showing that most dedicated and long term players have averaged about 1MCr/h by comparison.

This has to be massively nerfed - yesterday.
 
It appears as though they want us making about 20 million per hour in endgame. This probably won't last more than a couple days.

And there will be no excuse they could give to justify it, as it's working exactly as intended and they designed.

If they nerf it, it will fuel the fire that some believe FDev just like spoiling people's fun. A good proportion of the user base will disappear until 2.4 lands and those that remain will be one rung up the mardy steps.

So no. That decision makes no financial sense at all.

Well kind of. I'm of a mind that thinks that rather than them spoiling peoples' fun they're doing it because they're relying on long grinds to sustain player activity. It's a substitute for content, the kind of content that makes people want to log in and play because it's fun and engaging. They haven't added anything like that since Horizons and are trying desperately to keep the grind alive.
 
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