The only reason why people do passenger missions now is because they pay out the most.
They are go from point A to point B game play and boring as .
What does that mean? Players in MMOs seek the fastest way to level up witch in this one is gaining CR and bung ships and upgrades.
All of this nun sense is pointless, players will and always have used the most efficient way to gain an advantage in a Game.
This commander prove that he can rank up very fast. For the vast majority that Rank up is pointless, but the high profit of CR that comes from other passenger missions if 100% not pointless. Currently they are the only legit way to gain money proportional to the size of your ship. That is still more then doing Exploration of high payed targets.
Ofc ED can have passenger missions even more nurfed, conciser this:
1. Passenger missions are the boring since it's a A to B fly mission.
2. The payout if progressing with the size of your ship.
3. It only makes sense that the transport of Real Life Human Beings (not including Slaves since they are obviously just cargo), has a greater payout then the transport of Cargo Crates. While the salary of a Trucker and a Bus Driver may not be that different, the winnings of a Traveling Transport Agency and a Delivery Agency from a drive of a Full Buss and a Full Truck are a complete different story.
Conclusion:
We all know right now ED has only one state - You get payed the same for whatever you do no matter how much danger or skill it requires. The only difference is how much missions can you stack for the same location. Cut the bull already.
I personally don't care when I will become an Elite, you all will become Elite in all 3-4 things eventually. The biggest question has anyone that made this game consider the fact that players need a true reason to stay in the game AFTER THE END GAME in an MMO. It seems now the end game is to just goof around for fun

well add an Elite Status for "Goof" I need something new to max out.