[SUGGESTION] Ammunition Store

We can buy Fuel Tanks, to increase the fuel capacity of ships.
We can buy Shield Cell Banks to increase the longevity of shields.
We can buy Reinforcements to increase the longevity of modules/hull.

Is there any reason we can't also buy an ammunition store?

From my own experience, many of the combat-oriented ships (FDL, Vulture, Corvette, Gunship, etc...) when fully upgraded will only have to leave a HazRez, or Compromised Nav Beacon to re-arm. I find myself running out of ammo long before my shields are less than 50%, and that's without a Shield Cell Bank.

I can use synthesis to re-stock, but it's a hassle to have to get the materials for it, and also puts non-Horizons owners at a disadvantage.

If an ammunition store could be purchased, it would not only add balance to Horizons/Non-Horizons owners, but also improve longevity in sustained combat without necessarily making ships more powerful.

I would expect some limitations:

  • They would only be able to provide one type of ammo, so you must choose the appropriate ammo type at the time of purchase. If you have multiple weapon types requiring different ammo, you must by a separate ammo store for each type.
  • They can come in different sizes, but this would obviously be at the cost of fitting reinforcements in those same slots. This would allow the pilot to choose a balance between offence or defence.

Thoughts?
 
I thought of this aswell would be nice to add a Ammo Magazine extension. Lol But i think you miss the point ya want to make Ammo and have to not go reload at a Station. BUY HORIZONS! its the Hook to get you to buy it.
 
I thought of this aswell would be nice to add a Ammo Magazine extension. Lol But i think you miss the point ya want to make Ammo and have to not go reload at a Station. BUY HORIZONS! its the Hook to get you to buy it.

Yea, I know. I have Horizons, and I do use synthesis to reload.

But even with that, it's hard work. I have a FDL with 4 x multi cannons, and synthesis will only re-stock up to 50% capacity of each weapon. So a full restock will consume 8 synthesis refills. That means even if I have 100 of each of the materials required, I will only be able to fully restock about 12 times before I've exhausted all my refills.

It may sound like a lot, but when you factor in the time required to collect all the materials, it actually becomes more time efficient to simply re-stock at a nearby station.

So, yea...I'm willing to pay money and sacrifice armour to save time. :D
 
It's a good idea, as it would replace the insanity of the power requirements for an AFMU. However, if the AFMU this would make this sort of moot.
 
It's a good idea, as it would replace the insanity of the power requirements for an AFMU. However, if the AFMU this would make this sort of moot.

I'm not sure if I follow your line of thinking here?

Are you suggesting that large power-hungry AFMU's would become redundant with this module?
 
We can buy Fuel Tanks, to increase the fuel capacity of ships.
We can buy Shield Cell Banks to increase the longevity of shields.
We can buy Reinforcements to increase the longevity of modules/hull.

Is there any reason we can't also buy an ammunition store?

From my own experience, many of the combat-oriented ships (FDL, Vulture, Corvette, Gunship, etc...) when fully upgraded will only have to leave a HazRez, or Compromised Nav Beacon to re-arm. I find myself running out of ammo long before my shields are less than 50%, and that's without a Shield Cell Bank.

I can use synthesis to re-stock, but it's a hassle to have to get the materials for it, and also puts non-Horizons owners at a disadvantage.

If an ammunition store could be purchased, it would not only add balance to Horizons/Non-Horizons owners, but also improve longevity in sustained combat without necessarily making ships more powerful.

I would expect some limitations:

  • They would only be able to provide one type of ammo, so you must choose the appropriate ammo type at the time of purchase. If you have multiple weapon types requiring different ammo, you must by a separate ammo store for each type.
  • They can come in different sizes, but this would obviously be at the cost of fitting reinforcements in those same slots. This would allow the pilot to choose a balance between offence or defence.

Thoughts?

You've got my vote.
It has been proposed before by several people of which I am one.
I still think it is a very good idea.

- It would make many cmdrs use kinetic weapons more.

- I also believe it balances itself, because you can't use shield cells or extra armor in a slot where you put an ammo store.

- For extra balancing we might be able to only put an ammo store in a military slot. This would limit this type of module to combat oriented ships, which makes total sense of course.
 
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It's a good idea, as it would replace the insanity of the power requirements for an AFMU. However, if the AFMU this would make this sort of moot.

Sorry, I didn't finish my thought and worse, didn't proof it... Yes. It's a good module to add as a replacement for the power hungry AMFU. If they (the devs) retool/rework the AMFU to a more reasonable power requirement, this would make the Ammo Store/module moot.
 
Sorry, I didn't finish my thought and worse, didn't proof it... Yes. It's a good module to add as a replacement for the power hungry AMFU. If they (the devs) retool/rework the AMFU to a more reasonable power requirement, this would make the Ammo Store/module moot.

OK, I'm going to probably sound really dumb for asking this but...are you saying the AFMU can re-stock ammo right now?
 
I like this idea, but what if instead of a module, it was cargo you could buy at a station (similar to limpets) and then load into your weapons when you run out of ammo? They could potentially do the same thing with chaff, PD, and heat sinks too.

On a side note, this might allow synthesising extra ammo and selling it.
 
OK, I'm going to probably sound really dumb for asking this but...are you saying the AFMU can re-stock ammo right now?

synthesis-tab.jpg
 
That's the synthesis screen, and does not require an AFMU to activate or use. AFMUs are exclusively used to restore health to modules (just modules, not hull).

Oh you're right. I so rarely use either even though I keep an AFMU on my AspX for "just in case". The point is -- if you have the materials from surface mining, you can make ammo.
 
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I'm a fan of the 'support' role thats not often used. I run an anaconda with regen beams. concordant pulses, repair limpets etc for my wing. This suggestion could be expanded by adding 'Ammo' limpets allowing a big ship to fill its cargo with a mixture of ammo types and send limpets out to restock allies.

This could also be reversed allowing you to use the limpet on enemy ships to steal ammo to replenish yours / add to your cargo racks.

I also love the idea of targetable ammo stores to create big explosions [yesnod]
 
I also love the idea of targetable ammo stores to create big explosions [yesnod]

Not sure I like that idea. Why not also make Shield Cell Banks targetable for the same result? All the ammo store does is increase your longevity at the cost of decreasing your overall defence.

If it became a combustible target, I doubt anyone would bother using it because the risk would be too great. It would be a target for any PVP'er and have no practical means of defence.
 
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